Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
Build the SentryPlayground sample project for a target platform
$ npx skills add getsentry/sentry-unreal --skill ue-build -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install getsentry/sentry-unreal ue-build --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/ue-build .claude/skills/ue-build && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ue-build" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-build into .claude/skills/ue-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-build", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-buildType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add getsentry/sentry-unreal --skill ue-build -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install getsentry/sentry-unreal ue-build --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/ue-build .agents/skills/ue-build && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ue-build" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-build into .agents/skills/ue-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-build", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill ue-build -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install getsentry/sentry-unreal ue-build --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/ue-build .cursor/skills/ue-build && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ue-build" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-build into .cursor/skills/ue-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-build", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/getsentry/sentry-unreal.git --path .claude/skills/ue-build--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add getsentry/sentry-unreal --skill ue-build -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install getsentry/sentry-unreal ue-build --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/ue-build .gemini/skills/ue-build && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ue-build" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-build into .gemini/skills/ue-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-build", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install getsentry/sentry-unreal ue-buildInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add getsentry/sentry-unreal --skill ue-build -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/ue-build .github/skills/ue-build && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ue-build" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-build into .github/skills/ue-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-build", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill ue-build -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install getsentry/sentry-unreal ue-build --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/ue-build .opencode/skills/ue-build && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ue-build" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-build into .opencode/skills/ue-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-build", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ue-buildBuild the SentryPlayground sample project for a target platform
Ue Build is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization. Build the SentryPlayground sample project for a target platform
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unreal Engine, Linux, Android and iOS. The repository describes itself as: Sentry SDK for Unreal Engine. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7afb083. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Ue Build loads about 1k tokens when it runs. Until then it costs about 18 tokens; SKILL.md has 285 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from getsentry/sentry-unreal at commit 7afb083, republished under its MIT licence (© getsentry). 285 words, ~1,020 tokens.
.claude/skills/ue-build/SKILL.md (or your agent's skills folder).Build the SentryPlayground sample project.
Check the UNREAL_ENGINE_ROOT environment variable (use PowerShell .NET method on Windows: [System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path.
Choose the build mode from conversation context:
/ue-unit-test. Invokes UnrealBuildTool directly and is much faster than a full package./ue-integration-test, or if they mention packaging/cooking/distribution).Determine the target platform from conversation context using this lookup table. If no platform is mentioned, default to the host platform (Win64 on Windows, Mac on macOS, Linux on Linux). If ambiguous, ask the user.
| Alias | Platform flag |
|---|---|
| Win64, Windows | Win64 |
| Mac, macOS | Mac |
| Android | Android |
| iOS | IOS |
| Linux | Linux |
| LinuxArm64 | LinuxArm64 |
| XSX, Xbox Series | XSX |
| XB1, Xbox One | XB1 |
| PS5, PlayStation | PS5 |
| Switch, NX | Switch |
Determine the build configuration: use Development by default, or Shipping if the user mentions it.
Resolve the repo root and invoke UnrealBuildTool with the editor target for the host platform:
REPO=$(git rev-parse --show-toplevel)
# Windows
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/Build.bat" SentryPlaygroundEditor Win64 Development \
-project="$REPO/sample/SentryPlayground.uproject" -waitmutex
# macOS
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/Mac/Build.sh" SentryPlaygroundEditor Mac Development \
-project="$REPO/sample/SentryPlayground.uproject" -waitmutex
# Linux
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/Linux/Build.sh" SentryPlaygroundEditor Linux Development \
-project="$REPO/sample/SentryPlayground.uproject" -waitmutexTo compile-check a non-host or non-editor platform (e.g. Android, iOS, consoles), build the game target instead, substituting the platform and configuration: SentryPlayground <Platform> <Config>.
Resolve the repo root and run the BuildCookRun command:
REPO=$(git rev-parse --show-toplevel)
# Windows
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun \
-project="$REPO/sample/SentryPlayground.uproject" \
-archivedirectory="$REPO/sample/dist" \
-platform=Win64 -clientconfig=Development \
-build -cook -stage -package -archive -nop4
# macOS
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$REPO/sample/SentryPlayground.uproject" \
-archivedirectory="$REPO/sample/dist" \
-platform=Mac -clientconfig=Development \
-build -cook -stage -package -archive -nop4
# Linux
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$REPO/sample/SentryPlayground.uproject" \
-archivedirectory="$REPO/sample/dist" \
-platform=Linux -clientconfig=Development \
-build -cook -stage -package -archive -nop4Substitute the platform and config values as determined above.
For Android Shipping builds, add the -distribution flag.
$UNREAL_ENGINE_ROOT/Engine/Programs/UnrealBuildTool/Log.txt$UNREAL_ENGINE_ROOT/Engine/Programs/AutomationTool/Saved/Logs/© getsentry, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/ue-build of getsentry/sentry-unreal.
Open the folder on GitHubat commit 7afb083
Ue Build next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Ue Build this skillgetsentry/sentry-unreal | 173 | — | ~1k | Automated safety check: Pass | MIT | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Makepad Platformsickn33/agentic-awesome-skills | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Godot Export Buildsthedivergentai/GD-Agentic-Skills | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | |
| Engine Whats Newflutter/flutter | 179k | — | ~978 | Automated safety check: Pass | BSD-3-Clause | |
| Jetpack Composedarriousliu/PiPixiv | 262 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
sickn33/agentic-awesome-skills
CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills.
thedivergentai/GD-Agentic-Skills
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…
flutter/flutter
Generates the "what's new" release summary and diff file for changes in the Flutter engine (//engine/src/flutter) between two releases (e.g., 3.47 vs 3.44).
darriousliu/PiPixiv
Jetpack Compose expert skill for Android UI development. An agent skill from darriousliu/PiPixiv.
Redth/Maui.Gtk
End-to-end workflow for building, deploying, inspecting, and debugging .NET MAUI and MAUI Blazor Hybrid apps as an AI agent.
getsentry/sentry-unreal
Build plugin SDK dependencies locally and refresh ThirdParty binaries
getsentry/sentry-unreal
Run integration tests using the Pester framework. An agent skill from getsentry/sentry-unreal.
getsentry/sentry-unreal
Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.
getsentry/sentry-unreal
Package plugin and update file snapshot
Works with
Categories
Build the SentryPlayground sample project for a target platform. Ue Build is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization.
Ue Build fits situations like: game Development work in your project.
Run `npx skills add getsentry/sentry-unreal --skill ue-build -a claude-code`. Or copy the skill folder (.claude/skills/ue-build in getsentry/sentry-unreal) into .claude/skills/ue-build in your project. Claude Code loads it when a task matches its description.
Run `npx skills add getsentry/sentry-unreal --skill ue-build -a codex`. Or copy the skill folder (.claude/skills/ue-build in getsentry/sentry-unreal) into .agents/skills/ue-build in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add getsentry/sentry-unreal --skill ue-build -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ue-build, .gemini/skills/ue-build, .github/skills/ue-build and .opencode/skills/ue-build in your project.
Going by SKILL.md and its folder, Ue Build needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Ue Build is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Ue Build: Sokol Net (elix22/Sokol.NET, 154 stars), Makepad Platform (sickn33/agentic-awesome-skills, 47k stars), Godot Export Builds (thedivergentai/GD-Agentic-Skills, 809 stars) and Engine Whats New (flutter/flutter, 179k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
getsentry (a GitHub organization, an official publisher) maintains it in getsentry/sentry-unreal, which has 173 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: getsentry/sentry-unreal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.