Web Clone
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture.
$ npx skills add vibe-motion/skills --skill threejs-earth-render -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vibe-motion/skills threejs-earth-render --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/threejs-earth-render .claude/skills/threejs-earth-render && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-earth-render" agent skill from https://github.com/vibe-motion/skills/tree/main/threejs-earth-render into .claude/skills/threejs-earth-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-earth-render", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vibe-motion/skills/tree/main/threejs-earth-renderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vibe-motion/skills --skill threejs-earth-render -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vibe-motion/skills threejs-earth-render --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/threejs-earth-render .agents/skills/threejs-earth-render && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-earth-render" agent skill from https://github.com/vibe-motion/skills/tree/main/threejs-earth-render into .agents/skills/threejs-earth-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-earth-render", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibe-motion/skills --skill threejs-earth-render -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vibe-motion/skills threejs-earth-render --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/threejs-earth-render .cursor/skills/threejs-earth-render && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-earth-render" agent skill from https://github.com/vibe-motion/skills/tree/main/threejs-earth-render into .cursor/skills/threejs-earth-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-earth-render", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vibe-motion/skills.git --path threejs-earth-render--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vibe-motion/skills --skill threejs-earth-render -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vibe-motion/skills threejs-earth-render --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/threejs-earth-render .gemini/skills/threejs-earth-render && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-earth-render" agent skill from https://github.com/vibe-motion/skills/tree/main/threejs-earth-render into .gemini/skills/threejs-earth-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-earth-render", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vibe-motion/skills threejs-earth-renderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vibe-motion/skills --skill threejs-earth-render -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/threejs-earth-render .github/skills/threejs-earth-render && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-earth-render" agent skill from https://github.com/vibe-motion/skills/tree/main/threejs-earth-render into .github/skills/threejs-earth-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-earth-render", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibe-motion/skills --skill threejs-earth-render -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vibe-motion/skills threejs-earth-render --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/threejs-earth-render .opencode/skills/threejs-earth-render && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-earth-render" agent skill from https://github.com/vibe-motion/skills/tree/main/threejs-earth-render into .opencode/skills/threejs-earth-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-earth-render", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-earth-renderClone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture.
Threejs Earth Render is an agent skill from vibe-motion/skills. Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth, 地球飞线, globe route animation, or exporting an Earth GIF/MP4/PNG sequence.
Its SKILL.md is about 710 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including scripts and assets (for example `scripts/render_threejs_earth.py`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js, Puppeteer and GitHub. The repository describes itself as: agent skills for vibe motion.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c86c0d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (JavaScript and Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Earth Render loads about 705 tokens when it runs. Until then it costs about 70 tokens; SKILL.md has 257 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 257 words (~705 tokens).
“Use the installed skill copy, not the source repo checkout:”
SKILL.md and 3 other files (scripts, assets) in threejs-earth-render of vibe-motion/skills.
Open the folder on GitHubat commit 4c86c0d
Threejs Earth Render next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Earth Render this skillvibe-motion/skills | 1.3k | — | ~705 | Automated safety check: Pass | None | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Urban Design AI Submissionopen-city-ai/haidian | 415 | — | ~9.4k | Automated safety check: Pass | None | |
| Releasecyanfish-x/tellux | 207 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT |
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
open-city-ai/haidian
A skill your agent uses when an AI agent wants to participate in the Haidian Centennial Jing-Zhang AI Innovation Belt open call, follow changing materials and community discussion, generate or…
cyanfish-x/tellux
Cut and publish a new tellux release — bump version, curate a changelog summary from recent commits, pause for the user to manually pnpm publish (browser 2FA), then push the tag and create the…
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
vibe-motion/skills
Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold…
vibe-motion/skills
Create fast, high-impact 15-30 second brand and product marketing videos from an official company website, verified brand sources, or user-uploaded product imagery.
vibe-motion/skills
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV.
vibe-motion/skills
Turn photos, videos, and Live Photos into a black-and-white to color reveal clip (单彩渐变 + 动感模糊 + 丁达尔旋焦).
vibe-motion/skills
Generate a swinging spotlight text-reveal HTML animation with configurable text, swing angle, lamp scale, glow, and colors.
vibe-motion/skills
Generate a browser-based p5.js curtain simulation that weaves user-supplied PNG, JPEG, or WebP artwork and optional text into individually moving strands.
Categories
Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Threejs Earth Render is an agent skill from vibe-motion/skills.js Earth route animation with Puppeteer frame capture.
Threejs Earth Render fits situations like: users ask for 三维地球航线动画; globe route animation; exporting an Earth GIF/MP4/PNG sequence.
Run `npx skills add vibe-motion/skills --skill threejs-earth-render -a claude-code`. Or copy the skill folder (threejs-earth-render in vibe-motion/skills) into .claude/skills/threejs-earth-render in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vibe-motion/skills --skill threejs-earth-render -a codex`. Or copy the skill folder (threejs-earth-render in vibe-motion/skills) into .agents/skills/threejs-earth-render in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vibe-motion/skills --skill threejs-earth-render -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-earth-render, .gemini/skills/threejs-earth-render, .github/skills/threejs-earth-render and .opencode/skills/threejs-earth-render in your project.
Going by SKILL.md and its folder, Threejs Earth Render needs JavaScript and Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3; Node.js.
SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Threejs Earth Render or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 705 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Threejs Earth Render: Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Urban Design AI Submission (open-city-ai/haidian, 415 stars), Release (cyanfish-x/tellux, 207 stars) and Image to Three.js Model (img2threejs/img2threejs, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vibe-motion (a GitHub organization) maintains it in vibe-motion/skills, which has 1,320 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on October 5, 2026.
Source: vibe-motion/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.