Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
A skill your agent uses when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated.
$ npx skills add Joangeldelarosa/pxlkit --skill icon -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Joangeldelarosa/pxlkit icon --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Joangeldelarosa/pxlkit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/pxlkit/skills/icon .claude/skills/icon && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "icon" agent skill from https://github.com/Joangeldelarosa/pxlkit/tree/main/plugins/pxlkit/skills/icon into .claude/skills/icon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "icon", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Joangeldelarosa/pxlkit/tree/main/plugins/pxlkit/skills/iconType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Joangeldelarosa/pxlkit --skill icon -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Joangeldelarosa/pxlkit icon --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Joangeldelarosa/pxlkit.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/pxlkit/skills/icon .agents/skills/icon && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "icon" agent skill from https://github.com/Joangeldelarosa/pxlkit/tree/main/plugins/pxlkit/skills/icon into .agents/skills/icon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "icon", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Joangeldelarosa/pxlkit --skill icon -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Joangeldelarosa/pxlkit icon --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Joangeldelarosa/pxlkit.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/pxlkit/skills/icon .cursor/skills/icon && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "icon" agent skill from https://github.com/Joangeldelarosa/pxlkit/tree/main/plugins/pxlkit/skills/icon into .cursor/skills/icon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "icon", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Joangeldelarosa/pxlkit.git --path plugins/pxlkit/skills/icon--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Joangeldelarosa/pxlkit --skill icon -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Joangeldelarosa/pxlkit icon --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Joangeldelarosa/pxlkit.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/pxlkit/skills/icon .gemini/skills/icon && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "icon" agent skill from https://github.com/Joangeldelarosa/pxlkit/tree/main/plugins/pxlkit/skills/icon into .gemini/skills/icon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "icon", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Joangeldelarosa/pxlkit iconInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Joangeldelarosa/pxlkit --skill icon -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Joangeldelarosa/pxlkit.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/pxlkit/skills/icon .github/skills/icon && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "icon" agent skill from https://github.com/Joangeldelarosa/pxlkit/tree/main/plugins/pxlkit/skills/icon into .github/skills/icon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "icon", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Joangeldelarosa/pxlkit --skill icon -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Joangeldelarosa/pxlkit icon --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Joangeldelarosa/pxlkit.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/pxlkit/skills/icon .opencode/skills/icon && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "icon" agent skill from https://github.com/Joangeldelarosa/pxlkit/tree/main/plugins/pxlkit/skills/icon into .opencode/skills/icon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "icon", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
iconA skill your agent uses when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated.
Icon is an agent skill from Joangeldelarosa/pxlkit. Use when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated. Validates against both pxlkit icon validators before writing.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Free to Use Retro React UI kit & pixel art icon library. Includes 40+ React components, 200+ hand-crafted SVG pixel icons (static & animated), and a visual builder. Built with…
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit b8e4669. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadWriteEditGlobGrepBashFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Icon loads about 1.5k tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 761 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Write, Edit, Glob, Grep, BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 761 words (~1,459 tokens).
“pxlkit icons are not SVG files. The source of truth is a TypeScript object holding a character grid and a palette; @pxlkit/core generates the SVG at runtime. You are writing that object.”
Just SKILL.md in plugins/pxlkit/skills/icon of Joangeldelarosa/pxlkit.
Open the folder on GitHubat commit b8e4669
Icon next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Icon this skillJoangeldelarosa/pxlkit | 117 | — | ~1.5k | Automated safety check: Notes | Custom licence | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Pixel Artmateaix/mateclaw | 1.2k | 5 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Petdexcrafter-station/petdex | 4.2k | — | ~614 | Automated safety check: Pass | MIT |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
mateaix/mateclaw
Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.
crafter-station/petdex
Browse, install, submit, and edit pixel-art pets with the Petdex CLI.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
Joangeldelarosa/pxlkit
A skill your agent uses when reviewing or fixing a UI built with pxlkit (@pxlkit/ui-kit) for canonical API usage, accessibility and pixel-perfect quality.
Joangeldelarosa/pxlkit
A skill your agent uses when building a new pixel-art or retro frontend with pxlkit (@pxlkit/ui-kit) — landing, dashboard, portfolio, game UI.
Joangeldelarosa/pxlkit
A skill your agent uses when converting existing React code to the pxlkit design system (@pxlkit/ui-kit), replacing the presentation layer while preserving routes, state, handlers and tests.
Joangeldelarosa/pxlkit
A skill your agent uses when setting up a project to use pxlkit (@pxlkit/ui-kit), or when asked what the pxlkit skills do.
Categories
A skill your agent uses when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated. Icon is an agent skill from Joangeldelarosa/pxlkit. Use when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated.
Icon fits situations like: creating a pixel-art icon in pxlkits PxlKitData format (16x16 grid plus palette); tasks that involve Sprites and pixel art.
Run `npx skills add Joangeldelarosa/pxlkit --skill icon -a claude-code`. Or copy the skill folder (plugins/pxlkit/skills/icon in Joangeldelarosa/pxlkit) into .claude/skills/icon in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Joangeldelarosa/pxlkit --skill icon -a codex`. Or copy the skill folder (plugins/pxlkit/skills/icon in Joangeldelarosa/pxlkit) into .agents/skills/icon in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Joangeldelarosa/pxlkit --skill icon -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/icon, .gemini/skills/icon, .github/skills/icon and .opencode/skills/icon in your project.
Going by SKILL.md and its folder, Icon needs the command-line tools its instructions call (node). Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep, Bash.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Icon has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.5k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Icon: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars) and Pixel Art (mateaix/mateclaw, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Joangeldelarosa (a GitHub user) maintains it in Joangeldelarosa/pxlkit, which has 117 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: Joangeldelarosa/pxlkit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.