Category
Best game development skills, page 8
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 337 | 337.Unity Batch Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 338 | 338.Boundary Guard Audit + enforce game-stack boundary rules across the multi-repo workspace. | katopz/ | 138 | — | ~11k | Automated safety check: Pass | MIT | today |
| 339 | 339.Dom Clone Extract and rebuild the DOM/CSS layer of a web page — layout, typography, colors, spacing, real content, assets, and normal interactions — into clean components, section by section, from exact… | cth9191/ | 138 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 340 | Enable or disable Unity Gateway subagent model routing for the current smart-routed Claude or Codex session, along with Smart Router Orchestrator when opted in. | databricks/ | 109 | — | ~590 | Automated safety check: Pass | Unknown | today |
| 341 | Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it. | textura-agency/ | 133 | — | ~3.7k | Automated safety check: Notes | Unlicense | 3 days ago |
| 342 | 342.Input Systems Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and… | ukanwat/ | 387 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 343 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 344 | 344.Imagine A skill your agent uses when building a new pixel-art or retro frontend with pxlkit (@pxlkit/ui-kit) — landing, dashboard, portfolio, game UI. | Joangeldelarosa/ | 117 | — | ~1.6k | Automated safety check: Notes | Unknown | 3 days ago |
| 345 | 345.Threejs Loaders Three.js asset loading - GLTF, textures, images, models, async patterns. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 346 | 346.Setup Engine 配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。 | pixel-cellar/ | 349 | — | ~1.5k | Automated safety check: Pass | MIT | 6 mo ago |
| 347 | Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 9 days ago |
| 348 | Compares game concepts for adapting a novel, rules out weak ones with hard vetoes and writes the chosen playable direction to a CONCEPT.md file. | zenstory-ai/ | 841 | — | ~423 | Automated safety check: Pass | MIT | 7 days ago |
| 349 | 349.Cesium Map Open and operate the Cesium MCP 3D map, create map objects and GeoJSON layers, or inspect the selected object in the connected map. | gaopengbin/ | 140 | — | ~964 | Automated safety check: Pass | MIT | today |
| 350 | A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in… | jasonkneen/ | 1.6k | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 351 | Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~3.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 352 | 352.Project Scaffold Inspect or initialize a Godot project without imposing a game architecture. | valkor-ai/ | 1.2k | — | ~705 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 353 | Transforma imagens (fotos, logos, diagramas) em animações D3.js interativas e self-contained. | sandeco/ | 218 | — | ~1.7k | Automated safety check: Pass | Unknown | 26 days ago |
| 354 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 355 | 355.Model Office Launches "Model Office" — a live browser dashboard that visualizes multi-model job routing as a blocky Lego/Minecraft-style pixel office. | SylphAI-Inc/ | 112 | — | ~1.5k | Automated safety check: Pass | No licence | 17 days ago |
| 356 | 356.Gen Part Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 357 | Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong. | TypeDreamMoon/ | 106 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 358 | 358.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 161 | — | ~4.6k | Automated safety check: Warn | MIT | yesterday |
| 359 | 359.Assets Copy Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | today |
| 360 | 360.Commit Stage and commit changes with pre-flight checks, doc updates, and roadmap tracking. | mxpv/ | 132 | — | ~982 | Automated safety check: Pass | MIT | today |
| 361 | A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | today |
| 362 | Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent. | instruktlabs/ | 253 | — | ~3.5k | Automated safety check: Pass | MIT | today |
| 363 | 363.Add Mesh Import Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes. | lge-ros2/ | 176 | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 364 | 364.Naga Setup Get naga WGSL validation working in a repo — installs the naga/jq toolchain, a PostToolUse hook that compiles every .wgsl on write, and a batch validate-shaders script, so shader checking then… | oframe/ | 154 | — | ~1.9k | Automated safety check: Pass | Unlicense | 2 days ago |
| 365 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 730 | — | ~2.4k | Automated safety check: Pass | MIT | 3 days ago |
| 366 | All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus… | chmonitor/ | 300 | 2 repos | ~1.8k | Automated safety check: Pass | GPL-3.0 | 5 days ago |
| 367 | Investigate this repository's Canvas/WebGL UI with Playwright MCP Vision Mode. | atty303/ | 103 | — | ~1.4k | Automated safety check: Pass | MIT | 5 days ago |
| 368 | ALWAYS use when porting an existing OpenGL (or OpenGL ES) engine or renderer to AGFX — translating glGenTextures/glBindTexture/glBufferData/glUseProgram/FBO code to… | AmelieHeinrich/ | 146 | — | ~3.8k | Automated safety check: Pass | MIT | 12 days ago |
| 369 | 369.Phaser4 Gamedev Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.8k | Automated safety check: Pass | No licence | 5 mo ago |
| 370 | Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. | witnesstodark/ | 347 | — | ~811 | Automated safety check: Pass | MIT | yesterday |
| 371 | AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 928 | — | ~459 | Automated safety check: Pass | MIT | 18 days ago |
| 372 | 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope… | DY-2026/ | 415 | — | ~3k | Automated safety check: Pass | MIT | 1 mo ago |
| 373 | 373.Pycortex Guide Domain-validated guidance for cortical surface visualization and brain surface rendering of fMRI data using pycortex: data types (Volume, Vertex, Dataset), 2D cortical flatmaps, 3D WebGL brain… | NeuroAIHub/ | 1.1k | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | 8 days ago |
| 374 | 374.Dgame Dev DGame Unity 项目开发指导。触发词:DGame, GameModule, UIWindow, UIWidget, UIModule, AddUIEvent, GameEvent, GameEventDriver, EEventGroup, LoadAssetAsync, LoadGameObjectAsync, SetSprite, ConfigSystem, HybridCLR… | AmaniDawn/ | 169 | — | ~892 | Automated safety check: Pass | MIT | 3 days ago |
| 375 | 375.Add Source Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites). | IvanWng97/ | 491 | — | ~443 | Automated safety check: Pass | MIT | today |
| 376 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 283 | — | ~4.8k | Automated safety check: Pass | MIT | 3 mo ago |
| 377 | 377.Make Images Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't… | glifxyz/ | 213 | — | ~931 | Automated safety check: Pass | MIT | yesterday |
| 378 | Simulate PlayMode EventSystem UI mouse actions using screen coordinates. | kurotu/ | 373 | 2 repos | ~2k | Automated safety check: Pass | MIT | today |
| 379 | 379.Ceres Route work across the Ceres Unity framework when a request spans modules or the correct Ceres subsystem is not yet clear. | AkiKurisu/ | 130 | — | ~507 | Automated safety check: Pass | MIT | 4 days ago |
| 380 | Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules. | quodsoler/ | 362 | — | ~8k | Automated safety check: Pass | MIT | 12 days ago |
| 381 | Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential… | gamedev-skills/ | 1.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 382 | Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. | jwynia/ | 170 | — | ~3.8k | Automated safety check: Pass | MIT | 7 mo ago |
| 383 | 383.R3f Physics Add Rapier rigid bodies, colliders, forces, sensors, and joints to React Three Fiber. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 384 | 384.Fix Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
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- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
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- Product & Project Management2,329
- Knowledge Management1,439