Category

Best game development skills, page 8

Skills #337–384 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
337

Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
338

Audit + enforce game-stack boundary rules across the multi-repo workspace.

katopz/katgpt-rs138—~11kAutomated safety check: PassMITtoday
339

Extract and rebuild the DOM/CSS layer of a web page — layout, typography, colors, spacing, real content, assets, and normal interactions — into clean components, section by section, from exact…

cth9191/site-clone138—~2kAutomated safety check: PassMIT1 mo ago
340
340.Smart RouterOfficial

Enable or disable Unity Gateway subagent model routing for the current smart-routed Claude or Codex session, along with Smart Router Orchestrator when opted in.

databricks/unity-gateway109—~590Automated safety check: PassUnknowntoday
341

Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it.

textura-agency/next16-claude-starter133—~3.7kAutomated safety check: NotesUnlicense3 days ago
342

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and…

ukanwat/overtime3871 repo~2kAutomated safety check: PassApache-2.02 days ago
343

Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMITyesterday
344

A skill your agent uses when building a new pixel-art or retro frontend with pxlkit (@pxlkit/ui-kit) — landing, dashboard, portfolio, game UI.

Joangeldelarosa/pxlkit117—~1.6kAutomated safety check: NotesUnknown3 days ago
345

Three.js asset loading - GLTF, textures, images, models, async patterns.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licenceyesterday
346

配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。

pixel-cellar/Claude-Code-Game-Studios349—~1.5kAutomated safety check: PassMIT6 mo ago
347

Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT9 days ago
348

Compares game concepts for adapting a novel, rules out weak ones with hard vetoes and writes the chosen playable direction to a CONCEPT.md file.

zenstory-ai/novel-to-game841—~423Automated safety check: PassMIT7 days ago
349

Open and operate the Cesium MCP 3D map, create map objects and GeoJSON layers, or inspect the selected object in the connected map.

gaopengbin/cesium-mcp140—~964Automated safety check: PassMITtoday
350

A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in…

jasonkneen/tiny-world-builder1.6k—~1.6kAutomated safety check: PassAGPL-3.0today
351

Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3.4kAutomated safety check: PassMIT1 mo ago
352

Inspect or initialize a Godot project without imposing a game architecture.

valkor-ai/loom1.2k—~705Automated safety check: PassApache-2.04 days ago
353

Transforma imagens (fotos, logos, diagramas) em animações D3.js interativas e self-contained.

sandeco/mira-animator218—~1.7kAutomated safety check: PassUnknown26 days ago
354

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
355

Launches "Model Office" — a live browser dashboard that visualizes multi-model job routing as a blocky Lego/Minecraft-style pixel office.

SylphAI-Inc/skills112—~1.5kAutomated safety check: PassNo licence17 days ago
356

Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI.

partcad/partcad503—~1.9kAutomated safety check: PassApache-2.0today
357

Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong.

TypeDreamMoon/DreamShader106—~1.7kAutomated safety check: PassMITyesterday
358

Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.

pandazki/pneuma-skills161—~4.6kAutomated safety check: WarnMITyesterday
359

Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0today
360
360.Commit

Stage and commit changes with pre-flight checks, doc updates, and roadmap tracking.

mxpv/openusd132—~982Automated safety check: PassMITtoday
361

A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…

scenario-labs/skills946—~5kAutomated safety check: PassMITtoday
362

Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.

instruktlabs/kiln253—~3.5kAutomated safety check: PassMITtoday
363

Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes.

lge-ros2/cloisim176—~2kAutomated safety check: PassMIT4 days ago
364

Get naga WGSL validation working in a repo — installs the naga/jq toolchain, a PostToolUse hook that compiles every .wgsl on write, and a batch validate-shaders script, so shader checking then…

oframe/ogpu154—~1.9kAutomated safety check: PassUnlicense2 days ago
365

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE730—~2.4kAutomated safety check: PassMIT3 days ago
366

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…

chmonitor/chmonitor3002 repos~1.8kAutomated safety check: PassGPL-3.05 days ago
367

Investigate this repository's Canvas/WebGL UI with Playwright MCP Vision Mode.

atty303/pob-web103—~1.4kAutomated safety check: PassMIT5 days ago
368

ALWAYS use when porting an existing OpenGL (or OpenGL ES) engine or renderer to AGFX — translating glGenTextures/glBindTexture/glBufferData/glUseProgram/FBO code to…

AmelieHeinrich/agfx146—~3.8kAutomated safety check: PassMIT12 days ago
369

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.8kAutomated safety check: PassNo licence5 mo ago
370

Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits.

witnesstodark/mr-mak-workspace347—~811Automated safety check: PassMITyesterday
371

AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.

FlameskyDexive/Legends-Of-Heroes928—~459Automated safety check: PassMIT18 days ago
372

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…

DY-2026/GameDesignOS415—~3kAutomated safety check: PassMIT1 mo ago
373

Domain-validated guidance for cortical surface visualization and brain surface rendering of fMRI data using pycortex: data types (Volume, Vertex, Dataset), 2D cortical flatmaps, 3D WebGL brain…

NeuroAIHub/BrainPilot1.1k—~1.6kAutomated safety check: PassAGPL-3.08 days ago
374

DGame Unity 项目开发指导。触发词:DGame, GameModule, UIWindow, UIWidget, UIModule, AddUIEvent, GameEvent, GameEventDriver, EEventGroup, LoadAssetAsync, LoadGameObjectAsync, SetSprite, ConfigSystem, HybridCLR…

AmaniDawn/DGame169—~892Automated safety check: PassMIT3 days ago
375

Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites).

IvanWng97/pixtuoid491—~443Automated safety check: PassMITtoday
376

Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.

arjun988/blender-skills283—~4.8kAutomated safety check: PassMIT3 mo ago
377

Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't…

glifxyz/glif-mcp-server213—~931Automated safety check: PassMITyesterday
378

Simulate PlayMode EventSystem UI mouse actions using screen coordinates.

kurotu/VRCQuestTools3732 repos~2kAutomated safety check: PassMITtoday
379
379.Ceres

Route work across the Ceres Unity framework when a request spans modules or the correct Ceres subsystem is not yet clear.

AkiKurisu/Ceres130—~507Automated safety check: PassMIT4 days ago
380

Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules.

quodsoler/unreal-engine-skills362—~8kAutomated safety check: PassMIT12 days ago
381

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2kAutomated safety check: PassApache-2.0yesterday
382

Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot.

jwynia/agent-skills170—~3.8kAutomated safety check: PassMIT7 mo ago
383

Add Rapier rigid bodies, colliders, forces, sensors, and joints to React Three Fiber.

EnzeD/r3f-skills128—~1.4kAutomated safety check: PassNo licence1 mo ago
384
384.Fix

Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.

with-pebbly/aseprite-ai-artist230—~1.1kAutomated safety check: PassMIT2 days ago