Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser-gamedev --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/phaser-gamedev .claude/skills/phaser-gamedev && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "phaser-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser-gamedev into .claude/skills/phaser-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser-gamedev", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser-gamedevType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser-gamedev --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/phaser-gamedev .agents/skills/phaser-gamedev && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "phaser-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser-gamedev into .agents/skills/phaser-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser-gamedev", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser-gamedev --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/phaser-gamedev .cursor/skills/phaser-gamedev && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "phaser-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser-gamedev into .cursor/skills/phaser-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser-gamedev", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chongdashu/vibejam-starter-pack.git --path .claude/skills/phaser-gamedev--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser-gamedev --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/phaser-gamedev .gemini/skills/phaser-gamedev && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "phaser-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser-gamedev into .gemini/skills/phaser-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser-gamedev", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chongdashu/vibejam-starter-pack phaser-gamedevInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/phaser-gamedev .github/skills/phaser-gamedev && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "phaser-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser-gamedev into .github/skills/phaser-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser-gamedev", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser-gamedev --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/phaser-gamedev .opencode/skills/phaser-gamedev && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "phaser-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser-gamedev into .opencode/skills/phaser-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser-gamedev", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
phaser-gamedevBuild 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.
Phaser Gamedev is an agent skill from chongdashu/vibejam-starter-pack. Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene", "phaser sprite", "phaser physics", "game development with phaser".
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/arcade-physics.md`, `references/performance.md` and `references/spritesheets-nineslice.md`).
It sits in Game Development, covering Sprites and pixel art and Game development. The repository describes itself as: Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6793771. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Phaser Gamedev loads about 1.2k tokens when it runs, and up to ~15k if it reads all its reference files. Until then it costs about 73 tokens; SKILL.md has 328 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 328 words (~1,181 tokens).
“Build 2D browser games using Phaser 3's scene-based architecture and physics systems.”
SKILL.md and 4 other files (references) in .claude/skills/phaser-gamedev of chongdashu/vibejam-starter-pack.
Open the folder on GitHubat commit 6793771
Phaser Gamedev next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Phaser Gamedev this skillchongdashu/vibejam-starter-pack | 149 | — | ~1.2k | Automated safety check: Pass | None | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.8k | Automated safety check: Pass | Apache-2.0 | |
| Asset Pipelinerehan-remade/universal-modder | 5.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Spine AnimationGenielabsOpenSource/spine-animation-ai | 518 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Godot 2D Essentialsjame581/GodotPrompter | 799 | — | ~2.3k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
GenielabsOpenSource/spine-animation-ai
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…
chongdashu/vibejam-starter-pack
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…
chongdashu/vibejam-starter-pack
Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.
chongdashu/vibejam-starter-pack
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
Categories
Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack. Phaser Gamedev is an agent skill from chongdashu/vibejam-starter-pack. Build 2D games with Phaser 3 framework.
Phaser Gamedev fits situations like: tasks that involve Sprites and pixel art; tasks that involve Game development.
Run `npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a claude-code`. Or copy the skill folder (.claude/skills/phaser-gamedev in chongdashu/vibejam-starter-pack) into .claude/skills/phaser-gamedev in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a codex`. Or copy the skill folder (.claude/skills/phaser-gamedev in chongdashu/vibejam-starter-pack) into .agents/skills/phaser-gamedev in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/vibejam-starter-pack --skill phaser-gamedev -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/phaser-gamedev, .gemini/skills/phaser-gamedev, .github/skills/phaser-gamedev and .opencode/skills/phaser-gamedev in your project.
SKILL.md names no scripts, command-line tools or credentials: Phaser Gamedev is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Phaser Gamedev or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 14k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Phaser Gamedev: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 518 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chongdashu (a GitHub user) maintains it in chongdashu/vibejam-starter-pack, which has 149 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 15, 2026.
Source: chongdashu/vibejam-starter-pack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.