Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than…
$ npx skills add SkylarKitchen/skills --skill launch-film -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install SkylarKitchen/skills launch-film --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/SkylarKitchen/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design/launch-film .claude/skills/launch-film && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "launch-film" agent skill from https://github.com/SkylarKitchen/skills/tree/main/skills/design/launch-film into .claude/skills/launch-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-film", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/SkylarKitchen/skills/tree/main/skills/design/launch-filmType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add SkylarKitchen/skills --skill launch-film -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install SkylarKitchen/skills launch-film --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SkylarKitchen/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/design/launch-film .agents/skills/launch-film && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "launch-film" agent skill from https://github.com/SkylarKitchen/skills/tree/main/skills/design/launch-film into .agents/skills/launch-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-film", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add SkylarKitchen/skills --skill launch-film -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install SkylarKitchen/skills launch-film --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SkylarKitchen/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/design/launch-film .cursor/skills/launch-film && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "launch-film" agent skill from https://github.com/SkylarKitchen/skills/tree/main/skills/design/launch-film into .cursor/skills/launch-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-film", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/SkylarKitchen/skills.git --path skills/design/launch-film--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add SkylarKitchen/skills --skill launch-film -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install SkylarKitchen/skills launch-film --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SkylarKitchen/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/design/launch-film .gemini/skills/launch-film && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "launch-film" agent skill from https://github.com/SkylarKitchen/skills/tree/main/skills/design/launch-film into .gemini/skills/launch-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-film", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install SkylarKitchen/skills launch-filmInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add SkylarKitchen/skills --skill launch-film -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/SkylarKitchen/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/design/launch-film .github/skills/launch-film && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "launch-film" agent skill from https://github.com/SkylarKitchen/skills/tree/main/skills/design/launch-film into .github/skills/launch-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-film", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add SkylarKitchen/skills --skill launch-film -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install SkylarKitchen/skills launch-film --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SkylarKitchen/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/design/launch-film .opencode/skills/launch-film && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "launch-film" agent skill from https://github.com/SkylarKitchen/skills/tree/main/skills/design/launch-film into .opencode/skills/launch-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-film", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
launch-filmMake a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than…
Launch Film is an agent skill from SkylarKitchen/skills. Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than cut from a screen recording. Use when the user wants a launch video, a teaser, a "better version" of their own screen recording, or a showcase clip of something they built. Looping background reels cut from existing footage are a different job.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files (for example `agents/openai.yaml`, `engine/sound.py` and `examples/quickstart/plan.js`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Agent skills for design work: 3D build guides and more. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit fb53232. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript, Shell and Python), which the agent can run.
Shell commands in SKILL.md call:
nodebashffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Launch Film loads about 1.9k tokens when it runs. Until then it costs about 114 tokens; SKILL.md has 1,172 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from SkylarKitchen/skills at commit fb53232, republished under its MIT licence (© SkylarKitchen). 1,172 words, ~1,889 tokens.
.claude/skills/launch-film/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.The films are authored, not cut. Energy comes from a camera moving over one continuous surface, with eased push-ins on the details that matter, not from edits. Every frame is a pure function of time, so a render is repeatable and a 25 s film at 1080p renders in under a minute.
The engine is engine/film.html, a 2D canvas that plays a plan.js. engine/capture.cjs steps it frame by frame in headless Chromium and pipes the frames to ffmpeg.
hover() and click() draw no cursor), plus each element's centre. Then use the product scene's states (section swaps keyed by time), hovers (a band, underline or ring where the page has no hover style), cursor.clicks and cursor.hide.frames scenes. from: {image, wipe} wipes a photo into the render from the same camera. The UI take is the real app driven headless with real pointer events, one screenshot per frame (SwiftShader draws WebGL at about 1 s a frame), with the pointer recorded to cursor.json and replayed through a product scene with seq and cursor.frames. Dry-run each drag first and read the app's own state after it: a move that looks fine can turn a piece or break the app's checks. Worked example: examples/room-configurator/, a film of a room-from-photos page (film.js renders the shots, ui.cjs records the UI take, plan.js and plan45.js hold the timeline).node engine/shoot.cjs <url> page.png 1440 900 (add full for a scrolling page). For 3D, render the frame sequences first (see the worked example). Measure every position you'll push in on from the full-size image, never from a scaled contact sheet.plan.js in the project (copy examples/quickstart/plan.js). See the plan reference below.node engine/capture.cjs plan.js preview.mp4. It needs Playwright and ffmpeg; CHROMIUM=<path> uses a system Chromium.ffmpeg -i preview.mp4 -vf "fps=2,scale=320:-1,tile=8x5" -frames:v 1 sheet.png, and pull full-size frames mid camera move. The sheet hides direction errors, such as a panel dropping in from above instead of rising.bash measure.sh preview.mp4 <opener_end_s> must pass: after the opener, calm shots have a median of at least 3.5 s, with at most two rapid bursts of up to 5 s. Then run bash holds.sh preview.mp4 <t> ... at each camera hold. It fails a push-in that frames blank page.CRF=18 PRESET=slow. X takes H.264 1920×1080. For the feed, a 4:5 cut (frame: [864, 1080], scale: 1.25 = 1080×1350) takes more of a phone screen. Give it its own plan that imports the 16:9 one and overrides the frame, the camera keys and the type sizes. A 3D film needs its shots re-rendered at 4:5: a narrower frame keeps the photo's height, not its width.Deliver X cuts without an audio track (-an) unless the user supplies music or asks for sound: X autoplays muted, and generic synth beds read as cheap. capture.cjs writes <out>.cues.json with every cut, camera whip and press. engine/sound.py (needs numpy) turns the cues into a synth bed if the user wants one. With supplied music, snap scene durations to its beats.
Top level:
frame and scale: the logical frame (default [1280, 720]) and output scale. Positions and sizes are in logical px.fps: default 25. Use 30 to match frame sequences rendered at 30, and keep every duration a whole number of frames (n / 30).images: {name: url}, preloaded.fonts: {Name: url} or {Name: {src, weight: "100 900"}} for a variable face; font picks the one to use. Always load one. A minimal Linux container may map sans-serif to a monospace face.captions: labels in film time, {text, from, to, row, tag}. They sit top-left, in sentence case: a white label, with an optional dark letter tag such as an option's A, B or C. caption sets x, y, gap, size, small, ink and bg.grain: true: adds film grain.Scenes ({type, dur, bg, ...}), played in order:
still: a project image. cover: true makes it full-bleed with a slow push; otherwise fit, dx and dy place it. word sets optional text.product: a UI image floating on the ground. crop: [x, y, w, h] of the image; camera: [[t, [cx, cy, zoom]], ...], eased between keys, in image px from the crop's centre (positive y looks lower on the page). seq swaps in a screenshot sequence instead of image. cursor is either {path: [[t, [x, y]]], click, clicks, hide} or {frames, fps, scale, ripple} (the pointer recorded with the take, in CSS px times scale). Also states, hovers and headline (a line over the empty ground before the UI rises in).frames: a full-bleed frame sequence, seq: {src: "shot_%04d.jpg", count, fps, at}. It holds the first frame before at and the last frame after the end. from: {image, wipe: [t0, t1]} wipes it in over a still.title: a centred text with an optional sub line, rising in; typeOn: true types the text instead.tagline: lines rising in, one after another.measure.sh misses a cut between two same-colour frames, so check a white-on-white opener by eye.holds.sh, test camera holds only. A title card is meant to read as empty.© SkylarKitchen, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 13 other files in skills/design/launch-film of SkylarKitchen/skills.
Open the folder on GitHubat commit fb53232
Launch Film next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Launch Film this skillSkylarKitchen/skills | 117 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
SkylarKitchen/skills
Builds a phone-first interactive 3D step-by-step build guide as one self-contained Three.js HTML file, starting from a bundled starter template.
SkylarKitchen/skills
Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser.
Works with
Categories
Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than…. Launch Film is an agent skill from SkylarKitchen/skills.js scene, project photos), authored as a plan and rendered on a canvas engine rather than cut from a screen recording.
Launch Film fits situations like: the user wants a launch video; A better version of their own screen recording; A showcase clip of something they built.
Run `npx skills add SkylarKitchen/skills --skill launch-film -a claude-code`. Or copy the skill folder (skills/design/launch-film in SkylarKitchen/skills) into .claude/skills/launch-film in your project. Claude Code loads it when a task matches its description.
Run `npx skills add SkylarKitchen/skills --skill launch-film -a codex`. Or copy the skill folder (skills/design/launch-film in SkylarKitchen/skills) into .agents/skills/launch-film in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add SkylarKitchen/skills --skill launch-film -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/launch-film, .gemini/skills/launch-film, .github/skills/launch-film and .opencode/skills/launch-film in your project.
Going by SKILL.md and its folder, Launch Film needs JavaScript, a shell and Python for the scripts in its folder and the command-line tools its instructions call (node, bash and ffmpeg). Our summary lists: Python 3; Node.js; A Bash shell.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Launch Film is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Launch Film: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
SkylarKitchen (a GitHub user) maintains it in SkylarKitchen/skills, which has 117 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 28, 2026.
Source: SkylarKitchen/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.