Agent skill

Rig It

by TheOrcDev in TheOrcDev/skills

Rig and animate game characters that actually hold up in-engine.

No licenceAuto-check passedGame Development

Install Rig It

skills CLI
$ npx skills add TheOrcDev/skills --skill rig-it -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install TheOrcDev/skills rig-it --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/rig-it .claude/skills/rig-it && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
rig-it
GitHub stars
106
Token cost
~1.6k tokens
SKILL.md length
562 words
Files
30 (incl. scripts, references)
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Rig and animate game characters that actually hold up in-engine.

  • Works in 8 steps: Contract first. Write rig-contract.json… → Route by body plan, not by wish. → Weights are verified, not assumed.… → …
  • The user wants to rig a character
  • SKILL.md covers The loop, Quick start, Per-subject checklist and Do not
  • Runs Python scripts from its folder; calls python3

What it does

Rig It is an agent skill from TheOrcDev/skills. Rig and animate game characters that actually hold up in-engine. Contract-driven Blender pipeline with body-plan scaffold rigs for creatures, Mixamo-skeleton packaging for bipeds, rest-pose weight transfer, rigid part seating, numeric gates on a fresh reimport, rendered review frames and reels, Unity Humanoid/Generic export. Use when the user wants to rig a character, skin a mesh, build an armature, author or fix Idle/Locomotion/Attack/Hit/Death clips, package Meshy or Mixamo animations onto a production mesh…

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 32 other files, including scripts and reference files (for example `RULES.md`, `WORKFLOW.md` and `references/body-plans.md`).

It sits in Game Development, covering Game development. It works with Blender and Godot. The repository describes itself as: Skills for True Dev Warriors.

When your agent uses it

  • The user wants to rig a character
  • Build an armature
  • Fix Idle/Locomotion/Attack/Hit/Death clips
  • Mixamo animations onto a production mesh

Example prompts

  • “/rig-it”

Requirements

  • Python 3

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Contract first. Write rig-contract.json (schema in
  2. Route by body plan, not by wish.
  3. Weights are verified, not assumed. Automatic weights are a starting
  4. Stationary navigation root. Root carries no skin weight and never
  5. Rigid parts are skinned 100% to one hand bone and seated with a grip
  6. Export, then judge the reimport. export_fbx.py writes one FBX per
  7. Fix in the package, never in the thresholds. Provider walks slide,
  8. Reel to the reviewer. reel.py cuts labeled 3 s sections. A passing

What it can do on your machine

Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 9 files in scripts/ (Python, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Rig It loads about 1.6k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 172 tokens; SKILL.md has 562 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~172
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 562 words (~1,649 tokens).

“Rigging fails in chat because the model writes one script, gets an armature that binds, and never sees that the elbow is wrong. This skill never lets you judge a rig from the code that built it. Every rig and…”

— opening of SKILL.md by TheOrcDev
name
rig-it

Read the full SKILL.md on GitHub

Files

SKILL.md and 29 other files (scripts, references) in game-dev/rig-it of TheOrcDev/skills.

  • SKILL.md
  • RULES.md
  • WORKFLOW.md
  • references/body-plans.md
  • references/gaits.md
  • references/gates.md
  • references/pitfalls.md
  • references/polish-passes.md
  • references/unity-import.md
  • scripts/author_clips.py
  • scripts/blender_common.py
  • scripts/calibration.py
  • scripts/contract.py
  • scripts/export_fbx.py
  • scripts/fixtures/make_mixamo_fixture.py
  • scripts/gates.py
  • scripts/inspect_model.py
  • scripts/motion.py
  • … and 12 more

Open the folder on GitHubat commit bb7eaa5

Compare with similar skills

Rig It next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Rig It compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Rig It this skillTheOrcDev/skills106—~1.6kAutomated safety check: PassNone
Scenario Godot 3D Worldscenario-labs/skills898—~4.4kAutomated safety check: PassMIT
Scenario 3Dscenario-labs/skills898—~3.8kAutomated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent1039 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration263—~1.5kAutomated safety check: PassMIT

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Works with

Questions about Rig It

What does Rig It do?

Rig and animate game characters that actually hold up in-engine. Rig It is an agent skill from TheOrcDev/skills. Rig and animate game characters that actually hold up in-engine.

When should I use Rig It?

Rig It fits situations like: the user wants to rig a character; build an armature; fix Idle/Locomotion/Attack/Hit/Death clips; mixamo animations onto a production mesh.

How do I install Rig It in Claude Code?

Run `npx skills add TheOrcDev/skills --skill rig-it -a claude-code`. Or copy the skill folder (game-dev/rig-it in TheOrcDev/skills) into .claude/skills/rig-it in your project. Claude Code loads it when a task matches its description.

How do I install Rig It in Codex?

Run `npx skills add TheOrcDev/skills --skill rig-it -a codex`. Or copy the skill folder (game-dev/rig-it in TheOrcDev/skills) into .agents/skills/rig-it in your project. Codex loads it when a task matches its description.

Can I use Rig It in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill rig-it -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rig-it, .gemini/skills/rig-it, .github/skills/rig-it and .opencode/skills/rig-it in your project.

What does Rig It need to run?

Going by SKILL.md and its folder, Rig It needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3.

Does Rig It access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Rig It safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Rig It use?

No licence was found for Rig It or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Rig It use?

About 1.6k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4k tokens, read only when the agent opens those files.

What are the alternatives to Rig It?

Skills that share tags, products or a category with Rig It: Scenario Godot 3D World (scenario-labs/skills, 898 stars), Scenario 3D (scenario-labs/skills, 898 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Rig It?

TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.

Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.