Scenario Godot 3D World
scenario-labs/skills
A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…
Rig and animate game characters that actually hold up in-engine.
$ npx skills add TheOrcDev/skills --skill rig-it -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install TheOrcDev/skills rig-it --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/rig-it .claude/skills/rig-it && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rig-it" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/rig-it into .claude/skills/rig-it/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rig-it", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/TheOrcDev/skills/tree/main/game-dev/rig-itType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add TheOrcDev/skills --skill rig-it -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install TheOrcDev/skills rig-it --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/game-dev/rig-it .agents/skills/rig-it && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rig-it" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/rig-it into .agents/skills/rig-it/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rig-it", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill rig-it -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install TheOrcDev/skills rig-it --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/game-dev/rig-it .cursor/skills/rig-it && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rig-it" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/rig-it into .cursor/skills/rig-it/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rig-it", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/TheOrcDev/skills.git --path game-dev/rig-it--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add TheOrcDev/skills --skill rig-it -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install TheOrcDev/skills rig-it --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/game-dev/rig-it .gemini/skills/rig-it && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rig-it" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/rig-it into .gemini/skills/rig-it/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rig-it", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install TheOrcDev/skills rig-itInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add TheOrcDev/skills --skill rig-it -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/game-dev/rig-it .github/skills/rig-it && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rig-it" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/rig-it into .github/skills/rig-it/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rig-it", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill rig-it -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install TheOrcDev/skills rig-it --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/game-dev/rig-it .opencode/skills/rig-it && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rig-it" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/rig-it into .opencode/skills/rig-it/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rig-it", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
rig-itRig and animate game characters that actually hold up in-engine.
Rig It is an agent skill from TheOrcDev/skills. Rig and animate game characters that actually hold up in-engine. Contract-driven Blender pipeline with body-plan scaffold rigs for creatures, Mixamo-skeleton packaging for bipeds, rest-pose weight transfer, rigid part seating, numeric gates on a fresh reimport, rendered review frames and reels, Unity Humanoid/Generic export. Use when the user wants to rig a character, skin a mesh, build an armature, author or fix Idle/Locomotion/Attack/Hit/Death clips, package Meshy or Mixamo animations onto a production mesh…
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 32 other files, including scripts and reference files (for example `RULES.md`, `WORKFLOW.md` and `references/body-plans.md`).
It sits in Game Development, covering Game development. It works with Blender and Godot. The repository describes itself as: Skills for True Dev Warriors.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 9 files in scripts/ (Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rig It loads about 1.6k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 172 tokens; SKILL.md has 562 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 562 words (~1,649 tokens).
“Rigging fails in chat because the model writes one script, gets an armature that binds, and never sees that the elbow is wrong. This skill never lets you judge a rig from the code that built it. Every rig and…”
SKILL.md and 29 other files (scripts, references) in game-dev/rig-it of TheOrcDev/skills.
Open the folder on GitHubat commit bb7eaa5
Rig It next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rig It this skillTheOrcDev/skills | 106 | — | ~1.6k | Automated safety check: Pass | None | |
| Scenario Godot 3D Worldscenario-labs/skills | 898 | — | ~4.4k | Automated safety check: Pass | MIT | |
| Scenario 3Dscenario-labs/skills | 898 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 9 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 263 | — | ~1.5k | Automated safety check: Pass | MIT |
scenario-labs/skills
A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…
scenario-labs/skills
A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
TheOrcDev/skills
Build Remotion intro, reel, and brand-film videos with remocn and ASR-timed captions.
TheOrcDev/skills
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
TheOrcDev/skills
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
TheOrcDev/skills
Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time.
TheOrcDev/skills
Agent runbook for moving a repository from GitHub to Cursor Origin code hosting, including repointing Vercel so production keeps deploying.
TheOrcDev/skills
Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.
Categories
Rig and animate game characters that actually hold up in-engine. Rig It is an agent skill from TheOrcDev/skills. Rig and animate game characters that actually hold up in-engine.
Rig It fits situations like: the user wants to rig a character; build an armature; fix Idle/Locomotion/Attack/Hit/Death clips; mixamo animations onto a production mesh.
Run `npx skills add TheOrcDev/skills --skill rig-it -a claude-code`. Or copy the skill folder (game-dev/rig-it in TheOrcDev/skills) into .claude/skills/rig-it in your project. Claude Code loads it when a task matches its description.
Run `npx skills add TheOrcDev/skills --skill rig-it -a codex`. Or copy the skill folder (game-dev/rig-it in TheOrcDev/skills) into .agents/skills/rig-it in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill rig-it -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rig-it, .gemini/skills/rig-it, .github/skills/rig-it and .opencode/skills/rig-it in your project.
Going by SKILL.md and its folder, Rig It needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Rig It or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.6k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Rig It: Scenario Godot 3D World (scenario-labs/skills, 898 stars), Scenario 3D (scenario-labs/skills, 898 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.
Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.