Repository

Donchitos/Claude-Code-Game-Studios agent skills

Every skill in the Donchitos/Claude-Code-Game-Studios repository on GitHub, ranked by score, with the commands to install them.
skills
73
GitHub stars
26k

GitHub description: “Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.”

Stars
25,871 (3,665 forks)
Licence
MIT
Last push
Sep 2026
Created
Feb 2026
  • ai-agents
  • ai-assisted-development
  • anthropic
  • claude
  • claude-code
  • game-design
  • game-development
  • gamedev
  • godot
  • indie-game-dev
  • unity
  • unreal-engine

Install all skills

skills CLI (any agent)
npx skills add Donchitos/Claude-Code-Game-Studios

Add --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).

Skills in Donchitos/Claude-Code-Game-Studios, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills in Donchitos/Claude-Code-Game-Studios, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.

Donchitos/Claude-Code-Game-Studios26k—~2kAutomated safety check: PassMIT9 days ago
2

Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.

Donchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: PassMIT9 days ago
3

Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.

Donchitos/Claude-Code-Game-Studios26k—~2.2kAutomated safety check: PassMIT9 days ago
4

Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.

Donchitos/Claude-Code-Game-Studios26k—~2.5kAutomated safety check: NotesMIT9 days ago
5

Reviews the open bug backlog, separates severity from priority, assigns fixes to sprints and reports systemic trends, writing a dated triage file.

Donchitos/Claude-Code-Game-Studios26k—~2.3kAutomated safety check: PassMIT9 days ago
6

Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.

Donchitos/Claude-Code-Game-Studios26k—~2.5kAutomated safety check: NotesMIT9 days ago
7

Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing.

Donchitos/Claude-Code-Game-Studios26k—~3.5kAutomated safety check: PassMIT9 days ago
8

Compares every game design document against the entity registry to find cross-document conflicts such as differing stats, using a grep-first scan that avoids full reads.

Donchitos/Claude-Code-Game-Studios26k—~3.5kAutomated safety check: NotesMIT9 days ago
9

Compares the content counts planned in game design documents with what is actually implemented, for one system or the whole project, and reports the gaps.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: PassMIT9 days ago
10

Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md.

Donchitos/Claude-Code-Game-Studios26k—~3.9kAutomated safety check: PassMIT9 days ago
11

Turns game design documents and architecture into epics, one per architectural module, ready for story creation in a Claude Code game-studio workflow.

Donchitos/Claude-Code-Game-Studios26k—~4.3kAutomated safety check: PassMIT9 days ago
12

Scopes and gates a game's day-one patch after the gold master: fix-only changes, a lightweight QA pass and a rollback plan written before anything ships.

Donchitos/Claude-Code-Game-Studios26k—~2.8kAutomated safety check: NotesMIT9 days ago
13

Estimates the effort for a game development task from code complexity, scope, risk and past sprint data, returning a range with a confidence level.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: PassMIT9 days ago
14

Checks whether a game project is ready to move to its next production stage and returns a PASS, CONCERNS, NOT ASSESSED or FAIL verdict with blockers.

Donchitos/Claude-Code-Game-Studios26k—~13kAutomated safety check: NotesMIT9 days ago
15

Reads a game project's current stage and workflow catalog, then tells you which step comes next and which installed skills sit outside the workflow.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT9 days ago
16

Runs an emergency fix process for severe bugs: a severity check, a written hotfix record, and a branch cut from the shipped release rather than main.

Donchitos/Claude-Code-Game-Studios26k—~2.9kAutomated safety check: NotesMIT9 days ago
17

Generates a launch-readiness checklist across code, content, store, marketing, community, infrastructure and legal, scoped to the project and ending in go/no-go sign-offs.

Donchitos/Claude-Code-Game-Studios26k—~4.3kAutomated safety check: PassMIT9 days ago
18

Reviews a milestone's completeness, quality metrics and risks and ends with a go or no-go recommendation, stopping when the needed data is missing.

Donchitos/Claude-Code-Game-Studios26k—~2.8kAutomated safety check: PassMIT9 days ago
19

Writes an onboarding document for a new contributor or agent, covering project state, conventions and priorities relevant to a chosen role.

Donchitos/Claude-Code-Game-Studios26k—~1.4kAutomated safety check: PassMIT9 days ago
20

Writes player-facing patch notes from git history and changelogs, filtering out framework and maintenance commits and rewriting developer wording for players.

Donchitos/Claude-Code-Game-Studios26k—~2.5kAutomated safety check: NotesMIT9 days ago
21

Finds performance bottlenecks, measures them against frame, draw-call and memory budgets, and ranks the optimization recommendations.

Donchitos/Claude-Code-Game-Studios26k—~2.5kAutomated safety check: NotesMIT9 days ago
22

Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items.

Donchitos/Claude-Code-Game-Studios26k—~1.7kAutomated safety check: PassMIT9 days ago
23

Scans a game project to detect its development stage, check artifacts for gaps and recommend next steps, with gap rules that depend on the workflow tier.

Donchitos/Claude-Code-Game-Studios26k—~3.2kAutomated safety check: PassMIT9 days ago
24

Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: NotesMIT9 days ago
25

Produces a sprint QA plan that classifies stories as logic, integration, visual or UI and sets automated tests, manual checks and smoke scope for each.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: PassMIT9 days ago
26

Writes a short design spec for small gameplay adjustments such as tuning, tweaks and minor additions, and redirects anything larger to a full design document.

Donchitos/Claude-Code-Game-Studios26k—~2.9kAutomated safety check: PassMIT9 days ago
27

Maps existing tests to a game's critical paths, finds fixed bugs that lack regression tests and flags coverage drift as new features arrive.

Donchitos/Claude-Code-Game-Studios26k—~3.5kAutomated safety check: PassMIT9 days ago
28

Builds a pre-release checklist covering build verification, platform certification, store metadata and launch readiness, trimmed to the project's stage and target.

Donchitos/Claude-Code-Game-Studios26k—~3.8kAutomated safety check: PassMIT9 days ago
29

Builds a sprint or milestone retrospective from completed work, velocity and blockers, checking first for an existing retrospective file.

Donchitos/Claude-Code-Game-Studios26k—~3kAutomated safety check: NotesMIT9 days ago
30

Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT9 days ago
31

Compares the current state of a feature, sprint or milestone with its original plan, flags added scope, quantifies the growth and recommends cuts.

Donchitos/Claude-Code-Game-Studios26k—~1.6kAutomated safety check: PassMIT9 days ago
32

Shows or changes a game project's configuration, including merged effective values and per-developer overrides, without hand-editing YAML.

Donchitos/Claude-Code-Game-Studios26k—~4.9kAutomated safety check: NotesMIT9 days ago
33

Configures a game project's engine and version, pins them in CLAUDE.md and uses web search to build reference docs when the version is newer than the model knows.

Donchitos/Claude-Code-Game-Studios26k—~18kAutomated safety check: NotesMIT9 days ago
34

Improves a single skill through a test, fix and retest loop, keeping or reverting each change based on how the static and category scores move.

Donchitos/Claude-Code-Game-Studios26k—~1.6kAutomated safety check: NotesMIT9 days ago
35

Generates the observation protocol and analysis harness for an extended play session that hunts slow memory leaks, performance drift and late-appearing bugs.

Donchitos/Claude-Code-Game-Studios26k—~3.3kAutomated safety check: PassMIT9 days ago
36

Creates or updates a sprint plan from the current milestone, completed work and available capacity, sizing the story count to the project's granularity setting.

Donchitos/Claude-Code-Game-Studios26k—~4.1kAutomated safety check: PassMIT9 days ago
37

Gives a fast, read-only sprint snapshot with burndown and emerging risks in under 30 lines, plus at most one concrete recommendation.

Donchitos/Claude-Code-Game-Studios26k—~3kAutomated safety check: PassMIT9 days ago
38

Scans a codebase for debt indicators, sorts findings into six debt categories and maintains a prioritized register you can add to, re-rank and report on.

Donchitos/Claude-Code-Game-Studios26k—~2.4kAutomated safety check: PassMIT9 days ago
39

Reviews the quality of test files and evidence documents per story, grading each ADEQUATE, INCOMPLETE, MISSING or NOT ASSESSED rather than only checking they exist.

Donchitos/Claude-Code-Game-Studios26k—~4.1kAutomated safety check: PassMIT9 days ago
40

Finds flaky tests in CI logs by aggregating pass rates, explains likely causes and recommends whether to quarantine or fix each one.

Donchitos/Claude-Code-Game-Studios26k—~2.6kAutomated safety check: NotesMIT9 days ago
41

Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: PassMIT9 days ago
42

Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts.

Donchitos/Claude-Code-Game-Studios26k—~3.7kAutomated safety check: PassMIT9 days ago
43

Brownfield audit — do existing artifacts actually work?. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~6.4kAutomated safety check: NotesMIT9 days ago
44

Create an ADR documenting a technical decision: context, alternatives considered, consequences.

Donchitos/Claude-Code-Game-Studios26k—~8kAutomated safety check: PassMIT9 days ago
45

Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~9.8kAutomated safety check: NotesMIT9 days ago
46

Author the Art Bible — visual identity gating asset production.

Donchitos/Claude-Code-Game-Studios26k—~6kAutomated safety check: PassMIT9 days ago
47

Guided concept ideation using professional studio techniques, player psychology, creative exploration.

Donchitos/Claude-Code-Game-Studios26k—~6.9kAutomated safety check: PassMIT9 days ago
48

Break one epic into implementable stories embedding TR-ID, ADR guidance, acceptance criteria.

Donchitos/Claude-Code-Game-Studios26k—~7.2kAutomated safety check: PassMIT9 days ago

Questions, answered from the data.

What is the best skill in Donchitos/Claude-Code-Game-Studios?

Game Asset Audit from Donchitos/Claude-Code-Game-Studios ranks first of the 73 skills in Donchitos/Claude-Code-Game-Studios listed here, with the highest score: its repository has 26k GitHub stars, its SKILL.md loads about 2k tokens and it passes the automated safety check with no findings. Next come Game Asset Spec Writer and Game Balance Check.

Are the skills in Donchitos/Claude-Code-Game-Studios official?

None yet. All 73 skills in Donchitos/Claude-Code-Game-Studios listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How do I install all skills from Donchitos/Claude-Code-Game-Studios?

Run npx skills add Donchitos/Claude-Code-Game-Studios in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.