Agent skill

Godot Admob Interstitial

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob Interstitial

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-interstitial -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-interstitial --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-interstitial .claude/skills/godot-admob-interstitial && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-interstitial
GitHub stars
632
Token cost
~1.1k tokens
SKILL.md length
289 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.

  • Works in 7 steps: Instantiate InterstitialAdLoader: Set up… → Configure InterstitialAdLoadCallback:… → Load the Ad: Call… → …
  • Integrating interstitial ads
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Game development

What it does

Godot Admob Interstitial is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. Use when integrating interstitial ads.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Integrating interstitial ads
  • Tasks that involve Game development

Example prompts

  • “Use the godot-admob-interstitial skill to provide instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads)…”
  • “/godot-admob-interstitial”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Instantiate InterstitialAdLoader: Set up a loader instance.
  2. Configure InterstitialAdLoadCallback: Define success (on_ad_loaded) and failure callbacks.
  3. Load the Ad: Call interstitial_ad_loader.load() passing the Ad Unit ID, AdRequest, and load callback.
  4. Handle Loaded Ad: Save the loaded InterstitialAd instance in success callback.
  5. Configure FullScreenContentCallback: Listen to show, click, dismiss, and fail-to-show events.
  6. Show the Ad: Call interstitial_ad.show() to display the ad.
  7. Crucial: Destroy the Ad: Call interstitial_ad.destroy() inside the dismissed or show failure callback to free native memory.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob Interstitial loads about 1.1k tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 289 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 289 words, ~1,125 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-interstitial/SKILL.md (or your agent's skills folder).
name
godot-admob-interstitial
description
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C#. Use when integrating interstitial ads.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - Interstitial Ads

Assists with implementing full-screen interstitial ads using the InterstitialAdLoader and InterstitialAd classes in Godot 4.x.

Interstitial Ads Workflow

  1. Instantiate InterstitialAdLoader: Set up a loader instance.
  2. Configure InterstitialAdLoadCallback: Define success (on_ad_loaded) and failure callbacks.
  3. Load the Ad: Call interstitial_ad_loader.load() passing the Ad Unit ID, AdRequest, and load callback.
  4. Handle Loaded Ad: Save the loaded InterstitialAd instance in success callback.
  5. Configure FullScreenContentCallback: Listen to show, click, dismiss, and fail-to-show events.
  6. Show the Ad: Call interstitial_ad.show() to display the ad.
  7. Crucial: Destroy the Ad: Call interstitial_ad.destroy() inside the dismissed or show failure callback to free native memory.
Code Examples

=== "GDScript"

```gdscript
var interstitial_ad: InterstitialAd
var interstitial_loader := InterstitialAdLoader.new()

func load_interstitial() -> void:
	var ad_unit_id := "ca-app-pub-3940256099942544/1033173712" # Test ID
	var callback := InterstitialAdLoadCallback.new()
	
	callback.on_ad_loaded = func(ad: InterstitialAd) -> void:
		interstitial_ad = ad
		print("Interstitial loaded. Ready to show.")
		setup_interstitial_callbacks()
		
	callback.on_ad_failed_to_load = func(error: LoadAdError) -> void:
		print("Interstitial failed to load: ", error.message)
		
	interstitial_loader.load(ad_unit_id, AdRequest.new(), callback)

func setup_interstitial_callbacks() -> void:
	if not interstitial_ad:
		return
	var callbacks := FullScreenContentCallback.new()
	callbacks.on_ad_showed_full_screen_content = func() -> void:
		print("Interstitial showed.")
	callbacks.on_ad_dismissed_full_screen_content = func() -> void:
		print("Interstitial dismissed.")
		interstitial_ad.destroy()
		interstitial_ad = null
	callbacks.on_ad_failed_to_show_full_screen_content = func(error: AdError) -> void:
		print("Interstitial failed to show: ", error.message)
		interstitial_ad.destroy()
		interstitial_ad = null
		
	interstitial_ad.full_screen_content_callback = callbacks

func show_interstitial() -> void:
	if interstitial_ad:
		interstitial_ad.show()
	else:
		print("Interstitial not loaded yet.")
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api.Core;

private InterstitialAd _interstitialAd;
private InterstitialAdLoader _interstitialLoader = new InterstitialAdLoader();

public void LoadInterstitial()
{
    string adUnitId = "ca-app-pub-3940256099942544/1033173712"; // Test ID
    var callback = new InterstitialAdLoadCallback();
    
    callback.OnAdLoaded = (InterstitialAd ad) => {
        _interstitialAd = ad;
        GD.Print("Interstitial loaded. Ready to show.");
        SetupInterstitialCallbacks();
    };
    callback.OnAdFailedToLoad = (error) => {
        GD.Print($"Interstitial failed to load: {error.Message}");
    };
    
    _interstitialLoader.Load(adUnitId, new AdRequest(), callback);
}

private void SetupInterstitialCallbacks()
{
    if (_interstitialAd == null) return;
    
    var callbacks = new FullScreenContentCallback();
    callbacks.OnAdShowedFullScreenContent = () => GD.Print("Interstitial showed.");
    callbacks.OnAdDismissedFullScreenContent = () => {
        GD.Print("Interstitial dismissed.");
        _interstitialAd.Destroy();
        _interstitialAd = null;
    };
    callbacks.OnAdFailedToShowFullScreenContent = (error) => {
        GD.Print($"Interstitial failed to show: {error.Message}");
        _interstitialAd.Destroy();
        _interstitialAd = null;
    };
    
    _interstitialAd.FullScreenContentCallback = callbacks;
}

public void ShowInterstitial()
{
    if (_interstitialAd != null)
    {
        _interstitialAd.Show();
    }
}
```

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-interstitial of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob Interstitial next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob Interstitial compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Admob Interstitial this skillpoingstudios/godot-admob-plugin632—~1.1kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT
Godot Animation Systemjame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT

Similar skills

  • Godot 2D Essentials

    jame581/GodotPrompter

    Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

    805 GitHub stars~2.3k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot 3D Essentials

    jame581/GodotPrompter

    Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

    805 GitHub stars~3.7k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot Addon Development

    jame581/GodotPrompter

    Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

    805 GitHub stars~3.3k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot AI Navigation

    jame581/GodotPrompter

    Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

    805 GitHub stars~3.5k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot Animation System

    jame581/GodotPrompter

    Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.

    805 GitHub stars~3.8k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.

    50k GitHub stars~677 tokensUpdated today
    Game DevelopmentAuto-check passed

More from poingstudios/godot-admob-plugin

All 15 skills in this repo
  • Godot Admob App Open

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

    632 GitHub stars~1k tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Banner

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

    632 GitHub stars~718 tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Get Started

    poingstudios/godot-admob-plugin

    Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

    632 GitHub stars~1k tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Native Overlay

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

    632 GitHub stars~1k tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Privacy

    poingstudios/godot-admob-plugin

    Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.

    632 GitHub stars~621 tokensUpdated 10 days ago
    Auto-check passed
  • Godot Admob Rewarded

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.

    632 GitHub stars~1.2k tokensUpdated 10 days ago
    Auto-check passed

Works with

Questions about Godot Admob Interstitial

What does Godot Admob Interstitial do?

Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. Godot Admob Interstitial is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.

When should I use Godot Admob Interstitial?

Godot Admob Interstitial fits situations like: integrating interstitial ads; tasks that involve Game development.

How do I install Godot Admob Interstitial in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-interstitial -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-interstitial in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-interstitial in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob Interstitial in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-interstitial -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-interstitial in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-interstitial in your project. Codex loads it when a task matches its description.

Can I use Godot Admob Interstitial in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-interstitial -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-interstitial, .gemini/skills/godot-admob-interstitial, .github/skills/godot-admob-interstitial and .opencode/skills/godot-admob-interstitial in your project.

What does Godot Admob Interstitial need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Admob Interstitial is instructions for the agent only.

Does Godot Admob Interstitial access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob Interstitial safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob Interstitial use?

Godot Admob Interstitial is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob Interstitial use?

About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob Interstitial?

Skills that share tags, products or a category with Godot Admob Interstitial: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars), Godot Addon Development (jame581/GodotPrompter, 805 stars) and Godot AI Navigation (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob Interstitial?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.