Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-block-button-style --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/tinyworld-block-button-style .claude/skills/tinyworld-block-button-style && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tinyworld-block-button-style" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-block-button-style into .claude/skills/tinyworld-block-button-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-block-button-style", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-block-button-styleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-block-button-style --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/tinyworld-block-button-style .agents/skills/tinyworld-block-button-style && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tinyworld-block-button-style" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-block-button-style into .agents/skills/tinyworld-block-button-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-block-button-style", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-block-button-style --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/tinyworld-block-button-style .cursor/skills/tinyworld-block-button-style && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tinyworld-block-button-style" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-block-button-style into .cursor/skills/tinyworld-block-button-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-block-button-style", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jasonkneen/tiny-world-builder.git --path .codex/skills/tinyworld-block-button-style--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-block-button-style --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/tinyworld-block-button-style .gemini/skills/tinyworld-block-button-style && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tinyworld-block-button-style" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-block-button-style into .gemini/skills/tinyworld-block-button-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-block-button-style", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-block-button-styleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/tinyworld-block-button-style .github/skills/tinyworld-block-button-style && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-block-button-style" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-block-button-style into .github/skills/tinyworld-block-button-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-block-button-style", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-block-button-style --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/tinyworld-block-button-style .opencode/skills/tinyworld-block-button-style && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-block-button-style" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/tinyworld-block-button-style into .opencode/skills/tinyworld-block-button-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-block-button-style", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tinyworld-block-button-styleA skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
Tinyworld Block Button Style is an agent skill from jasonkneen/tiny-world-builder. Use when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder. The locked-in "block" aesthetic — a raised square with a dark category-colored outline, an inner white line, and a white-bodied glyph outlined in the same dark color. Apply this whenever a new icon button/tile is added so the UI stays consistent.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The licence is AGPL-3.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 90bc6f3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are css).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tinyworld Block Button Style loads about 2k tokens when it runs. Until then it costs about 97 tokens; SKILL.md has 844 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jasonkneen/tiny-world-builder at commit 90bc6f3, republished under its AGPL-3.0 licence (© jasonkneen). 844 words, ~2,004 tokens.
.claude/skills/tinyworld-block-button-style/SKILL.md (or your agent's skills folder).The canonical look for tool/block buttons (the floating palette .tool-palette,
the group popout .flyout, and the bottom toolbar .tool blocks). Jason signed
off on this as the house style — reuse it for any new icon square/tile.
1.5px border in a darkened version of the tile's
category color, an inner white line, and a slight raised lift.paint-order: stroke + vector-effect: non-scaling-stroke so one
stroke-width looks identical across every glyph viewBox (24, 512, …).| posType | background tint | dark outline (border + glyph stroke) |
|---|---|---|
| terrain | rgba(123,194,48,0.16) | #3a6511 |
| primary | rgba(23,107,235,0.13) | #1e428a |
| tertiary | rgba(254,146,14,0.18) | #a05600 |
| shield | rgba(45,215,255,0.15) | #0e5f7e |
| neutral | (none) | #2f3b57 (default --glyph-outline) |
The dark outline = the category tint darkened ~50–60%. For a new category, pick the same hue at roughly that lightness.
styles/tiny-world.css)Glyph (white body + colored outline):
.tool .tool-glyph { color: #fff; --glyph-outline: #2f3b57; }
.tool .tool-glyph svg { fill: currentColor; overflow: visible; }
.tool .tool-glyph svg * {
fill: currentColor;
stroke: var(--glyph-outline);
stroke-width: 2.1;
vector-effect: non-scaling-stroke;
paint-order: stroke;
stroke-linejoin: round;
stroke-linecap: round;
}
/* per posType: set --glyph-outline on the .tool-glyph */Raised, outlined square (per posType; same pattern for .tool and
.tool.flyout-tool[data-pos-type]):
.tool[data-pos-type="primary"] {
border: 1.5px solid #1e428a; /* dark category outline */
box-shadow:
inset 0 0 0 1.5px rgba(255,255,255,0.92), /* inner white line */
inset 0 -3px 0 rgba(30,66,138,0.22), /* bottom bevel */
0 2px 3px -1px rgba(20,30,50,0.22); /* raised drop shadow */
}data-pos-type (terrain/primary/tertiary) — the existing
rules then paint it automatically. posTypeForTool() in
19-tools-toolbar.js maps a tool to its posType.data-pos-type: Select uses
primary, Erase uses neutral, and inactive group buttons use
posTypeForToolGroup(group) so their borders do not disappear until a group
becomes active. The late Unified block buttons CSS block applies the same
raised border/inner-line treatment to .toolbar .tool,
.toolbar .tool-group-btn, .flyout .tool.flyout-tool, and the floating
.tool-palette; keep that block after generic flyout sizing rules.33-radial-menu.js passes data-pos-type through makeBtn()
(root actions = primary, close/back = neutral, reset swatch = neutral).
Close/Back sits as the compact center button (.radial-center), with action
buttons on a tight orbit; do not put close/back back into an outer top slot or
expand the ring radius. The mooring style radial in 36-mooring-interaction.js
uses tertiary. Style them via .radial-btn[data-pos-type], not by returning
to pale generic circles.--radial-ink on an
opaque --radial-bg. Do not use very transparent category fills for radial
buttons; the 3D scene bleeds through and makes the icon text unreadable.data-pos-type on those static
HTML buttons and style them through .appbar .btn.icon[data-pos-type],
.controls .btn.icon[data-pos-type], and .language-trigger[data-pos-type].
The language choices live in the upward menu; do not put the four-flag strip
back in the appbar..world-pill[data-pos-type="primary"] keeps the primary blue
outline, but its resting fill is deliberately bright white glass
(rgba(255,255,255,0.82)) rather than the generic blue primary tint so the
world selector matches the whiter chrome surfaces. Its hover state must keep
transform: translateX(-50%); do not apply the generic hover lift to this
fixed centered pill or it jumps..token-corner free of data-pos-type, borders, backdrop blur, and hover
transforms; only the nested GitHub link uses
.token-corner .btn.icon[data-pos-type] block-button chrome.buildToolButton(tool, { flyout: true }) so it reuses the
.tool-glyph / .tool-icon machinery and the outline rules.buildToolbarUtilityButton(...) and the
same .tool icon-only block square. Keep Home and Shield as adjacent utility
buttons at the front of the bottom toolbar; Shield uses data-pos-type="shield"
and reflects the raised/lowered VoxelShield state with .active and
aria-pressed.body.ui-theme-dark ... !important,
add matching body.ui-theme-dark active selectors after the generic selected
block; a lower-specificity late rule is not enough.background, color, border, or local
category variables (for example launch/game-type, auth, account, or corner
chrome buttons), add a component-scoped body.ui-theme-dark ... rule after the
light rule. Do not rely on inherited --ink: background: var(--ink) plus
color: #fff becomes unreadable when dark mode flips --ink to light text.rgba(60,130,247,0.15) for active chips, rgba(23,107,235,0.14) for active
Layers tabs) plus backdrop blur; do not replace them with solid white fills..tool-icon and render as
fill:none; stroke:currentColor outlines (the rule is shared between
.toolbar, .flyout, and .tool-palette). Keep them line-art, not filled.fill:currentColor; stroke:none) glyphs for
block buttons — that is the old look this style replaced.vector-effect/paint-order must be on the path/shape elements
(svg *), not the <svg> — they don't inherit.[data-tooltip]{position:relative} rule can clobber position at
tied specificity; if a styled button mispositions, raise selector specificity
(e.g. button.foo).30,66,138 → white line ~250 → tint).© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .codex/skills/tinyworld-block-button-style of jasonkneen/tiny-world-builder.
Open the folder on GitHubat commit 90bc6f3
Tinyworld Block Button Style next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tinyworld Block Button Style this skilljasonkneen/tiny-world-builder | 1.6k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
jasonkneen/tiny-world-builder
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js.
jasonkneen/tiny-world-builder
create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
jasonkneen/tiny-world-builder
A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API.
jasonkneen/tiny-world-builder
A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in…
jasonkneen/tiny-world-builder
A skill your agent uses when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths…
jasonkneen/tiny-world-builder
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…
Categories
A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder. Tinyworld Block Button Style is an agent skill from jasonkneen/tiny-world-builder. Use when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
Tinyworld Block Button Style fits situations like: styling any tool/block button; new clickable square in Tiny World Builder.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a claude-code`. Or copy the skill folder (.codex/skills/tinyworld-block-button-style in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-block-button-style in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a codex`. Or copy the skill folder (.codex/skills/tinyworld-block-button-style in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-block-button-style in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-block-button-style -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-block-button-style, .gemini/skills/tinyworld-block-button-style, .github/skills/tinyworld-block-button-style and .opencode/skills/tinyworld-block-button-style in your project.
SKILL.md names no scripts, command-line tools or credentials: Tinyworld Block Button Style is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tinyworld Block Button Style is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tinyworld Block Button Style: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,591 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 8, 2026.
Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.