Category

Best game development skills, page 15

Skills #673–720 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
673

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
674

Web browser game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1307 repos~748Automated safety check: PassMIT8 mo ago
675

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games.

corosolto/client257—~5.4kAutomated safety check: NotesMITtoday
676

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay.

gmh5225/awesome-game-security3.6k—~258Automated safety check: PassMITtoday
677

CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMITyesterday
678

CRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k2 repos~1.5kAutomated safety check: PassMITyesterday
679

A skill your agent uses when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API.

sickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMITyesterday
680
680.Submit

Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate…

with-pebbly/aseprite-ai-artist230—~3.1kAutomated safety check: PassMIT3 days ago
681

Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback.

LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator1.8k—~314Automated safety check: PassGPL-3.04 days ago
682

Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops…

textura-agency/next16-claude-starter135—~9.5kAutomated safety check: PassUnlicenseyesterday
683

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server213—~831Automated safety check: PassMIT2 days ago
684

A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…

github/awesome-copilot40k1 repo~1.8kAutomated safety check: PassMIT2 days ago
685

Implement, fix, and refactor Unity C code with unity-cli write tools.

akiojin/unity-cli108—~979Automated safety check: PassMIT2 days ago
686

Browser-based 3D design tool with visual editor, animation, and web export.

freshtechbro/claudedesignskills1k—~4.9kAutomated safety check: PassMIT10 mo ago
687

Export an Orchflows workflow as a standalone native skill with a portability report and bounded trial.

DanMcInerney/orchflows117—~674Automated safety check: PassMIT7 days ago
688

Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~2kAutomated safety check: PassMIT2 mo ago
689

Advise on choosing Unity design patterns. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~1.3kAutomated safety check: PassMITyesterday
690

Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~3.3kAutomated safety check: PassNo licence5 mo ago
691

React Three Fiber (R3F) and Poimandres ecosystem best practices.

zebbern/claude-code-guide4.7k—~2kAutomated safety check: PassMITyesterday
692

Three.js performance optimization and best practices guidelines.

zebbern/claude-code-guide4.7k—~3.3kAutomated safety check: PassMITyesterday
693

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
694

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController.

ukanwat/overtime3871 repo~1.4kAutomated safety check: PassApache-2.0today
695

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
696

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
697

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
698

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
699

Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents.

tangziwen/CubeMiniGame359—~620Automated safety check: PassMIT22 days ago
700

What "Link Game to FRB Source" actually swaps in a game project's references, vs.

vchelaru/FlatRedBall578—~692Automated safety check: PassMITyesterday
701

Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~570Automated safety check: PassMIT8 mo ago
702
702.Vr Ar

VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~594Automated safety check: PassMIT8 mo ago
703

Add and tune animated liquid-metal WebGL borders with the React metal-fx package.

boraoztunc/skills3982 repos~3.4kAutomated safety check: PassApache-2.01 mo ago
704

Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion.

boraoztunc/skills3982 repos~2.5kAutomated safety check: PassApache-2.01 mo ago
705

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components.

boraoztunc/skills3982 repos~2.1kAutomated safety check: PassApache-2.01 mo ago
706
706.Three

Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.

boraoztunc/skills3982 repos~885Automated safety check: PassApache-2.01 mo ago
707

Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

mintdotgg/mint-threejs-skills114—~435Automated safety check: PassMIT2 mo ago
708

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~727Automated safety check: PassUnknown24 days ago
709

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet.

RandallLiuXin/GodotMaker550—~2.5kAutomated safety check: PassUnknown24 days ago
710

Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.

Donchitos/Claude-Code-Game-Studios26k—~5.8kAutomated safety check: PassMIT3 days ago
711

Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.

Donchitos/Claude-Code-Game-Studios26k—~5.6kAutomated safety check: NotesMIT3 days ago
712

Create geometry through the GeometryScript modeling workflow.

Italink/UnrealClientProtocol127—~706Automated safety check: PassMIT1 mo ago
713

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.

TheOrcDev/skills106—~1.2kAutomated safety check: PassNo licence13 days ago
714

Check a Unity project's files without starting Unity: missing or orphaned .meta files, invalid or duplicate GUIDs, leftover merge conflict markers, and a broken Packages/manifest.json.

hatayama/unity-cli-loop578—~1.5kAutomated safety check: PassMITtoday
715

Apply Disney's 12 principles as practical design and engineering rules for procedural animation.

vibe-motion/skills1.3k—~1.5kAutomated safety check: PassNo licence6 days ago
716
716.Models

Give a game real 3D models that fit together and run on a phone — free CC0 models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG) copied in with their licence, the person's own…

hashgraph-online/awesome-codex-plugins1.3k—~3.8kAutomated safety check: PassApache-2.0today
717
717.Loom

Mandatory routing skill. An agent skill from valkor-ai/loom.

valkor-ai/loom1.2k—~1.4kAutomated safety check: PassApache-2.04 days ago
718

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…

valkor-ai/loom1.2k1 repo~602Automated safety check: PassApache-2.04 days ago
719

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

valkor-ai/loom1.2k1 repo~591Automated safety check: PassApache-2.04 days ago
720

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss…

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago