Category
Best game development skills, page 15
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 673 | Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 674 | 674.Web Games Web browser game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 7 repos | ~748 | Automated safety check: Pass | MIT | 8 mo ago |
| 675 | 675.Game 3D Assets 3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. | corosolto/ | 257 | — | ~5.4k | Automated safety check: Notes | MIT | today |
| 676 | Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. | gmh5225/ | 3.6k | — | ~258 | Automated safety check: Pass | MIT | today |
| 677 | 677.Makepad Platform CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 678 | 678.Makepad Shaders CRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 2 repos | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 679 | A skill your agent uses when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API. | sickn33/ | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 680 | 680.Submit Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate… | with-pebbly/ | 230 | — | ~3.1k | Automated safety check: Pass | MIT | 3 days ago |
| 681 | 681.Canvas Render Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback. | LiberatedPixelCup/ | 1.8k | — | ~314 | Automated safety check: Pass | GPL-3.0 | 4 days ago |
| 682 | Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops… | textura-agency/ | 135 | — | ~9.5k | Automated safety check: Pass | Unlicense | yesterday |
| 683 | 683.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 213 | — | ~831 | Automated safety check: Pass | MIT | 2 days ago |
| 684 | A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics… | github/ | 40k | 1 repo | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 685 | Implement, fix, and refactor Unity C code with unity-cli write tools. | akiojin/ | 108 | — | ~979 | Automated safety check: Pass | MIT | 2 days ago |
| 686 | Browser-based 3D design tool with visual editor, animation, and web export. | freshtechbro/ | 1k | — | ~4.9k | Automated safety check: Pass | MIT | 10 mo ago |
| 687 | 687.Export Workflow Export an Orchflows workflow as a standalone native skill with a portability report and bounded trial. | DanMcInerney/ | 117 | — | ~674 | Automated safety check: Pass | MIT | 7 days ago |
| 688 | Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 689 | 689.Unity Patterns Advise on choosing Unity design patterns. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 690 | Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~3.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 691 | React Three Fiber (R3F) and Poimandres ecosystem best practices. | zebbern/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 692 | Three.js performance optimization and best practices guidelines. | zebbern/ | 4.7k | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 693 | Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 694 | Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. | ukanwat/ | 387 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | today |
| 695 | Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 696 | Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 697 | Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 698 | 698.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 699 | Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents. | tangziwen/ | 359 | — | ~620 | Automated safety check: Pass | MIT | 22 days ago |
| 700 | What "Link Game to FRB Source" actually swaps in a game project's references, vs. | vchelaru/ | 578 | — | ~692 | Automated safety check: Pass | MIT | yesterday |
| 701 | 701.Mobile Games Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~570 | Automated safety check: Pass | MIT | 8 mo ago |
| 702 | 702.Vr Ar VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~594 | Automated safety check: Pass | MIT | 8 mo ago |
| 703 | Add and tune animated liquid-metal WebGL borders with the React metal-fx package. | boraoztunc/ | 398 | 2 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 704 | Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. | boraoztunc/ | 398 | 2 repos | ~2.5k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 705 | Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. | boraoztunc/ | 398 | 2 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 706 | 706.Three Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills. | boraoztunc/ | 398 | 2 repos | ~885 | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 707 | Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence. | mintdotgg/ | 114 | — | ~435 | Automated safety check: Pass | MIT | 2 mo ago |
| 708 | 708.Input Mapper Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~727 | Automated safety check: Pass | Unknown | 24 days ago |
| 709 | 709.Tileset Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. | RandallLiuXin/ | 550 | — | ~2.5k | Automated safety check: Pass | Unknown | 24 days ago |
| 710 | 710.Map Systems Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index. | Donchitos/ | 26k | — | ~5.8k | Automated safety check: Pass | MIT | 3 days ago |
| 711 | 711.Team Release Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment. | Donchitos/ | 26k | — | ~5.6k | Automated safety check: Notes | MIT | 3 days ago |
| 712 | Create geometry through the GeometryScript modeling workflow. | Italink/ | 127 | — | ~706 | Automated safety check: Pass | MIT | 1 mo ago |
| 713 | Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. | TheOrcDev/ | 106 | — | ~1.2k | Automated safety check: Pass | No licence | 13 days ago |
| 714 | Check a Unity project's files without starting Unity: missing or orphaned .meta files, invalid or duplicate GUIDs, leftover merge conflict markers, and a broken Packages/manifest.json. | hatayama/ | 578 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 715 | Apply Disney's 12 principles as practical design and engineering rules for procedural animation. | vibe-motion/ | 1.3k | — | ~1.5k | Automated safety check: Pass | No licence | 6 days ago |
| 716 | 716.Models Give a game real 3D models that fit together and run on a phone — free CC0 models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG) copied in with their licence, the person's own… | hashgraph-online/ | 1.3k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | today |
| 717 | 717.Loom Mandatory routing skill. An agent skill from valkor-ai/loom. | valkor-ai/ | 1.2k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 718 | Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles… | valkor-ai/ | 1.2k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 719 | Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | valkor-ai/ | 1.2k | 1 repo | ~591 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 720 | Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss… | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
Explore related skills
Topics in Game Development
Products these skills work with
Roles that use these skills
Other categories
- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
- Business, Finance & HR3,855
- Legal & Compliance1,617
- Education1,078
- Media & Creative4,318
- Mobile2,746
- Product & Project Management2,329
- Knowledge Management1,439