Optimize Performance
textura-agency/next16-claude-starter
Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it.
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…
$ npx skills add valkor-ai/loom --skill threejs-debug-profiler -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install valkor-ai/loom threejs-debug-profiler --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-debug-profiler .claude/skills/threejs-debug-profiler && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-debug-profiler" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-debug-profiler into .claude/skills/threejs-debug-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-debug-profiler", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-debug-profilerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add valkor-ai/loom --skill threejs-debug-profiler -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install valkor-ai/loom threejs-debug-profiler --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-debug-profiler .agents/skills/threejs-debug-profiler && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-debug-profiler" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-debug-profiler into .agents/skills/threejs-debug-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-debug-profiler", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-debug-profiler -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install valkor-ai/loom threejs-debug-profiler --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-debug-profiler .cursor/skills/threejs-debug-profiler && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-debug-profiler" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-debug-profiler into .cursor/skills/threejs-debug-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-debug-profiler", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/valkor-ai/loom.git --path plugins/shared/loom/skills/threejs/threejs-debug-profiler--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add valkor-ai/loom --skill threejs-debug-profiler -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install valkor-ai/loom threejs-debug-profiler --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-debug-profiler .gemini/skills/threejs-debug-profiler && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-debug-profiler" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-debug-profiler into .gemini/skills/threejs-debug-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-debug-profiler", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install valkor-ai/loom threejs-debug-profilerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add valkor-ai/loom --skill threejs-debug-profiler -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-debug-profiler .github/skills/threejs-debug-profiler && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-debug-profiler" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-debug-profiler into .github/skills/threejs-debug-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-debug-profiler", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-debug-profiler -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install valkor-ai/loom threejs-debug-profiler --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-debug-profiler .opencode/skills/threejs-debug-profiler && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-debug-profiler" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-debug-profiler into .opencode/skills/threejs-debug-profiler/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-debug-profiler", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-debug-profilerDebug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…
Threejs Debug Profiler is an agent skill from valkor-ai/loom. Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
Its SKILL.md is about 600 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/debug-playbook.md`).
It sits in Game Development, covering 3D graphics and WebGL and Performance optimization. It works with Three.js. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Debug Profiler loads about 602 tokens when it runs, and up to ~2.2k if it reads all its reference files. Until then it costs about 71 tokens; SKILL.md has 301 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 301 words, ~602 tokens.
.claude/skills/threejs-debug-profiler/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Find root causes and optimize measured bottlenecks without breaking playability.
Follow the changed behavior's scope. Reuse the lead's existing reproduction and evidence; verify the affected path after a fix. A passing focused check only needs broader testing when shared behavior changed or an unresolved risk warrants it. Return measurements and defects to the lead for the consolidated verification pass.
references/debug-playbook.md — ordered triage for blank canvas, asset and audio loading, loop/animation/physics, input and mobile, the profiling sequence, and the __THREE_GAME_DIAGNOSTICS__ shape. Read it when debugging or profiling anything non-obvious.
Lead with the root cause or the measured bottleneck. Then files changed, baseline and post metrics, commands, screenshots, the broken path retested, and residual risks.
© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/shared/loom/skills/threejs/threejs-debug-profiler of valkor-ai/loom.
Open the folder on GitHubat commit a30a7e6
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in valkor-ai/loom, which our catalogue first saw on October 7, 2026.
Threejs Debug Profiler next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Debug Profiler this skillvalkor-ai/loom | 1.2k | 1 repos | ~602 | Automated safety check: Pass | Apache-2.0 | |
| Optimize Performancetextura-agency/next16-claude-starter | 132 | — | ~3.7k | Automated safety check: Notes | Unlicense | |
| Threejs Debug Profilermintdotgg/mint-threejs-skills | 114 | — | ~435 | Automated safety check: Pass | MIT | |
| Vtj Anti PatternshexianWeb/Third-Person-MC | 194 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Tresjs Core Skilldskilld-dev/vue-ecosystem-skills | 181 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Ship Web Gamesnirholas/three.ws | 226 | 1 repos | ~284 | Automated safety check: Pass | Apache-2.0 |
textura-agency/next16-claude-starter
Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it.
mintdotgg/mint-threejs-skills
Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.
hexianWeb/Third-Person-MC
Prevents common mistakes and prohibited practices in vite-threejs projects.
skilld-dev/vue-ecosystem-skills
Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills.
nirholas/three.ws
Package, deploy, and verify a playable Three.js or web game.
automateyournetwork/netclaw
Verifies that a NetClaw-generated visualization HTML file (three.js, canvas, drawio, UML, markmap) actually renders correctly — screenshot, console-error check, and an optional Lighthouse audit.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
valkor-ai/loom
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
Works with
Categories
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…. Threejs Debug Profiler is an agent skill from valkor-ai/loom.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
Threejs Debug Profiler fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Performance optimization.
Run `npx skills add valkor-ai/loom --skill threejs-debug-profiler -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-debug-profiler in valkor-ai/loom) into .claude/skills/threejs-debug-profiler in your project. Claude Code loads it when a task matches its description.
Run `npx skills add valkor-ai/loom --skill threejs-debug-profiler -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-debug-profiler in valkor-ai/loom) into .agents/skills/threejs-debug-profiler in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs-debug-profiler -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-debug-profiler, .gemini/skills/threejs-debug-profiler, .github/skills/threejs-debug-profiler and .opencode/skills/threejs-debug-profiler in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs Debug Profiler is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs Debug Profiler is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 602 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Debug Profiler: Optimize Performance (textura-agency/next16-claude-starter, 132 stars), Threejs Debug Profiler (mintdotgg/mint-threejs-skills, 114 stars), Vtj Anti Patterns (hexianWeb/Third-Person-MC, 194 stars) and Tresjs Core Skilld (skilld-dev/vue-ecosystem-skills, 181 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,192 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.
Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.