Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
$ npx skills add boraoztunc/skills --skill three -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install boraoztunc/skills three --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/three .claude/skills/three && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "three" agent skill from https://github.com/boraoztunc/skills/tree/main/three into .claude/skills/three/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/boraoztunc/skills/tree/main/threeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add boraoztunc/skills --skill three -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install boraoztunc/skills three --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/three .agents/skills/three && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "three" agent skill from https://github.com/boraoztunc/skills/tree/main/three into .agents/skills/three/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill three -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install boraoztunc/skills three --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/three .cursor/skills/three && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "three" agent skill from https://github.com/boraoztunc/skills/tree/main/three into .cursor/skills/three/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/boraoztunc/skills.git --path three--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add boraoztunc/skills --skill three -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install boraoztunc/skills three --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/three .gemini/skills/three && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "three" agent skill from https://github.com/boraoztunc/skills/tree/main/three into .gemini/skills/three/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install boraoztunc/skills threeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add boraoztunc/skills --skill three -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/three .github/skills/three && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "three" agent skill from https://github.com/boraoztunc/skills/tree/main/three into .github/skills/three/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill three -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install boraoztunc/skills three --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/three .opencode/skills/three && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "three" agent skill from https://github.com/boraoztunc/skills/tree/main/three into .opencode/skills/three/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "three", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threeThree.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
Three is an agent skill from boraoztunc/skills. Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Its SKILL.md is about 890 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL and Motion graphics. It works with HeyGen and Three.js. The repository describes itself as: Claude Code skills for copywriting, SEO, design, and more. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 645553c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
cdn.jsdelivr.netAlso links to:
threejs.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Three loads about 885 tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 236 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from boraoztunc/skills at commit 645553c, republished under its Apache-2.0 licence (© boraoztunc). 236 words, ~885 tokens.
.claude/skills/three/SKILL.md (or your agent's skills folder).HyperFrames supports Three.js through its three runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame.
hf-seek event and render exactly that time.requestAnimationFrame or renderer.setAnimationLoop as the source of truth for render-critical motion.The adapter sets window.__hfThreeTime and dispatches new CustomEvent("hf-seek", { detail: { time } }) on each seek.
<canvas id="three-layer"></canvas>
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/+esm";
const canvas = document.getElementById("three-layer");
const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
// Match these to your composition's frame size.
renderer.setSize(1920, 1080, false);
renderer.setPixelRatio(1);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(35, 1920 / 1080, 0.1, 100);
camera.position.set(0, 0, 6);
const mesh = new THREE.Mesh(
new THREE.IcosahedronGeometry(1.4, 4),
new THREE.MeshStandardMaterial({ color: 0x64d2ff, roughness: 0.38 }),
);
scene.add(mesh);
scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));
function renderAt(time) {
mesh.rotation.y = time * 0.7;
mesh.rotation.x = Math.sin(time * 0.6) * 0.16;
renderer.render(scene, camera);
}
window.addEventListener("hf-seek", (event) => {
renderAt(event.detail.time);
});
renderAt(window.__hfThreeTime || 0);
</script>#three-layer {
width: 100%;
height: 100%;
display: block;
}For GLTF or authored clip animation, seek the mixer directly:
function renderAt(time) {
mixer.setTime(time);
renderer.render(scene, camera);
}If several mixers exist, seek all of them from the same time.
time.Date.now(), performance.now(), or clock deltas to update scene state.After editing a Three.js composition:
npx hyperframes lint
npx hyperframes validatepackages/core/src/runtime/adapters/three.ts.WebGLRenderer docs: https://threejs.org/docs/pages/WebGLRenderer.htmlAnimationMixer.setTime() docs: https://threejs.org/docs/pages/AnimationMixer.html© boraoztunc, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in three of boraoztunc/skills.
Open the folder on GitHubat commit 645553c
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in boraoztunc/skills, which our catalogue first saw on October 7, 2026.
Three next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Three this skillboraoztunc/skills | 395 | 2 repos | ~885 | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| Guizang Product Video Skillop7418/guizang-product-video-skill | 702 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Content To Videoarchitectds/modeldock | 117 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| 3D Image Rendererhassancs91/claude-image-generation | 101 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Scenario Kinetic Music Videoscenario-labs/skills | 913 | — | ~3.5k | Automated safety check: Pass | MIT |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
op7418/guizang-product-video-skill
制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
architectds/modeldock
Turn arbitrary source content (README, article, story, slides, deck, data/report, product description, tutorial text, audio/transcript, or a bare topic) into a finished, high-quality MP4 video.
hassancs91/claude-image-generation
Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved.
scenario-labs/skills
A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario: a generated subject sheet, style frames…
nexu-io/open-design
Use this plugin when the user wants a "Liquid Background Hero" HyperFrames motion video — WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or…
boraoztunc/skills
GSAP animation reference for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
boraoztunc/skills
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition.
boraoztunc/skills
Anime.js adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow.
boraoztunc/skills
Compile a theme, sentence, object, mood, article idea, or photo into a quiet Japanese/Korean zine-style editorial poster — tall aged paper, large negative space, one small image anchor, experimental…
Categories
Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills. Three is an agent skill from boraoztunc/skills.js and WebGL adapter patterns for HyperFrames.
Three fits situations like: creating deterministic Three.js scenes; webGL canvas layers; animationMixer timelines; shader-driven visuals.
Run `npx skills add boraoztunc/skills --skill three -a claude-code`. Or copy the skill folder (three in boraoztunc/skills) into .claude/skills/three in your project. Claude Code loads it when a task matches its description.
Run `npx skills add boraoztunc/skills --skill three -a codex`. Or copy the skill folder (three in boraoztunc/skills) into .agents/skills/three in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add boraoztunc/skills --skill three -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/three, .gemini/skills/three, .github/skills/three and .opencode/skills/three in your project.
Going by SKILL.md and its folder, Three needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md names 2 domains. In commands or code: cdn.jsdelivr.net; the agent is likely to contact it when it follows the instructions. As links in the text: threejs.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Three is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 885 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Three: Threejs World Generation (calesthio/OpenMontage, 65k stars), Guizang Product Video Skill (op7418/guizang-product-video-skill, 702 stars), Content To Video (architectds/modeldock, 117 stars) and 3D Image Renderer (hassancs91/claude-image-generation, 101 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
boraoztunc (a GitHub user) maintains it in boraoztunc/skills, which has 395 GitHub stars. The repository holds 52 skills in this directory. The repository was last updated on August 15, 2026.
Source: boraoztunc/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.