Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Export an Orchflows workflow as a standalone native skill with a portability report and bounded trial.
$ npx skills add DanMcInerney/orchflows --skill export-workflow -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install DanMcInerney/orchflows export-workflow --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/example-workflows/export-workflow/skills/export-workflow .claude/skills/export-workflow && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "export-workflow" agent skill from https://github.com/DanMcInerney/orchflows/tree/main/example-workflows/export-workflow/skills/export-workflow into .claude/skills/export-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "export-workflow", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/DanMcInerney/orchflows/tree/main/example-workflows/export-workflow/skills/export-workflowType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add DanMcInerney/orchflows --skill export-workflow -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install DanMcInerney/orchflows export-workflow --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .agents/skills && cp -r skills-src/example-workflows/export-workflow/skills/export-workflow .agents/skills/export-workflow && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "export-workflow" agent skill from https://github.com/DanMcInerney/orchflows/tree/main/example-workflows/export-workflow/skills/export-workflow into .agents/skills/export-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "export-workflow", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DanMcInerney/orchflows --skill export-workflow -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install DanMcInerney/orchflows export-workflow --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/example-workflows/export-workflow/skills/export-workflow .cursor/skills/export-workflow && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "export-workflow" agent skill from https://github.com/DanMcInerney/orchflows/tree/main/example-workflows/export-workflow/skills/export-workflow into .cursor/skills/export-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "export-workflow", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/DanMcInerney/orchflows.git --path example-workflows/export-workflow/skills/export-workflow--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add DanMcInerney/orchflows --skill export-workflow -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install DanMcInerney/orchflows export-workflow --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/example-workflows/export-workflow/skills/export-workflow .gemini/skills/export-workflow && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "export-workflow" agent skill from https://github.com/DanMcInerney/orchflows/tree/main/example-workflows/export-workflow/skills/export-workflow into .gemini/skills/export-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "export-workflow", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install DanMcInerney/orchflows export-workflowInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add DanMcInerney/orchflows --skill export-workflow -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .github/skills && cp -r skills-src/example-workflows/export-workflow/skills/export-workflow .github/skills/export-workflow && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "export-workflow" agent skill from https://github.com/DanMcInerney/orchflows/tree/main/example-workflows/export-workflow/skills/export-workflow into .github/skills/export-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "export-workflow", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DanMcInerney/orchflows --skill export-workflow -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install DanMcInerney/orchflows export-workflow --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/example-workflows/export-workflow/skills/export-workflow .opencode/skills/export-workflow && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "export-workflow" agent skill from https://github.com/DanMcInerney/orchflows/tree/main/example-workflows/export-workflow/skills/export-workflow into .opencode/skills/export-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "export-workflow", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
export-workflowExport an Orchflows workflow as a standalone native skill with a portability report and bounded trial.
Export Workflow is an agent skill from DanMcInerney/orchflows. Export an Orchflows workflow as a standalone native skill with a portability report and bounded trial.
Its SKILL.md is about 670 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/export-contract.md`).
It sits in Game Development. The repository describes itself as: 2 skills, composable into workflows, which can then be built into more complex workflows. The licence is MIT.
Read from SKILL.md and the folder at commit 8d16eb3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Export Workflow loads about 674 tokens when it runs, and up to ~2.1k if it reads all its reference files. Until then it costs about 30 tokens; SKILL.md has 306 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from DanMcInerney/orchflows at commit 8d16eb3, republished under its MIT licence (© DanMcInerney). 306 words, ~674 tokens.
.claude/skills/export-workflow/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Apply library context and export contract to create a skill requiring no installed Orchflows.
Resolve the source path or library/skill identity and dependencies as source material; discovery does not execute the source task. Use caller host or current host, preserving selected library order. Resolve missing identity/scope before dependent conversion.
Write in the caller's context to its destination or exports/<skill-name>/. Preserve source files; choose an unused destination unless updating was requested. Default to the source name without leading orch-. Exporting does not install/register.
Inventory reachable workflows, guidance, references, scripts/assets and host requirements. Preserve supported behavior and record changes, omissions and unresolved capabilities. Runtime inputs stay configurable; export-time dependency choices must not hard-code the trial task. Missing dependencies block dependent conversion; unresolved required behavior makes the result incomplete.
Check metadata, links, imports and resource paths outside the source tree. Verify both invocation settings under core docs/hosts.md, preserving caller opt-ins and otherwise manual-only defaults.
Run one bounded representative trial under core docs/hosts.md#workflow-trials in an unrelated disposable workspace. The fresh top-level session receives only the relocated export, ordinary synthetic inputs and declared prerequisites, without source/authoring history; its guidance comes from the export. Simulate external effects, keep references read-only and record fixtures, interventions and unexercised integrations. Keep outputs/report outside the installable folder. Unavailable safe execution is a validation gap, not authority for live trials.
After the trial and its required judgments complete, apply shared:review-revise-once to the stable export, source, requirements, author guidance and trial evidence. Scope repairs to export/portability checks. If repairs change trial behavior, repeat affected trial once under the same contract. Missing prerequisites block dependent trials, not gap disclosure.
Deliver folder and sibling report: source revision plus a saved diff of local changes; libraries/guidance order; host; bundled dependencies; external tools; behavior changes; original review/delivered revision; checks/trial limits. Source updates require re-export. Claim native availability only after separate verified registration.
© DanMcInerney, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in example-workflows/export-workflow/skills/export-workflow of DanMcInerney/orchflows.
Open the folder on GitHubat commit 8d16eb3
Export Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Export Workflow this skillDanMcInerney/orchflows | 117 | — | ~674 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
DanMcInerney/orchflows
Iteratively improve any artifact and its improvement harness, inventing evaluation when needed; supports bounded runs, tournaments and continuous resumable search.
DanMcInerney/orchflows
Build benchmarks of realistic, hard agent tasks, researched from real work, admitting only verified, shortcut-resistant, calibrated tasks and reporting how well the suite separates systems.
DanMcInerney/orchflows
Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.
DanMcInerney/orchflows
Develop a project endgoal through N bounded cycles of brainstorm and research, design, implementation, comparison testing and analysis.
DanMcInerney/orchflows
Drive an ambitious goal past a real-world quality bar by splitting it into pieces, each looped through a builder and a fresh, harsh, blind critic until ours reaches the bar or the caller stops.
DanMcInerney/orchflows
Review Orchflows against its purpose and design principles (architecture, workflow design, wording and bugs) and apply reviewed improvements on unmerged branches.
Categories
Export an Orchflows workflow as a standalone native skill with a portability report and bounded trial. Export Workflow is an agent skill from DanMcInerney/orchflows. Export an Orchflows workflow as a standalone native skill with a portability report and bounded trial.
Export Workflow fits situations like: game Development work in your project.
Run `npx skills add DanMcInerney/orchflows --skill export-workflow -a claude-code`. Or copy the skill folder (example-workflows/export-workflow/skills/export-workflow in DanMcInerney/orchflows) into .claude/skills/export-workflow in your project. Claude Code loads it when a task matches its description.
Run `npx skills add DanMcInerney/orchflows --skill export-workflow -a codex`. Or copy the skill folder (example-workflows/export-workflow/skills/export-workflow in DanMcInerney/orchflows) into .agents/skills/export-workflow in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DanMcInerney/orchflows --skill export-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/export-workflow, .gemini/skills/export-workflow, .github/skills/export-workflow and .opencode/skills/export-workflow in your project.
SKILL.md names no scripts, command-line tools or credentials: Export Workflow is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Export Workflow is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 674 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Export Workflow: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
DanMcInerney (a GitHub user) maintains it in DanMcInerney/orchflows, which has 117 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 4, 2026.
Source: DanMcInerney/orchflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.