Agent skill

Humanoid Animation

by TheOrcDev in TheOrcDev/skills

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.

No licenceAuto-check passedGame Development

Install Humanoid Animation

skills CLI
$ npx skills add TheOrcDev/skills --skill humanoid-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install TheOrcDev/skills humanoid-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/humanoid-animation .claude/skills/humanoid-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
humanoid-animation
GitHub stars
106
Token cost
~1.2k tokens
SKILL.md length
322 words
Files
3
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.

  • Works in 7 steps: Contract from… → Rig input: body only, rest A-pose,… → Meshy rig with markers checked (chin,… → …
  • Animating a humanoid subject (Thorgrim
  • SKILL.md covers Quick start (Malachar pilot…, Checklist per subject and Do not
  • Calls python3

What it does

Humanoid Animation is an agent skill from TheOrcDev/skills. Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. Use when animating a humanoid subject (Thorgrim, Sylra, Ignis, Seraphine, Malachar, Rhazgar, skeletons, necromancer, ogres, trolls, demon vanguard, bone colossus), choosing Meshy presets for Idle/Locomotion/BasicAttack/Cast/Hit/Death, rigging a biped on Meshy, or when the user mentions humanoid animation, Mixamo, preset…

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `RULES.md` and `WORKFLOW.md`).

It sits in Game Development, covering Game development. The repository describes itself as: Skills for True Dev Warriors.

When your agent uses it

  • Animating a humanoid subject (Thorgrim
  • Choosing Meshy presets for Idle/Locomotion/BasicAttack/Cast/Hit/Death
  • Rigging a biped on Meshy
  • The user mentions humanoid animation

Example prompts

  • “/humanoid-animation”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Contract from ArtSource/3D/Roster/subjects.json (Cast only for casters); calibration entry in calibration.py derived from MESHY_HUMANOID…
  2. Rig input: body only, rest A-pose, production textures as preview; weapons/quivers/pauldron props excluded and named for re-attachment.
  3. Meshy rig with markers checked (chin, shoulders, elbows, wrists, groin at the crotch, knees, ankles); record task, cost, balance in the…
  4. One preset per semantic chosen for the role (see RULES.md); record exact preset names in the plan record.
  5. Package, gate, reel; fix what the gates flag with the packager passes (--ground-clamp, --plant-feet, --lock-feet, --posture-relax…
  6. Look at the frames from more than the review camera (front and side) before sending a reel: a held part can hide behind the body, and legs…
  7. Unity install through the project installer (Humanoid avatar from the Mixamo skeleton), generated-model EditMode tests, reel sent to the…

What it can do on your machine

Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Humanoid Animation loads about 1.2k tokens when it runs. Until then it costs about 144 tokens; SKILL.md has 322 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~144
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 322 words (~1,209 tokens).

“Meshy humanoid rig + preset motions → packaged onto the exact production mesh → Plan 009 gates, reels, Unity Humanoid install → operator review. Read RULES.md first; follow WORKFLOW.md step by step. Creature (non-humanoid) work uses the creature-animation skill instead.”

— opening of SKILL.md by TheOrcDev
name
humanoid-animation

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files in game-dev/humanoid-animation of TheOrcDev/skills.

  • SKILL.md
  • RULES.md
  • WORKFLOW.md

Open the folder on GitHubat commit bb7eaa5

Compare with similar skills

Humanoid Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Humanoid Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Humanoid Animation this skillTheOrcDev/skills106—~1.2kAutomated safety check: PassNone
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.5kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Package AddIvanMurzak/Unity-MCP4.4k1 repos~665Automated safety check: PassApache-2.0

Similar skills

  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Game DevelopmentAuto-check passed
  • Sprite Gen

    aldegad/sprite-gen

    Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

    2.6k GitHub stars~4.5k tokensUpdated today
    Game DevelopmentAuto-check passed
  • 2D Map and Scene Generator

    0x0funky/agent-sprite-forge

    Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

    4.3k GitHub stars~2.9k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

    1.4k GitHub stars~5.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Package Add

    IvanMurzak/Unity-MCP

    Install a Unity package from the registry, a Git URL, or a local path.

    4.4k GitHub starsUsed in 1 repo~665 tokens
    Game DevelopmentAuto-check passed
  • Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.

    1.2k GitHub stars~1.3k tokensUpdated 7 days ago
    Game DevelopmentAuto-check passed

More from TheOrcDev/skills

All 17 skills in this repo
  • Intro Video

    TheOrcDev/skills

    Build Remotion intro, reel, and brand-film videos with remocn and ASR-timed captions.

    106 GitHub stars~1.6k tokensUpdated 10 days ago
    Auto-check passed
  • Living Backdrop

    TheOrcDev/skills

    Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…

    106 GitHub stars~2.3k tokensUpdated 10 days ago
    Auto-check passed
  • Rig It

    TheOrcDev/skills

    Rig and animate game characters that actually hold up in-engine.

    106 GitHub stars~1.6k tokensUpdated 10 days ago
    Auto-check passed
  • Creature Animation

    TheOrcDev/skills

    Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.

    106 GitHub stars~858 tokensUpdated 10 days ago
    Auto-check passed
  • Cut It

    TheOrcDev/skills

    Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time.

    106 GitHub stars~753 tokensUpdated 10 days ago
    Auto-check passed
  • GitHub To Origin

    TheOrcDev/skills

    Agent runbook for moving a repository from GitHub to Cursor Origin code hosting, including repointing Vercel so production keeps deploying.

    106 GitHub stars~2k tokensUpdated 10 days ago
    Auto-check passed

Questions about Humanoid Animation

What does Humanoid Animation do?

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. Humanoid Animation is an agent skill from TheOrcDev/skills. Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.

When should I use Humanoid Animation?

Humanoid Animation fits situations like: animating a humanoid subject (Thorgrim; choosing Meshy presets for Idle/Locomotion/BasicAttack/Cast/Hit/Death; rigging a biped on Meshy; the user mentions humanoid animation.

How do I install Humanoid Animation in Claude Code?

Run `npx skills add TheOrcDev/skills --skill humanoid-animation -a claude-code`. Or copy the skill folder (game-dev/humanoid-animation in TheOrcDev/skills) into .claude/skills/humanoid-animation in your project. Claude Code loads it when a task matches its description.

How do I install Humanoid Animation in Codex?

Run `npx skills add TheOrcDev/skills --skill humanoid-animation -a codex`. Or copy the skill folder (game-dev/humanoid-animation in TheOrcDev/skills) into .agents/skills/humanoid-animation in your project. Codex loads it when a task matches its description.

Can I use Humanoid Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill humanoid-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/humanoid-animation, .gemini/skills/humanoid-animation, .github/skills/humanoid-animation and .opencode/skills/humanoid-animation in your project.

What does Humanoid Animation need to run?

Going by SKILL.md and its folder, Humanoid Animation needs the command-line tools its instructions call (python3). Our summary lists: Python 3.

Does Humanoid Animation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Humanoid Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Humanoid Animation use?

No licence was found for Humanoid Animation or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Humanoid Animation use?

About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Humanoid Animation?

Skills that share tags, products or a category with Humanoid Animation: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Humanoid Animation?

TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.

Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.