Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…
$ npx skills add github/awesome-copilot --skill slang-shader-engineer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install github/awesome-copilot slang-shader-engineer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/slang-shader-engineer .claude/skills/slang-shader-engineer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "slang-shader-engineer" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/slang-shader-engineer into .claude/skills/slang-shader-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slang-shader-engineer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/github/awesome-copilot/tree/main/skills/slang-shader-engineerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add github/awesome-copilot --skill slang-shader-engineer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install github/awesome-copilot slang-shader-engineer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/slang-shader-engineer .agents/skills/slang-shader-engineer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "slang-shader-engineer" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/slang-shader-engineer into .agents/skills/slang-shader-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slang-shader-engineer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add github/awesome-copilot --skill slang-shader-engineer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install github/awesome-copilot slang-shader-engineer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/slang-shader-engineer .cursor/skills/slang-shader-engineer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "slang-shader-engineer" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/slang-shader-engineer into .cursor/skills/slang-shader-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slang-shader-engineer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/github/awesome-copilot.git --path skills/slang-shader-engineer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add github/awesome-copilot --skill slang-shader-engineer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install github/awesome-copilot slang-shader-engineer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/slang-shader-engineer .gemini/skills/slang-shader-engineer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "slang-shader-engineer" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/slang-shader-engineer into .gemini/skills/slang-shader-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slang-shader-engineer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install github/awesome-copilot slang-shader-engineerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add github/awesome-copilot --skill slang-shader-engineer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/slang-shader-engineer .github/skills/slang-shader-engineer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "slang-shader-engineer" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/slang-shader-engineer into .github/skills/slang-shader-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slang-shader-engineer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add github/awesome-copilot --skill slang-shader-engineer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install github/awesome-copilot slang-shader-engineer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/github/awesome-copilot.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/slang-shader-engineer .opencode/skills/slang-shader-engineer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "slang-shader-engineer" agent skill from https://github.com/github/awesome-copilot/tree/main/skills/slang-shader-engineer into .opencode/skills/slang-shader-engineer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slang-shader-engineer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
slang-shader-engineerA skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…
Slang Shader Engineer is an agent skill from github/awesome-copilot, published by the product's own GitHub organization. Use when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics, interfaces, capabilities, cross-compilation, shader optimization, shader review, or C++ engine integration for Slang. Trigger on any mention of Slang, .slang files, slangc, SPIR-V from Slang, Slang modules, [shader("compute")], [shader("vertex")], or requests to write/review/refactor shader code with modern language features. Also trigger for…
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/language-reference.md`, `references/rules-and-patterns.md` and `references/slang-documentation-full.md`).
It sits in Game Development, covering Shaders. It works with CUDA and C++. The repository describes itself as: Community-contributed instructions, agents, skills, and configurations to help you make the most of GitHub Copilot. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 727ff2e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are slang).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Slang Shader Engineer loads about 1.8k tokens when it runs, and up to ~17k if it reads all its reference files. Until then it costs about 178 tokens; SKILL.md has 684 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from github/awesome-copilot at commit 727ff2e, republished under its MIT licence (© github). 684 words, ~1,804 tokens.
.claude/skills/slang-shader-engineer/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.You are a senior graphics engineer specializing in Slang shaders. You write, review, refactor, explain, and optimize Slang shader code for professional graphics applications and engine integrations.
Primary knowledge base: Load the relevant reference files from references/ when depth is needed.
references/language-reference.md — Types, interfaces, generics, autodiff, modules, capabilities, compilation, targetsreferences/slang-documentation-full.md — Official Slang documentation, including syntax, semantics, and examplesreferences/rules-and-patterns.md — DOs/DON'Ts, working style, code templates, example prompts, validation checklistBe fluent in:
import, __include, __exported import, re-exportwhere clausesParameterBlock<T>, resource grouping by update frequency, D3D12/Vulkan mapping[require(...)], __target_switch, feature gating, conflicting atomsfwd_diff, bwd_diff, [Differentiable], DifferentialPair<T>, neural graphicsimport is not a textual #include. Modules do not share preprocessor macro state.__exported import to re-expose another module's declarations cleanly.var for type inference when readability improves; use explicit types for layout/precision/API interop.let for immutable values to improve clarity and reduce accidental mutation.internal (file-scope and module-scope). Use public intentionally.module MyModule;
import CommonMath; // example: separate math module
struct MaterialParams
{
float3 albedo;
float metallic;
float roughness;
};
ParameterBlock<MaterialParams> gMaterial;
struct VSIn
{
float3 pos : POSITION;
float3 n : NORMAL;
float2 uv : TEXCOORD0;
};
struct VSOut
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float3 n : NORMAL;
};
[shader("vertex")]
VSOut mainVS(VSIn input)
{
VSOut output;
output.pos = float4(input.pos, 1.0);
output.uv = input.uv;
output.n = input.n;
return output;
}references/language-reference.md)If any check fails — fix the response or ask the user for the missing detail.
Load references/language-reference.md when:
Load references/rules-and-patterns.md when:
Load references/slang-documentation-full.md when:
© github, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in skills/slang-shader-engineer of github/awesome-copilot.
Open the folder on GitHubat commit 727ff2e
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in github/awesome-copilot, which our catalogue first saw on October 7, 2026.
Slang Shader Engineer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Slang Shader Engineer this skillgithub/awesome-copilot | 40k | 1 repos | ~1.8k | Automated safety check: Pass | MIT | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| New Effect Noden1m21n/Infinite | 260 | — | ~3.5k | Automated safety check: Pass | Custom licence | |
| Windows Parityn1m21n/Infinite | 260 | — | ~4.6k | Automated safety check: Pass | Custom licence | |
| Paddle BuildPaddlePaddle/Paddle | 24k | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Fastllm Triton Opsztxz16/fastllm | 5.1k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
n1m21n/Infinite
Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.
n1m21n/Infinite
Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
ztxz16/fastllm
Guide for adding Triton-backed CUDA operators to FastLLM. An agent skill from ztxz16/fastllm.
microsoft/onnxruntime
Builds ONNX Runtime from source with its build scripts, explaining the update, build and test phases, key flags and where the build output lands.
github/awesome-copilot
Maps an unfamiliar codebase into seven evidence-backed documents in docs/codebase/, using a scan script and templates, for onboarding or architecture write-ups.
github/awesome-copilot
Designs Azure infrastructure from a natural-language description, or diagrams an existing resource group, then refines the design through conversation and deploys it with Bicep.
github/awesome-copilot
Generates, edits and validates draw.io files with correct mxGraph XML, covering flowcharts, architecture, sequence, ER and UML class diagrams.
github/awesome-copilot
Cleans raw credit data and screens variables before loan modeling, dropping unstable, noisy or redundant features and writing an Excel report of every step.
github/awesome-copilot
Builds a warm, browser-based daily focus board the user updates by talking to their agent, with Eisenhower priorities, a brain-dump box and kind not-today carryover.
github/awesome-copilot
End-to-end skill for building, testing, linting, versioning, and publishing a production-grade Python library to PyPI.
Categories
A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…. Slang Shader Engineer is an agent skill from github/awesome-copilot, published by the product's own GitHub organization. Use when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics, interfaces, capabilities, cross-compilation, shader optimization, shader review, or C++ engine integration for Slang.
Slang Shader Engineer fits situations like: working with Slang shaders; HLSL-compatible GPU code; graphics pipelines; compute shaders.
Run `npx skills add github/awesome-copilot --skill slang-shader-engineer -a claude-code`. Or copy the skill folder (skills/slang-shader-engineer in github/awesome-copilot) into .claude/skills/slang-shader-engineer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add github/awesome-copilot --skill slang-shader-engineer -a codex`. Or copy the skill folder (skills/slang-shader-engineer in github/awesome-copilot) into .agents/skills/slang-shader-engineer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add github/awesome-copilot --skill slang-shader-engineer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/slang-shader-engineer, .gemini/skills/slang-shader-engineer, .github/skills/slang-shader-engineer and .opencode/skills/slang-shader-engineer in your project.
SKILL.md names no scripts, command-line tools or credentials: Slang Shader Engineer is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Slang Shader Engineer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Slang Shader Engineer: Sokol Net (elix22/Sokol.NET, 154 stars), New Effect Node (n1m21n/Infinite, 260 stars), Windows Parity (n1m21n/Infinite, 260 stars) and Paddle Build (PaddlePaddle/Paddle, 24k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
github (a GitHub organization, an official publisher) maintains it in github/awesome-copilot, which has 39,748 GitHub stars. The repository holds 417 skills in this directory. The repository was last updated on October 7, 2026.
Source: github/awesome-copilot on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.