Category
Best game development skills, page 16
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 721 | 721.Doc Master Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~871 | Automated safety check: Pass | MIT | 10 days ago |
| 722 | Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs. | witnesstodark/ | 347 | — | ~515 | Automated safety check: Pass | MIT | 2 days ago |
| 723 | Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. | IvanMurzak/ | 4.4k | — | ~873 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 724 | 724.Pixijs Filters A skill your agent uses when applying visual effects to PixiJS v8 containers via the filter pipeline. | netaart/ | 572 | 1 repo | ~2.5k | Automated safety check: Pass | MIT | today |
| 725 | A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. | netaart/ | 572 | 1 repo | ~3.8k | Automated safety check: Pass | MIT | today |
| 726 | 726.Materials Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). | kevinpbuckley/ | 730 | — | ~5.3k | Automated safety check: Pass | MIT | 4 days ago |
| 727 | Apache Iceberg tables on Databricks — Managed Iceberg tables, External Iceberg Reads (fka Uniform), Compatibility Mode, Iceberg REST Catalog (IRC), Iceberg v3, Snowflake interop, PyIceberg, OSS… | databricks/ | 345 | — | ~2.6k | Automated safety check: Pass | Unknown | yesterday |
| 728 | 728.R3f Loaders Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 729 | Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.6k | Automated safety check: Pass | MIT | 3 days ago |
| 730 | 730.Hair Groom Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 283 | — | ~655 | Automated safety check: Pass | MIT | 3 mo ago |
| 731 | Clear Unity Console entries. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~369 | Automated safety check: Pass | MIT | yesterday |
| 732 | Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. | github/ | 40k | 1 repo | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 733 | 733.Ue Editor Tools A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 13 days ago |
| 734 | 734.Game Development Game development orchestrator. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 5 repos | ~1.2k | Automated safety check: Notes | MIT | 9 mo ago |
| 735 | 735.Godot Animation Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 736 | 736.Phaser Gamedev Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. | chongdashu/ | 149 | — | ~1.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 737 | 737.Tileset Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 738 | 738.R3f Animation React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. | zebbern/ | 4.7k | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 739 | Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin. | AppsFlyerSDK/ | 178 | — | ~314 | Automated safety check: Pass | MIT | 7 days ago |
| 740 | 740.Unreal Niagara Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 741 | 741.Unreal Packaging Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map… | ukanwat/ | 387 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 742 | Explore Unity C code without modifying files. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~738 | Automated safety check: Pass | MIT | 2 days ago |
| 743 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 1k | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 744 | 744.2D Games 2D game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 7 repos | ~547 | Automated safety check: Pass | MIT | 9 mo ago |
| 745 | 745.Hz Store Submit Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. | meta-quest/ | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 746 | 746.Gauntlet Loop Drive an ambitious goal past a real-world quality bar by splitting it into pieces, each looped through a builder and a fresh, harsh, blind critic until ours reaches the bar or the caller stops. | DanMcInerney/ | 117 | — | ~1.2k | Automated safety check: Pass | MIT | 7 days ago |
| 747 | Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 252 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 748 | Manages state between Vue and Three.js via Pinia and mitt. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 749 | 749.Unity Perception Read-only scene, project and script analysis for AI context. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~2.2k | Automated safety check: Pass | MIT | 2 days ago |
| 750 | Organizes screens and popups in a Defold game using Monarch screen manager. | selimanac/ | 111 | — | ~2.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 751 | 751.Text To Cad Route CAD, robot-description, fabrication, slicing, printer handoff, and local model review tasks through the bundled text-to-cad 0.4.28 runtime. | rongxinzy/ | 154 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 752 | 752.Csharp Signals A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 753 | 3DGS/CAD/Mesh domain-specific spatial intelligence agent: scene-level reasoning, CAD-in-the-loop parametric extraction, multi-modal 3D interaction, geometry-opacity decoupling, reflective material… | jaccen/ | 161 | — | ~4.5k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 754 | Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval. | vchelaru/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 755 | Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ... | HKUDS/ | 52k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 756 | 756.2D Games 2D game development principles. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~800 | Automated safety check: Pass | MIT | 2 days ago |
| 757 | 757.Engine Selection Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). | sickn33/ | 47k | 1 repo | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 758 | 758.Game Development Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 759 | 759.Web Games Web browser game development. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 760 | Edit Niagara systems, emitters, and scripts via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~3k | Automated safety check: Pass | MIT | 1 mo ago |
| 761 | 761.Unity Quickstart Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). | Nethereum/ | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | 6 days ago |
| 762 | 762.Threejs Build, debug, and verify Three.js browser games through Loom. | valkor-ai/ | 1.2k | — | ~513 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 763 | 763.Godot Genre Moba Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style… | thedivergentai/ | 821 | — | ~5.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 764 | Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 765 | 765.Godot Genre Rts Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war… | thedivergentai/ | 821 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 766 | Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. | thedivergentai/ | 821 | — | ~4.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 767 | Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. | thedivergentai/ | 821 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 768 | Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
Explore related skills
Topics in Game Development
Products these skills work with
Roles that use these skills
Other categories
- Development15,214
- Frontend & Design5,827
- Backend & APIs7,095
- Testing & QA5,045
- DevOps & Cloud5,975
- Databases2,347
- Data & Analytics3,623
- AI & LLM Engineering5,042
- Agent Workflows8,310
- Documents & Office4,299
- Writing & Content3,744
- Marketing & SEO3,900
- Sales & Support1,809
- Research & Science6,061
- Security3,085
- Productivity & Automation4,039
- Business, Finance & HR3,855
- Legal & Compliance1,617
- Education1,078
- Media & Creative4,318
- Mobile2,746
- Product & Project Management2,329
- Knowledge Management1,439