Pixijs
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar.
$ npx skills add selimanac/defold-astar --skill defold-shaders-editing -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install selimanac/defold-astar defold-shaders-editing --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/defold-shaders-editing .claude/skills/defold-shaders-editing && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "defold-shaders-editing" agent skill from https://github.com/selimanac/defold-astar/tree/master/.agents/skills/defold-shaders-editing into .claude/skills/defold-shaders-editing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "defold-shaders-editing", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/selimanac/defold-astar/tree/master/.agents/skills/defold-shaders-editingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add selimanac/defold-astar --skill defold-shaders-editing -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install selimanac/defold-astar defold-shaders-editing --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/defold-shaders-editing .agents/skills/defold-shaders-editing && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "defold-shaders-editing" agent skill from https://github.com/selimanac/defold-astar/tree/master/.agents/skills/defold-shaders-editing into .agents/skills/defold-shaders-editing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "defold-shaders-editing", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add selimanac/defold-astar --skill defold-shaders-editing -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install selimanac/defold-astar defold-shaders-editing --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/defold-shaders-editing .cursor/skills/defold-shaders-editing && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "defold-shaders-editing" agent skill from https://github.com/selimanac/defold-astar/tree/master/.agents/skills/defold-shaders-editing into .cursor/skills/defold-shaders-editing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "defold-shaders-editing", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/selimanac/defold-astar.git --path .agents/skills/defold-shaders-editing--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add selimanac/defold-astar --skill defold-shaders-editing -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install selimanac/defold-astar defold-shaders-editing --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/defold-shaders-editing .gemini/skills/defold-shaders-editing && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "defold-shaders-editing" agent skill from https://github.com/selimanac/defold-astar/tree/master/.agents/skills/defold-shaders-editing into .gemini/skills/defold-shaders-editing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "defold-shaders-editing", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install selimanac/defold-astar defold-shaders-editingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add selimanac/defold-astar --skill defold-shaders-editing -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/defold-shaders-editing .github/skills/defold-shaders-editing && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "defold-shaders-editing" agent skill from https://github.com/selimanac/defold-astar/tree/master/.agents/skills/defold-shaders-editing into .github/skills/defold-shaders-editing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "defold-shaders-editing", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add selimanac/defold-astar --skill defold-shaders-editing -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install selimanac/defold-astar defold-shaders-editing --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/defold-shaders-editing .opencode/skills/defold-shaders-editing && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "defold-shaders-editing" agent skill from https://github.com/selimanac/defold-astar/tree/master/.agents/skills/defold-shaders-editing into .opencode/skills/defold-shaders-editing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "defold-shaders-editing", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
defold-shaders-editingCreates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar.
Defold Shaders Editing is an agent skill from selimanac/defold-astar. Creates and edits Defold shader files (.vp, .fp, .glsl). Use when asked to create, modify, or configure any Defold vertex shader, fragment shader, or GLSL include file.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. The repository describes itself as: Pathfinder and A solver (astar or a-star) native extension for Defold Engine build on MicroPather.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1471c54. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are glsl).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Defold Shaders Editing loads about 3.3k tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 1,333 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,333 words (~3,340 tokens).
“Creates and edits Defold shader files: vertex programs (.vp), fragment programs (.fp), and GLSL include snippets (.glsl).”
Just SKILL.md in .agents/skills/defold-shaders-editing of selimanac/defold-astar.
Open the folder on GitHubat commit 1471c54
Defold Shaders Editing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Defold Shaders Editing this skillselimanac/defold-astar | 111 | — | ~3.3k | Automated safety check: Pass | None | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.5k | — | ~7.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None |
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
selimanac/defold-astar
Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…
selimanac/defold-astar
Downloads Defold project dependencies into .deps/ folder. An agent skill from selimanac/defold-astar.
selimanac/defold-astar
Maintains Defold agent skills. An agent skill from selimanac/defold-astar.
selimanac/defold-astar
Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua).
selimanac/defold-astar
Searches the Defold Asset Store for community libraries and extensions.
selimanac/defold-astar
Fetches Defold code examples by topic. An agent skill from selimanac/defold-astar.
Categories
Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar. Defold Shaders Editing is an agent skill from selimanac/defold-astar.glsl).
Defold Shaders Editing fits situations like: asked to create; configure any Defold vertex shader; fragment shader; GLSL include file.
Run `npx skills add selimanac/defold-astar --skill defold-shaders-editing -a claude-code`. Or copy the skill folder (.agents/skills/defold-shaders-editing in selimanac/defold-astar) into .claude/skills/defold-shaders-editing in your project. Claude Code loads it when a task matches its description.
Run `npx skills add selimanac/defold-astar --skill defold-shaders-editing -a codex`. Or copy the skill folder (.agents/skills/defold-shaders-editing in selimanac/defold-astar) into .agents/skills/defold-shaders-editing in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add selimanac/defold-astar --skill defold-shaders-editing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/defold-shaders-editing, .gemini/skills/defold-shaders-editing, .github/skills/defold-shaders-editing and .opencode/skills/defold-shaders-editing in your project.
SKILL.md names no scripts, command-line tools or credentials: Defold Shaders Editing is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Defold Shaders Editing or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Defold Shaders Editing: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
selimanac (a GitHub user) maintains it in selimanac/defold-astar, which has 111 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on April 18, 2026.
Source: selimanac/defold-astar on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.