Agent skill

Defold Shaders Editing

by selimanac in selimanac/defold-astar

Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar.

No licenceAuto-check passedGame Development

Install Defold Shaders Editing

skills CLI
$ npx skills add selimanac/defold-astar --skill defold-shaders-editing -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install selimanac/defold-astar defold-shaders-editing --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/defold-shaders-editing .claude/skills/defold-shaders-editing && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
defold-shaders-editing
GitHub stars
111
Token cost
~3.3k tokens
SKILL.md length
1,333 words
Files
1
Skills in repo
13
Repo updated
First seen
Licence
None found

At a glance

Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar.

  • Works in 2 steps: Legacy pipeline — shaders written in… → Modern pipeline — shaders written in…
  • Asked to create
  • SKILL.md covers When to use, Shader pipeline and GLSL version, File types and Modern GLSL syntax rules…, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Defold Shaders Editing is an agent skill from selimanac/defold-astar. Creates and edits Defold shader files (.vp, .fp, .glsl). Use when asked to create, modify, or configure any Defold vertex shader, fragment shader, or GLSL include file.

Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. The repository describes itself as: Pathfinder and A solver (astar or a-star) native extension for Defold Engine build on MicroPather.

When your agent uses it

  • Asked to create
  • Configure any Defold vertex shader
  • Fragment shader
  • GLSL include file

Example prompts

  • “Use the defold-shaders-editing skill to create and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar”
  • “/defold-shaders-editing”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Legacy pipeline — shaders written in OpenGL ES 2.0 compatible GLSL (no #version directive). Deprecated since Defold 1.9.2.
  2. Modern pipeline — shaders written in SPIR-V compatible GLSL with #version 140 or higher. This is the current standard.

What it can do on your machine

Read from SKILL.md and the folder at commit 1471c54. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are glsl).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Defold Shaders Editing loads about 3.3k tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 1,333 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~48
When it runs · the whole SKILL.md, loaded when a task matches
~3.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 1,333 words (~3,340 tokens).

“Creates and edits Defold shader files: vertex programs (.vp), fragment programs (.fp), and GLSL include snippets (.glsl).”

— opening of SKILL.md by selimanac
name
defold-shaders-editing

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .agents/skills/defold-shaders-editing of selimanac/defold-astar.

Open the folder on GitHubat commit 1471c54

Compare with similar skills

Defold Shaders Editing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Defold Shaders Editing compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Defold Shaders Editing this skillselimanac/defold-astar111—~3.3kAutomated safety check: PassNone
PixijsRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Assets Shader List AllIvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0
Handle Sdr Tonemap Lutclshortfuse/renodx4.5k—~7.3kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

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More from selimanac/defold-astar

All 13 skills in this repo
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  • Defold Scripts Editing

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    Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua).

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Questions about Defold Shaders Editing

What does Defold Shaders Editing do?

Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar. Defold Shaders Editing is an agent skill from selimanac/defold-astar.glsl).

When should I use Defold Shaders Editing?

Defold Shaders Editing fits situations like: asked to create; configure any Defold vertex shader; fragment shader; GLSL include file.

How do I install Defold Shaders Editing in Claude Code?

Run `npx skills add selimanac/defold-astar --skill defold-shaders-editing -a claude-code`. Or copy the skill folder (.agents/skills/defold-shaders-editing in selimanac/defold-astar) into .claude/skills/defold-shaders-editing in your project. Claude Code loads it when a task matches its description.

How do I install Defold Shaders Editing in Codex?

Run `npx skills add selimanac/defold-astar --skill defold-shaders-editing -a codex`. Or copy the skill folder (.agents/skills/defold-shaders-editing in selimanac/defold-astar) into .agents/skills/defold-shaders-editing in your project. Codex loads it when a task matches its description.

Can I use Defold Shaders Editing in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add selimanac/defold-astar --skill defold-shaders-editing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/defold-shaders-editing, .gemini/skills/defold-shaders-editing, .github/skills/defold-shaders-editing and .opencode/skills/defold-shaders-editing in your project.

What does Defold Shaders Editing need to run?

SKILL.md names no scripts, command-line tools or credentials: Defold Shaders Editing is instructions for the agent only.

Does Defold Shaders Editing access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Defold Shaders Editing safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Defold Shaders Editing use?

No licence was found for Defold Shaders Editing or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Defold Shaders Editing use?

About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Defold Shaders Editing?

Skills that share tags, products or a category with Defold Shaders Editing: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Defold Shaders Editing?

selimanac (a GitHub user) maintains it in selimanac/defold-astar, which has 111 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on April 18, 2026.

Source: selimanac/defold-astar on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.