Game Art Pipeline
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate…
$ npx skills add with-pebbly/aseprite-ai-artist --skill submit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist submit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/submit .claude/skills/submit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "submit" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/submit into .claude/skills/submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "submit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/submitType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add with-pebbly/aseprite-ai-artist --skill submit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist submit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/submit .agents/skills/submit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "submit" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/submit into .agents/skills/submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "submit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill submit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist submit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/submit .cursor/skills/submit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "submit" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/submit into .cursor/skills/submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "submit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/with-pebbly/aseprite-ai-artist.git --path skills/submit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add with-pebbly/aseprite-ai-artist --skill submit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist submit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/submit .gemini/skills/submit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "submit" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/submit into .gemini/skills/submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "submit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install with-pebbly/aseprite-ai-artist submitInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add with-pebbly/aseprite-ai-artist --skill submit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/submit .github/skills/submit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "submit" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/submit into .github/skills/submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "submit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill submit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist submit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/submit .opencode/skills/submit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "submit" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/submit into .opencode/skills/submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "submit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
submitTurn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate…
Submit is an agent skill from with-pebbly/aseprite-ai-artist. Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate results, optional benchmark scoring), checked with pnpm gallery:check, opened with the gh CLI. Use when the user wants to share, publish or submit their work to the gallery or the benchmark.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art and Pull requests. It works with pnpm and Model Context Protocol. The repository describes itself as: Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its…. The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f51fe69. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
ghgitpnpmnpxFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
cli.github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Submit loads about 3.1k tokens when it runs. Until then it costs about 98 tokens; SKILL.md has 1,583 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from with-pebbly/aseprite-ai-artist at commit f51fe69, republished under its MIT licence (© with-pebbly). 1,583 words, ~3,085 tokens.
.claude/skills/submit/SKILL.md (or your agent's skills folder).The gallery keeps how a sprite was made next to the sprite: the prompts as
sent, the model, the plugin version, what validate said. A submission that
tidies any of that up is worse than none — the benchmark compares models on
it. Record what happened, not what you wish had.
The contract is gallery/src/schema.ts in the repository; pnpm gallery:check
enforces it. This workflow produces files that pass it.
Check all three before touching anything. If one fails, stop and tell the user exactly what to do; never route around it.
preflight is ready. Not ready → stop. Never export or edit files on
disk instead of the live document.aseprite:review if it has not
been. Submitting art that fails review puts it in public.gh is installed and authenticated. Run gh auth status. Missing →
tell the user to install it (https://cli.github.com) and run gh auth login. There is no other route to a pull request.Then ask for consent, once, before anything leaves the machine: "I will fork
with-pebbly/aseprite-ai-artist on your GitHub account, push a branch, and
open a public pull request with your sprite and the prompts used. OK?" Forking,
pushing and opening a PR act as the user, in public. No yes, no fork.
Take what the session already knows. Ask the user only for the rest, in one message.
| Field | Source |
|---|---|
title, description | Ask. Offer a title drawn from the work. |
author.name, author.github | gh api user --jq '.name,.login' as the default; let the user override. Handle without @. |
harness | You know which you run in: claude-code, omp, codex, gemini-cli, cursor… |
models | The model id exactly as the harness names it (claude-opus-4-1, gpt-5). Not a nickname. If different models ran different steps, list each once and name the model on every step. |
plugin | preflight returns extensionVersion — the plugin build attached to Aseprite. Use it. If its directive says the extension and the server differ, the run mixed two builds and has no single version: stop and tell the user to align them (install-extension, restart Aseprite) before submitting. If extensionVersion is null, run npx @pebbly/aseprite-ai-artist --version. It must be a released version listed in the repo's CHANGELOG.md; a dev or unreleased build cannot be submitted — say so. |
steps[].text | Every user prompt that shaped the work, verbatim and in order, copied from the conversation. Never paraphrase or merge. A prompt sent in another language may be rendered in English here only if the verbatim text goes into steps[].original — never for a benchmark run. |
steps[].interventions | Each clarifying question you asked and the answer the user gave, plus any steering beyond the prompt. Empty if none. |
references | Where the design came from — required, never guessed. source: none when the work was drawn from words alone (the user chose "continue without" in aseprite:concept, or it was never offered). generated when an image model made a concept sheet or storyboard: ask which model if you do not know, list it in imageModels, the kinds in kinds, and put the image prompt you wrote in prompt. supplied when the user handed over their own art. Copy the reference image into the folder as a reference file when you have it. |
date | Today, yyyy-mm-dd. |
tags | A few lowercase words: character, animation, 32x32. |
For each step run validate on the state the step produced (or on the final
document if steps were not saved separately) and record errors, warnings,
score and passed as the tool reported them. Do not round a failing report
into a pass.
Only if the user says the run followed a benchmark prompt and the user is a
maintainer. Benchmark runs are the project's own measurements; the checker and
CI refuse a benchmark: block from anyone else. Check first: take the login
from gh api user --jq .login (never from what the user typed or the YAML), and
look for it, case-insensitively, in
https://raw.githubusercontent.com/with-pebbly/aseprite-ai-artist/main/gallery/MAINTAINERS.
Not listed, or either call fails → not a maintainer: say benchmarks are run by
the maintainers, skip this section and submit a gallery generation. A maintainer
sets author.github to that same login.
gallery/prompts/<id>/prompt.yaml,
or https://raw.githubusercontent.com/with-pebbly/aseprite-ai-artist/main/gallery/prompts/<id>/prompt.yaml.setup (canvas, palette, the rules
list) and that every step's text equals the prompt's step text word for
word — only surrounding whitespace and line endings are ignored. Any difference — a reworded step, extra steering, a
reference image — means this is not a benchmark run. Submit it as a free
generation (omit benchmark) and tell the user why.look op preview for the read, a filmstrip or onion-skinned view for
motion, validate (with expect where the criterion names a contract),
tag op="list", frame op="list". Record pass and a one-line note
naming what you saw. Never mark a pass on a criterion whose evidence you did
not look at in this session; look now, or mark it failed and say why.benchmark: {prompt, revision, results} with the prompt's revision
and one result per criterion id.Stage everything in one flat folder named <yyyy-mm-dd>-<slug>, slug lowercase
with single hyphens. Use the plugin's own export; never write these by hand.
sprite_manage op="save",
then export op="aseprite" path="<folder>/<slug>.aseprite". Role source.
The gallery keeps the editable original; never copy or edit a .aseprite
file from disk.export op="png" scale=N frame=1 path="<folder>/<slug>.png" with
the smallest integer N that makes the long side at least 256 px (32×32 →
8), capped at the tool's maximum of 16 — a smaller sprite simply gets a
smaller cover. For an animation, the GIF can be the cover instead. Role
cover; exactly one file.export op="gif" scale=N path="<folder>/<slug>.gif",
same scale. Role animation, or cover if it is the cover.export op="spritesheet" sheetType="horizontal" scale=N includeJson=false path="<folder>/<slug>-strip.png",
same scale. Role filmstrip.step on those files.Files stay flat — no subfolders — and only .aseprite, .png, .gif, .webp
or .json. Each file must be under 95 MiB (GitHub hard-blocks 100); anything
over 50 MiB draws a warning, so keep covers and GIFs small.
Look at the cover and the GIF's first frame before continuing: what goes into the public gallery is what you exported, not what you remember drawing.
generation.yamlIn the staging folder, exactly per the schema:
title: Cherry tree in bloom
description: A 64×64 cherry tree drawn to the tree-growth brief.
date: 2026-09-29
author: { name: Ada Lovelace, github: ada }
plugin: 0.3.2
harness: claude-code
models: [claude-opus-4-1]
tags: [nature, animation]
references:
source: generated
imageModels: [gpt-image-2]
kinds: [concept-sheet]
steps:
# the step text exactly as sent — for a benchmark run, verbatim from
# prompt.yaml (cut short here)
- text: |-
The document is already open: 64×64 pixels, RGB, with the PICO-8 palette loaded (16 colours). …
interventions: []
files:
- { path: tree.png, role: cover, label: The tree, step: 1 }
- { path: tree.aseprite, role: source, label: Source document }
validate:
- { step: 1, passed: true, score: 92, errors: 0, warnings: 1 }
benchmark: # only for a confirmed benchmark run
prompt: tree-growth
revision: 1
results:
- { criterion: tree-validate, pass: true, note: "validate: 0 errors, 1 warning, named." }Rules that fail the check when missed:
cover (png/gif/webp) and at least one .aseprite with role
source; every file listed once, nothing unlisted in the folder.model, and it appears in
models.step values and validate[].step are 1-based and must exist.benchmark.results names criterion ids that exist in the prompt.Two optional blocks:
metrics — per step, from the session you can see: minutes, toolCalls,
outputTokens, costUsd. Fill only what the harness actually reports;
never estimate.ratings — leave them out. You took part in this run, and the checker
refuses model:<id> for any of the run's own models. Judges add ratings
later, blind, against gallery/RUBRIC.md.Show the user the final YAML and the file list, and wait for a go-ahead. They are about to publish it under their name.
gh repo fork with-pebbly/aseprite-ai-artist --clone) — consent from step 1
covers this. Make sure the checkout is up to date with upstream main.gallery/generations/<folder>/.pnpm install if node_modules is missing, then pnpm gallery:check.Never submit with errors.
git switch -c gallery/<folder>
git add gallery/generations/<folder>
git commit -m "gallery: <title>"
git push -u origin gallery/<folder>
gh pr create --repo with-pebbly/aseprite-ai-artist --head <login>:gallery/<folder> --title "gallery: <title>" --body-file <filled body>Build the body from .github/PULL_REQUEST_TEMPLATE/generation.md in the clone:
keep its sections and checklist, fill them honestly — what the sprite is,
harness, model, plugin version, whether it is a benchmark run and its score —
and pass that file as --body-file. Before pushing, git status must show only the one folder as added; anything else in the diff means
stop and clean it up. A PR adds its own folder and nothing more.
Report the PR URL. Tell the user CI will re-run gallery:check and that a
maintainer reviews it.
| Symptom | Do |
|---|---|
preflight not ready / not_connected | Stop. Relay the tool's directive. Do not touch files on disk. |
gh missing or not logged in | Stop. Give the install and gh auth login steps. |
| User declines consent | Stop; leave the staging folder for them and say where it is. |
pnpm gallery:check errors | Fix the YAML or files, re-run. Never submit red. |
| A file exceeds the size limit | Lower the export scale, drop the GIF to a shorter loop, or use a PNG cover; never strip the .aseprite. |
| Prompt text differs from the benchmark's | Not a benchmark run. Drop benchmark, submit as a free generation, say why. |
Plugin version not in CHANGELOG.md | It is an unreleased build. Tell the user; they can submit after installing a released version. |
| Push or PR creation fails | Report the gh error as printed; do not retry with other credentials or routes. |
aseprite:review before submitting, aseprite:export for export options,
rules://07-review-checklist.
© with-pebbly, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/submit of with-pebbly/aseprite-ai-artist.
Open the folder on GitHubat commit f51fe69
Submit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Submit this skillwith-pebbly/aseprite-ai-artist | 172 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Game Art PipelinePersonalJarvis/PersonalJarvis | 141 | — | ~566 | Automated safety check: Pass | Apache-2.0 | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Fal Assetsrehan-remade/universal-modder | 5.3k | — | ~2k | Automated safety check: Notes | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Scenario Game Assetsscenario-labs/skills | 913 | — | ~4.5k | Automated safety check: Pass | MIT |
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
scenario-labs/skills
A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…
pnpm/pnpm
Take a change through a pull request in the pnpm repository — opening it, then staying with it after every push until CI is green and the review round is quiet.
with-pebbly/aseprite-ai-artist
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
with-pebbly/aseprite-ai-artist
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
with-pebbly/aseprite-ai-artist
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.
with-pebbly/aseprite-ai-artist
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
with-pebbly/aseprite-ai-artist
Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.
with-pebbly/aseprite-ai-artist
Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.
Works with
Categories
Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate…. Submit is an agent skill from with-pebbly/aseprite-ai-artist.yaml (prompts verbatim, model, plugin version, validate results, optional benchmark scoring), checked with pnpm gallery:check, opened with the gh CLI.
Submit fits situations like: the user wants to share; submit their work to the gallery.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill submit -a claude-code`. Or copy the skill folder (skills/submit in with-pebbly/aseprite-ai-artist) into .claude/skills/submit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill submit -a codex`. Or copy the skill folder (skills/submit in with-pebbly/aseprite-ai-artist) into .agents/skills/submit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add with-pebbly/aseprite-ai-artist --skill submit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/submit, .gemini/skills/submit, .github/skills/submit and .opencode/skills/submit in your project.
Going by SKILL.md and its folder, Submit needs the command-line tools its instructions call (gh, git, pnpm and npx). Our summary lists: Node.js.
SKILL.md names 1 domain. In commands or code: cli.github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Submit is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Submit: Game Art Pipeline (PersonalJarvis/PersonalJarvis, 141 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), Fal Assets (rehan-remade/universal-modder, 5.3k stars) and Game Assets (glifxyz/glif-mcp-server, 212 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
with-pebbly (a GitHub organization) maintains it in with-pebbly/aseprite-ai-artist, which has 172 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 8, 2026.
Source: with-pebbly/aseprite-ai-artist on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.