Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Agent skill
by LiberatedPixelCup in LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback.
$ npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator canvas-render --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/canvas-render .claude/skills/canvas-render && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "canvas-render" agent skill from https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/tree/master/.agents/skills/canvas-render into .claude/skills/canvas-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-render", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/tree/master/.agents/skills/canvas-renderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator canvas-render --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/canvas-render .agents/skills/canvas-render && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "canvas-render" agent skill from https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/tree/master/.agents/skills/canvas-render into .agents/skills/canvas-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-render", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator canvas-render --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/canvas-render .cursor/skills/canvas-render && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "canvas-render" agent skill from https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/tree/master/.agents/skills/canvas-render into .cursor/skills/canvas-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-render", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.git --path .agents/skills/canvas-render--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator canvas-render --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/canvas-render .gemini/skills/canvas-render && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "canvas-render" agent skill from https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/tree/master/.agents/skills/canvas-render into .gemini/skills/canvas-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-render", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator canvas-renderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/canvas-render .github/skills/canvas-render && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "canvas-render" agent skill from https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/tree/master/.agents/skills/canvas-render into .github/skills/canvas-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-render", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator canvas-render --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/canvas-render .opencode/skills/canvas-render && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "canvas-render" agent skill from https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/tree/master/.agents/skills/canvas-render into .opencode/skills/canvas-render/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "canvas-render", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
canvas-renderChange the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback.
Canvas Render is an agent skill from LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator. Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback. Use when editing sources/canvas/, palette recolor, z-positions, or renderer output.
Its SKILL.md is about 310 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: Character Generator based on Universal-LPC-Spritesheet. The licence is GPL-3.0.
Read from SKILL.md and the folder at commit 58ce1aa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Canvas Render loads about 314 tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 89 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator at commit 58ce1aa, republished under its GPL-3.0 licence (© LiberatedPixelCup). 89 words, ~314 tokens.
.claude/skills/canvas-render/SKILL.md (or your agent's skills folder).Palette recoloring is the only WebGL/CPU branch, in recolorImage() in
sources/canvas/palette-recolor.ts.
The two implementations can disagree, and only one runs on a given machine.
You cannot confirm both paths. Ask the user to follow
Force CPU Mode and
Visual Verification:
setPaletteRecolorMode("cpu"), then setPaletteRecolorMode("webgl"), and
compare with getPaletteRecolorStats().
Lower zPos draws first and ends up behind
(ARCHITECTURE.md). Magenta #FF2CE6 is
keyed out in sources/canvas/mask.ts.
ZIP export drawing and render timing (WebGL and CPU) are a separate check: performance-profiling. Visual correctness of both recolor paths is still this skill.
© LiberatedPixelCup, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/canvas-render of LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator.
Open the folder on GitHubat commit 58ce1aa
Canvas Render next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Canvas Render this skillLiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator | 1.8k | — | ~314 | Automated safety check: Pass | GPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
Measure lab CLS with profile:cls, debug layout shift from loading shells and first-paint jump, and keep budgets tied to a CI artifact.
LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
Run and read unit-test coverage for this repo and satisfy the codecov/patch and codecov/changes gates.
LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
Run the headless app, catalog-load, and ZIP profilers and interpret the JSON the way a human would from window.profiler.report(), profile:load, and the ZIP console table.
LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
Run a single Node, browser, or Playwright spec instead of the full suite.
LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
Write TypeScript that satisfies this repo's lint and tsconfig rules, and convert an existing .js file to .ts without breaking its call sites.
LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
Diagnose missing or stale dist/-metadata.js, the Vite metadata plugin cache, and the ../name-metadata.js import alias.
Categories
Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback. Canvas Render is an agent skill from LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator. Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback.
Canvas Render fits situations like: editing sources/canvas/; palette recolor; renderer output.
Run `npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a claude-code`. Or copy the skill folder (.agents/skills/canvas-render in LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator) into .claude/skills/canvas-render in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a codex`. Or copy the skill folder (.agents/skills/canvas-render in LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator) into .agents/skills/canvas-render in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator --skill canvas-render -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/canvas-render, .gemini/skills/canvas-render, .github/skills/canvas-render and .opencode/skills/canvas-render in your project.
SKILL.md names no scripts, command-line tools or credentials: Canvas Render is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Canvas Render is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 314 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Canvas Render: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LiberatedPixelCup (a GitHub organization) maintains it in LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator, which has 1,829 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 7, 2026.
Source: LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.