Agent skill

Input Mapper

by RandallLiuXin in RandallLiuXin/GodotMaker

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

Custom licenceAuto-check passedGame Development

Install Input Mapper

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker input-mapper --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/input-mapper .claude/skills/input-mapper && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
input-mapper
GitHub stars
549
Used in
1 other repo
Token cost
~727 tokens
SKILL.md length
305 words
Files
2 (incl. references)
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

  • Works in 4 steps: Extract Required Actions → Write to project.godot [input] Section → Genre Presets → …
  • Adding input actions
  • SKILL.md covers Step 1 — Extract Required…, Step 2 — Write to…, Step 3 — Genre Presets and Step 4 — Validation
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Input Mapper is an agent skill from RandallLiuXin/GodotMaker. Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Called by project-scaffold (initial setup), workers (new mechanics), and the dispatching role (GDD changes requiring new inputs).

Its SKILL.md is about 730 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/serialization.md`).

It sits in Game Development, covering Game development and Game design. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Adding input actions
  • Changing key bindings
  • Setting up controls for a new genre
  • Validating that all referenced actions exist

Example prompts

  • “/input-mapper”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Extract Required Actions
  2. Write to project.godot [input] Section
  3. Genre Presets
  4. Validation

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Input Mapper loads about 727 tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 84 tokens; SKILL.md has 305 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~84
When it runs · the whole SKILL.md, loaded when a task matches
~727
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 305 words (~727 tokens).

name
input-mapper

Read the full SKILL.md on GitHub

Files

SKILL.md and 1 other file (references) in skills/core/input-mapper of RandallLiuXin/GodotMaker.

  • SKILL.md
  • references/serialization.md

Open the folder on GitHubat commit 1d4702c

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Input Mapper next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Input Mapper compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Input Mapper this skillRandallLiuXin/GodotMaker5491 repos~727Automated safety check: PassCustom licence
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Godot 3D World Buildingthedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.0
Godot Ability Systemjame581/GodotPrompter795—~3kAutomated safety check: PassMIT
Godot Compositionthedivergentai/GD-Agentic-Skills809—~3.7kAutomated safety check: PassLGPL-3.0
Godot Camera Systemsjame581/GodotPrompter795—~2.8kAutomated safety check: PassMIT

Similar skills

  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Game DevelopmentAuto-check passed
  • Godot 3D World Building

    thedivergentai/GD-Agentic-Skills

    Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

    809 GitHub stars~3.3k tokensUpdated 29 days ago
    Game DevelopmentAuto-check passed
  • Godot Ability System

    jame581/GodotPrompter

    Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.

    795 GitHub stars~3k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Godot Composition

    thedivergentai/GD-Agentic-Skills

    Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

    809 GitHub stars~3.7k tokensUpdated 29 days ago
    Game DevelopmentAuto-check passed
  • Godot Camera Systems

    jame581/GodotPrompter

    Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

    795 GitHub stars~2.8k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Godot Game Loop Harvest

    thedivergentai/GD-Agentic-Skills

    Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

    809 GitHub stars~2.6k tokensUpdated 29 days ago
    Game DevelopmentAuto-check passed

More from RandallLiuXin/GodotMaker

All 41 skills in this repo
  • Godot E2E

    RandallLiuXin/GodotMaker

    Write and run E2E (end-to-end) game tests using the godot-e2e framework.

    549 GitHub starsUsed in 1 repo~3.9k tokens
    Auto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    549 GitHub starsUsed in 1 repo~1.1k tokens
    Auto-check passed
  • Gecs

    RandallLiuXin/GodotMaker

    gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

    549 GitHub stars~2.7k tokensUpdated 21 days ago
    Auto-check passed
  • Gdtoolkit

    RandallLiuXin/GodotMaker

    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

    549 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check passed
  • Project Scaffold

    RandallLiuXin/GodotMaker

    Generate a new Godot game project with standardized ECS structure and tooling.

    549 GitHub stars~2.1k tokensUpdated 21 days ago
    Auto-check passed
  • Gdunit Driver

    RandallLiuXin/GodotMaker

    Run gdUnit4 unit tests and parse results into structured output.

    549 GitHub starsUsed in 1 repo~3.3k tokens
    Auto-check passed

Works with

Questions about Input Mapper

What does Input Mapper do?

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. Input Mapper is an agent skill from RandallLiuXin/GodotMaker.godot.

When should I use Input Mapper?

Input Mapper fits situations like: adding input actions; changing key bindings; setting up controls for a new genre; validating that all referenced actions exist.

How do I install Input Mapper in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a claude-code`. Or copy the skill folder (skills/core/input-mapper in RandallLiuXin/GodotMaker) into .claude/skills/input-mapper in your project. Claude Code loads it when a task matches its description.

How do I install Input Mapper in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a codex`. Or copy the skill folder (skills/core/input-mapper in RandallLiuXin/GodotMaker) into .agents/skills/input-mapper in your project. Codex loads it when a task matches its description.

Can I use Input Mapper in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/input-mapper, .gemini/skills/input-mapper, .github/skills/input-mapper and .opencode/skills/input-mapper in your project.

What does Input Mapper need to run?

SKILL.md names no scripts, command-line tools or credentials: Input Mapper is instructions for the agent only.

Does Input Mapper access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Input Mapper safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Input Mapper use?

Input Mapper has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Input Mapper use?

About 727 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 964 tokens, read only when the agent opens those files.

What are the alternatives to Input Mapper?

Skills that share tags, products or a category with Input Mapper: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 809 stars), Godot Ability System (jame581/GodotPrompter, 795 stars) and Godot Composition (thedivergentai/GD-Agentic-Skills, 809 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Input Mapper?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 549 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.