Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.
$ npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker input-mapper --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/input-mapper .claude/skills/input-mapper && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "input-mapper" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/input-mapper into .claude/skills/input-mapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "input-mapper", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/input-mapperType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker input-mapper --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/input-mapper .agents/skills/input-mapper && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "input-mapper" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/input-mapper into .agents/skills/input-mapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "input-mapper", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker input-mapper --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/input-mapper .cursor/skills/input-mapper && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "input-mapper" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/input-mapper into .cursor/skills/input-mapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "input-mapper", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/input-mapper--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker input-mapper --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/input-mapper .gemini/skills/input-mapper && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "input-mapper" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/input-mapper into .gemini/skills/input-mapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "input-mapper", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker input-mapperInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/input-mapper .github/skills/input-mapper && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "input-mapper" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/input-mapper into .github/skills/input-mapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "input-mapper", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker input-mapper --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/input-mapper .opencode/skills/input-mapper && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "input-mapper" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/input-mapper into .opencode/skills/input-mapper/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "input-mapper", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
input-mapperManage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.
Input Mapper is an agent skill from RandallLiuXin/GodotMaker. Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Called by project-scaffold (initial setup), workers (new mechanics), and the dispatching role (GDD changes requiring new inputs).
Its SKILL.md is about 730 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/serialization.md`).
It sits in Game Development, covering Game development and Game design. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Input Mapper loads about 727 tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 84 tokens; SKILL.md has 305 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 305 words (~727 tokens).
SKILL.md and 1 other file (references) in skills/core/input-mapper of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.
Input Mapper next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Input Mapper this skillRandallLiuXin/GodotMaker | 549 | 1 repos | ~727 | Automated safety check: Pass | Custom licence | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Godot 3D World Buildingthedivergentai/GD-Agentic-Skills | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Ability Systemjame581/GodotPrompter | 795 | — | ~3k | Automated safety check: Pass | MIT | |
| Godot Compositionthedivergentai/GD-Agentic-Skills | 809 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Camera Systemsjame581/GodotPrompter | 795 | — | ~2.8k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
jame581/GodotPrompter
Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.
thedivergentai/GD-Agentic-Skills
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).
jame581/GodotPrompter
Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.
thedivergentai/GD-Agentic-Skills
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Works with
Categories
Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. Input Mapper is an agent skill from RandallLiuXin/GodotMaker.godot.
Input Mapper fits situations like: adding input actions; changing key bindings; setting up controls for a new genre; validating that all referenced actions exist.
Run `npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a claude-code`. Or copy the skill folder (skills/core/input-mapper in RandallLiuXin/GodotMaker) into .claude/skills/input-mapper in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a codex`. Or copy the skill folder (skills/core/input-mapper in RandallLiuXin/GodotMaker) into .agents/skills/input-mapper in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill input-mapper -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/input-mapper, .gemini/skills/input-mapper, .github/skills/input-mapper and .opencode/skills/input-mapper in your project.
SKILL.md names no scripts, command-line tools or credentials: Input Mapper is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Input Mapper has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 727 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 964 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Input Mapper: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 809 stars), Godot Ability System (jame581/GodotPrompter, 795 stars) and Godot Composition (thedivergentai/GD-Agentic-Skills, 809 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 549 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.