Pixijs
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components.
$ npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install boraoztunc/skills shaders-cursor-ripples --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/shaders-cursor-ripples .claude/skills/shaders-cursor-ripples && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "shaders-cursor-ripples" agent skill from https://github.com/boraoztunc/skills/tree/main/shaders-cursor-ripples into .claude/skills/shaders-cursor-ripples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shaders-cursor-ripples", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/boraoztunc/skills/tree/main/shaders-cursor-ripplesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install boraoztunc/skills shaders-cursor-ripples --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/shaders-cursor-ripples .agents/skills/shaders-cursor-ripples && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "shaders-cursor-ripples" agent skill from https://github.com/boraoztunc/skills/tree/main/shaders-cursor-ripples into .agents/skills/shaders-cursor-ripples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shaders-cursor-ripples", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install boraoztunc/skills shaders-cursor-ripples --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/shaders-cursor-ripples .cursor/skills/shaders-cursor-ripples && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "shaders-cursor-ripples" agent skill from https://github.com/boraoztunc/skills/tree/main/shaders-cursor-ripples into .cursor/skills/shaders-cursor-ripples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shaders-cursor-ripples", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/boraoztunc/skills.git --path shaders-cursor-ripples--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install boraoztunc/skills shaders-cursor-ripples --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/shaders-cursor-ripples .gemini/skills/shaders-cursor-ripples && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "shaders-cursor-ripples" agent skill from https://github.com/boraoztunc/skills/tree/main/shaders-cursor-ripples into .gemini/skills/shaders-cursor-ripples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shaders-cursor-ripples", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install boraoztunc/skills shaders-cursor-ripplesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/shaders-cursor-ripples .github/skills/shaders-cursor-ripples && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "shaders-cursor-ripples" agent skill from https://github.com/boraoztunc/skills/tree/main/shaders-cursor-ripples into .github/skills/shaders-cursor-ripples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shaders-cursor-ripples", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install boraoztunc/skills shaders-cursor-ripples --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/shaders-cursor-ripples .opencode/skills/shaders-cursor-ripples && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "shaders-cursor-ripples" agent skill from https://github.com/boraoztunc/skills/tree/main/shaders-cursor-ripples into .opencode/skills/shaders-cursor-ripples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shaders-cursor-ripples", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
shaders-cursor-ripplesAdd cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components.
Shaders Cursor Ripples is an agent skill from boraoztunc/skills. Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `REFERENCES.md`).
It sits in Game Development, covering Shaders. The repository describes itself as: Claude Code skills for copywriting, SEO, design, and more. The licence is Apache-2.0.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 645553c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Shaders Cursor Ripples loads about 2.1k tokens when it runs. Until then it costs about 112 tokens; SKILL.md has 895 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from boraoztunc/skills at commit 645553c, republished under its Apache-2.0 licence (© boraoztunc). 895 words, ~2,061 tokens.
.claude/skills/shaders-cursor-ripples/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.shaders and import from the active framework subpath.Shader canvas.CursorRipples after ImageTexture so it post-processes that image.toneMapping="aces" on the root.When the user asks for only the shader effect, do not copy a reference's ribbon, blob, glow, typography, layout, copy, colors, or identity. Do not substitute the Shaders Water component: CursorRipples is the interactive image-displacement effect.
data-reveal-hover, mask-image: radial-gradient, duplicated images, requestAnimationFrame, and manual pointer listeners.shaders version and current framework API when the package may have changed.npm install shadersImport from shaders/react, shaders/vue, shaders/svelte, or shaders/solid. For Vite projects, never add shaders to optimizeDeps.exclude; its CommonJS dependencies need Vite pre-bundling. No optimizeDeps entry is normally required.
This is a paid, non-OSS dependency. The shaders package ships a proprietary
"Shader Effects License Agreement" and npm reports license: None — rights are
granted only subject to payment. It is not MIT/Apache and cannot be treated as a
free transitive dependency. Clear licensing before any commercial release, and
prefer webgl-laser or a hand-rolled shader when the project cannot take a paid
dependency.
Keep the component order and values below:
<Shader toneMapping="aces">
<ImageTexture url={imageUrl} objectFit="cover" />
<CursorRipples decay={7.3} radius={0.6} />
</Shader>Use this as the baseline before tuning intensity, chromaticSplit, or edges. Do not add SolidColor, Blob, Form3D, GaborNoise, Glow, or another generator unless the user explicitly requests the reference's generated artwork.
For React, copy and adapt assets/react/cursor-ripple-shader.tsx and assets/react/cursor-ripple-media.css.
Mount the shader only after the browser confirms WebGPU and motion is allowed:
const CursorRippleShader = lazy(() => import("./cursor-ripple-shader"));
const [shaderEnabled, setShaderEnabled] = useState(false);
const [shaderReady, setShaderReady] = useState(false);
useEffect(() => {
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)");
const sync = () => {
const enabled = "gpu" in navigator && !reduceMotion.matches;
setShaderEnabled(enabled);
if (!enabled) setShaderReady(false);
};
sync();
reduceMotion.addEventListener("change", sync);
return () => reduceMotion.removeEventListener("change", sync);
}, []);Keep the semantic image in the wrapper, then overlay the lazy shader:
<figure className="cursor-ripple-media">
<img
className="cursor-ripple-media__fallback"
src={imageUrl}
alt={meaningfulAlt}
width={width}
height={height}
/>
{shaderEnabled ? (
<Suspense fallback={null}>
<CursorRippleShader
imageUrl={imageUrl}
ready={shaderReady}
onReady={() => setShaderReady(true)}
/>
</Suspense>
) : null}
</figure>For Next.js, an ssr: false dynamic import is also valid. Do not hide the fallback until the shader calls onReady; a failed WebGPU initialization must leave the page legible and complete.
position: relative, a definite size, overflow: hidden, and isolation: isolate.0 and the canvas at z-index 1.position: absolute; inset: 0; width: 100%; height: 100%.pointer-events: none; Shaders listens globally and converts pointer coordinates using the canvas bounds.aria-hidden="true"; the fallback image owns the accessible name.ImageTexture. Use objectFit="cover" for full-bleed media.Delete the old implementation rather than leaving it hidden:
mask-image and custom reveal variables;requestAnimationFrame pointer easing;pointerenter, pointermove, pointerleave, and resize bookkeeping created only for the flashlight;Keeping both systems causes coordinate drift, extra GPU work, and confusing fallbacks.
onReady callback for a short opacity handoff.disableTelemetry when telemetry is not required.prefers-reduced-motion: reduce.Run the project's lint, production build, rendered tests, and git diff --check. Then verify in a real browser:
canvas[data-renderer="shaders"] exists.data-reveal-hover or radial-mask layer is absent.CursorRipples after ImageTexture; it requires a child/input surface.onReady.Report the affected media, Shaders package version, fallback behavior, reduced-motion behavior, build/test results, and live interaction verification. Distinguish a locally ready effect from a published deployment.
© boraoztunc, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in shaders-cursor-ripples of boraoztunc/skills.
Open the folder on GitHubat commit 645553c
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in boraoztunc/skills, which our catalogue first saw on October 7, 2026.
Shaders Cursor Ripples next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Shaders Cursor Ripples this skillboraoztunc/skills | 397 | 2 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.5k | — | ~7.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None |
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
boraoztunc/skills
GSAP animation reference for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
boraoztunc/skills
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition.
boraoztunc/skills
Anime.js adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow.
boraoztunc/skills
Compile a theme, sentence, object, mood, article idea, or photo into a quiet Japanese/Korean zine-style editorial poster — tall aged paper, large negative space, one small image anchor, experimental…
Categories
Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Shaders Cursor Ripples is an agent skill from boraoztunc/skills. Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components.
Shaders Cursor Ripples fits situations like: media panel needs a water-ripple mouse effect; replacing a drifting CSS spotlight; flashlight reveal; A prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand.
Run `npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a claude-code`. Or copy the skill folder (shaders-cursor-ripples in boraoztunc/skills) into .claude/skills/shaders-cursor-ripples in your project. Claude Code loads it when a task matches its description.
Run `npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a codex`. Or copy the skill folder (shaders-cursor-ripples in boraoztunc/skills) into .agents/skills/shaders-cursor-ripples in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add boraoztunc/skills --skill shaders-cursor-ripples -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/shaders-cursor-ripples, .gemini/skills/shaders-cursor-ripples, .github/skills/shaders-cursor-ripples and .opencode/skills/shaders-cursor-ripples in your project.
Going by SKILL.md and its folder, Shaders Cursor Ripples needs the command-line tools its instructions call (npm and git). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npm and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Shaders Cursor Ripples is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Shaders Cursor Ripples: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
boraoztunc (a GitHub user) maintains it in boraoztunc/skills, which has 397 GitHub stars. The repository holds 52 skills in this directory. The repository was last updated on August 15, 2026.
Source: boraoztunc/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.