Agent skill

Threejs Game UI Designer

by valkor-ai in valkor-ai/loom

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

Apache-2.0Auto-check passedGame Development

Install Threejs Game UI Designer

skills CLI
$ npx skills add valkor-ai/loom --skill threejs-game-ui-designer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install valkor-ai/loom threejs-game-ui-designer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-game-ui-designer .claude/skills/threejs-game-ui-designer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-game-ui-designer
GitHub stars
1.2k
Used in
1 other repo
Token cost
~591 tokens
SKILL.md length
306 words
Files
3 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
Apache-2.0

At a glance

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

  • Works in 7 steps: Capture desktop and mobile screenshots… → Inventory the UI states: gameplay,… → Set the hierarchy: survival and status,… → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Reference, Workflow, What goes wrong and Report
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs Game UI Designer is an agent skill from valkor-ai/loom. Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/ui-patterns.md`).

It sits in Game Development, covering 3D graphics and WebGL and Responsive design. It works with Three.js. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL
  • Tasks that involve Responsive design

Example prompts

  • “/threejs-game-ui-designer”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Capture desktop and mobile screenshots of what exists.
  2. Inventory the UI states: gameplay, pause, settings, fail and retry, win or milestone, loading, touch controls.
  3. Set the hierarchy: survival and status, then objective, then feedback, then flavor.
  4. Replace utility stat cards with authored clusters, meters, badges, icons, alerts, and modal states.
  5. Use stable dimensions, safe-area padding, text-fit constraints, and hover/pressed/focus/disabled states.
  6. Wire UI to game state rather than duplicating game rules inside UI code.
  7. Check text fit and overlap with the longest likely values, safe areas, touch targets, and real state changes on both viewports.

What it can do on your machine

Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Game UI Designer loads about 591 tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 54 tokens; SKILL.md has 306 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~591
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 306 words, ~591 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-game-ui-designer/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
threejs-game-ui-designer
description
Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

Three.js Game UI Designer

Make game UI intentional, readable, responsive, and specific to the genre.

Preserve the user's requested scope and style. For a narrow HUD fix, retain the existing design and check the changed state and target viewports. For a complete UI pass, use the full workflow below. Mobile input is required when mobile is a target, not because a desktop-only game has UI.

Reference

references/ui-patterns.md — hierarchy and required states, HUD zones, menus, touch controls, responsive constraints, style cohesion, and state wiring. Read it before designing HUDs, menus, overlays, touch controls, or responsive layout.

Load threejs-image-generator when logos, icons, GUI art, faction marks, menu backgrounds, or 2D HUD assets would raise the quality. threejs-3d-generator only for genuine 3D menu objects and diegetic props, not flat HUD elements.

Workflow

  1. Capture desktop and mobile screenshots of what exists.
  2. Inventory the UI states: gameplay, pause, settings, fail and retry, win or milestone, loading, touch controls.
  3. Set the hierarchy: survival and status, then objective, then feedback, then flavor.
  4. Replace utility stat cards with authored clusters, meters, badges, icons, alerts, and modal states.
  5. Use stable dimensions, safe-area padding, text-fit constraints, and hover/pressed/focus/disabled states.
  6. Wire UI to game state rather than duplicating game rules inside UI code.
  7. Check text fit and overlap with the longest likely values, safe areas, touch targets, and real state changes on both viewports.

What goes wrong

A generic dashboard of stat cards · UI covering the player, threats, or the next decision · text that shifts and clips on mobile · decorative panels that reduce readability · touch controls that look right but emit no intents.

Report

UI intent and states covered, files changed, target-viewport screenshots, text-fit and overlap findings, safe-area and touch-target evidence where applicable, and remaining risks. Feed these results into the lead's consolidated pass rather than rerunning unchanged game-wide checks.

© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in plugins/shared/loom/skills/threejs/threejs-game-ui-designer of valkor-ai/loom.

  • SKILL.md
  • agents/openai.yaml
  • references/ui-patterns.md

Open the folder on GitHubat commit a30a7e6

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in valkor-ai/loom, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs Game UI Designer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Game UI Designer compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Game UI Designer this skillvalkor-ai/loom1.2k1 repos~591Automated safety check: PassApache-2.0
3D Web Experiencesmadebyaris/advance-minimax-m3-cursor-rules126—~3kAutomated safety check: PassMIT
Better Designmarvkr/better-design254—~1.2kAutomated safety check: PassMIT
Motion Webfeitangyuan/motion-web696—~18kAutomated safety check: PassCC-BY-NC-4.0
3D Image Rendererhassancs91/claude-image-generation102—~1.4kAutomated safety check: PassMIT
Polycsslayoutit/polycss767—~2.4kAutomated safety check: PassMIT

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Works with

Questions about Threejs Game UI Designer

What does Threejs Game UI Designer do?

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. Threejs Game UI Designer is an agent skill from valkor-ai/loom.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

When should I use Threejs Game UI Designer?

Threejs Game UI Designer fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Responsive design.

How do I install Threejs Game UI Designer in Claude Code?

Run `npx skills add valkor-ai/loom --skill threejs-game-ui-designer -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-game-ui-designer in valkor-ai/loom) into .claude/skills/threejs-game-ui-designer in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Game UI Designer in Codex?

Run `npx skills add valkor-ai/loom --skill threejs-game-ui-designer -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-game-ui-designer in valkor-ai/loom) into .agents/skills/threejs-game-ui-designer in your project. Codex loads it when a task matches its description.

Can I use Threejs Game UI Designer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs-game-ui-designer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-game-ui-designer, .gemini/skills/threejs-game-ui-designer, .github/skills/threejs-game-ui-designer and .opencode/skills/threejs-game-ui-designer in your project.

What does Threejs Game UI Designer need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Game UI Designer is instructions for the agent only.

Does Threejs Game UI Designer access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Game UI Designer safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Game UI Designer use?

Threejs Game UI Designer is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Game UI Designer use?

About 591 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Game UI Designer?

Skills that share tags, products or a category with Threejs Game UI Designer: 3D Web Experiences (madebyaris/advance-minimax-m3-cursor-rules, 126 stars), Better Design (marvkr/better-design, 254 stars), Motion Web (feitangyuan/motion-web, 696 stars) and 3D Image Renderer (hassancs91/claude-image-generation, 102 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Game UI Designer?

valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,221 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.

Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.