Category

Best game development skills, page 14

Skills #625–672 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
625

Game design principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~650Automated safety check: PassMIT8 mo ago
626

Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~686Automated safety check: NotesMIT8 mo ago
627

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~717Automated safety check: PassMIT8 mo ago
628

Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~659Automated safety check: PassMIT2 mo ago
629

A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.

affaan-m/ECC277k1 repo~2kAutomated safety check: PassMITtoday
630

A skill your agent uses for file-driven multimodal image, video, and 3D-asset discovery; taste interviews; distill or apply workflows; style-pack validation; editable EDL/FCPXML export; provenance…

affaan-m/ECC277k1 repo~3.7kAutomated safety check: PassMITtoday
631

Set up Netcode for GameObjects (NGO 2.x) multiplayer. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~3.6kAutomated safety check: PassMITyesterday
632

Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.

witnesstodark/mr-mak-workspace347—~1.1kAutomated safety check: PassMIT2 days ago
633

Unity YAML text serialization editing workflow. An agent skill from FlameskyDexive/Legends-Of-Heroes.

FlameskyDexive/Legends-Of-Heroes928—~895Automated safety check: PassMIT19 days ago
634

Defold native extension development. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.1kAutomated safety check: PassNo licence5 mo ago
635

Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.

godot-fun/gai184—~766Automated safety check: PassMITtoday
636

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave.

ukanwat/overtime3871 repo~1.9kAutomated safety check: PassApache-2.0today
637

Author the Art Bible — visual identity gating asset production.

Donchitos/Claude-Code-Game-Studios26k—~6kAutomated safety check: PassMIT3 days ago
638

Guided concept ideation using professional studio techniques, player psychology, creative exploration.

Donchitos/Claude-Code-Game-Studios26k—~6.9kAutomated safety check: PassMIT3 days ago
639

Reviews one design document for completeness, internal consistency, implementability, and design standards.

Donchitos/Claude-Code-Game-Studios26k—~6.1kAutomated safety check: NotesMIT3 days ago
640

Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.

Donchitos/Claude-Code-Game-Studios26k—~5.2kAutomated safety check: NotesMIT3 days ago
641
641.Start

First-time onboarding — asks where you are, then guides you to the right workflow.

Donchitos/Claude-Code-Game-Studios26k—~6.5kAutomated safety check: PassMIT3 days ago
642

Is a story implementation-ready?. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~6.9kAutomated safety check: PassMIT3 days ago
643

Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.

Donchitos/Claude-Code-Game-Studios26k—~6.5kAutomated safety check: PassMIT3 days ago
644

Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production.

Donchitos/Claude-Code-Game-Studios26k—~5.2kAutomated safety check: NotesMIT3 days ago
645

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
646

MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend.

jaccen/Awesome-Gaussian-Skills161—~6.9kAutomated safety check: PassApache-2.0today
647

The .achx/.achj animation file formats and their save/runtime split.

vchelaru/FlatRedBall578—~1.3kAutomated safety check: PassMITyesterday
648

Guidance for using the optional Phantom Camera Godot addon in generated projects.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown24 days ago
649

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~4.2kAutomated safety check: PassMIT1 mo ago
650

Check whether the Unity Editor for this project can take a uloop command now, without side effects.

hatayama/unity-cli-loop578—~826Automated safety check: PassMITtoday
651

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

thedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
652

Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.

chongdashu/vibejam-starter-pack149—~3.4kAutomated safety check: PassNo licence5 mo ago
653
653.Search

Find existing PartCAD parts and assemblies in the catalog that match a natural-language query, using the PartCAD CLI (pc search), then present the matches and optionally inspect or render a chosen…

partcad/partcad503—~960Automated safety check: PassApache-2.0yesterday
654

Get asset data from the asset file in the Unity project — every serializable field and property.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
655

Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification.

instruktlabs/kiln255—~788Automated safety check: PassMITyesterday
656

A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

scenario-labs/skills946—~5.1kAutomated safety check: NotesMITyesterday
657

Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: NotesMIT3 days ago
658

Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.

Donchitos/Claude-Code-Game-Studios26k—~4.7kAutomated safety check: NotesMIT3 days ago
659

Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.

Donchitos/Claude-Code-Game-Studios26k—~4.7kAutomated safety check: NotesMIT3 days ago
660

Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event.

Donchitos/Claude-Code-Game-Studios26k—~4.2kAutomated safety check: NotesMIT3 days ago
661

Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.

Donchitos/Claude-Code-Game-Studios26k—~4.5kAutomated safety check: PassMIT3 days ago
662

Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area.

Donchitos/Claude-Code-Game-Studios26k—~4.5kAutomated safety check: NotesMIT3 days ago
663

Bring the Unity Editor window to front. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~336Automated safety check: PassMITyesterday
664

Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService).

kevinpbuckley/VibeUE730—~1.6kAutomated safety check: PassMIT4 days ago
665

ALWAYS use when writing or modifying HLSL shaders for AGFX, or wiring the agfxShaderCompiler / agfxShaderModule / agfxRenderPipeline / agfxComputePipeline pipeline around them.

AmelieHeinrich/agfx146—~3.4kAutomated safety check: PassMIT13 days ago
666

Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g.

nexu-io/motion-anything851—~541Automated safety check: PassApache-2.03 mo ago
667

Light React Three Fiber scenes with direct lights, environment maps, and shadows.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
668

Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.2kAutomated safety check: PassMIT3 days ago
669

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized…

nirholas/three.ws2301 repo~1.9kAutomated safety check: PassApache-2.0today
670

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills283—~963Automated safety check: PassMIT3 mo ago
671

A skill your agent uses when the user asks to create, debug, review, or explain GLSL/Shadertoy shader code or real-time visual effects such as ray marching, SDFs, procedural noise, lighting…

HHU3637kr/skills1453 repos~4.2kAutomated safety check: PassMIT18 days ago
672

Analyze DBSQL queries, including SQL embedded in notebooks (spark.sql(...), %sql cells), for anti-patterns, lint issues, and performance problems, using Databricks-specific dialect and platform…

AltimateAI/data-engineering-skills128—~6.7kAutomated safety check: PassMIT3 days ago