Category
Best game development skills, page 14
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 625 | 625.Game Design Game design principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~650 | Automated safety check: Pass | MIT | 8 mo ago |
| 626 | 626.Multiplayer Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~686 | Automated safety check: Notes | MIT | 8 mo ago |
| 627 | 627.Pc Games PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~717 | Automated safety check: Pass | MIT | 8 mo ago |
| 628 | Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~659 | Automated safety check: Pass | MIT | 2 mo ago |
| 629 | A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough. | affaan-m/ | 277k | 1 repo | ~2k | Automated safety check: Pass | MIT | today |
| 630 | 630.Tasteforge Video A skill your agent uses for file-driven multimodal image, video, and 3D-asset discovery; taste interviews; distill or apply workflows; style-pack validation; editable EDL/FCPXML export; provenance… | affaan-m/ | 277k | 1 repo | ~3.7k | Automated safety check: Pass | MIT | today |
| 631 | 631.Unity Netcode Set up Netcode for GameObjects (NGO 2.x) multiplayer. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 632 | Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export. | witnesstodark/ | 347 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 633 | Unity YAML text serialization editing workflow. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 928 | — | ~895 | Automated safety check: Pass | MIT | 19 days ago |
| 634 | Defold native extension development. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 635 | 635.Audio To Ogg Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. | godot-fun/ | 184 | — | ~766 | Automated safety check: Pass | MIT | today |
| 636 | 636.Save Systems Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. | ukanwat/ | 387 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 637 | 637.Art Bible Author the Art Bible — visual identity gating asset production. | Donchitos/ | 26k | — | ~6k | Automated safety check: Pass | MIT | 3 days ago |
| 638 | 638.Brainstorm Guided concept ideation using professional studio techniques, player psychology, creative exploration. | Donchitos/ | 26k | — | ~6.9k | Automated safety check: Pass | MIT | 3 days ago |
| 639 | 639.Design Review Reviews one design document for completeness, internal consistency, implementability, and design standards. | Donchitos/ | 26k | — | ~6.1k | Automated safety check: Notes | MIT | 3 days ago |
| 640 | 640.Localize Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze. | Donchitos/ | 26k | — | ~5.2k | Automated safety check: Notes | MIT | 3 days ago |
| 641 | 641.Start First-time onboarding — asks where you are, then guides you to the right workflow. | Donchitos/ | 26k | — | ~6.5k | Automated safety check: Pass | MIT | 3 days ago |
| 642 | 642.Story Readiness Is a story implementation-ready?. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~6.9k | Automated safety check: Pass | MIT | 3 days ago |
| 643 | 643.Team QA Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off. | Donchitos/ | 26k | — | ~6.5k | Automated safety check: Pass | MIT | 3 days ago |
| 644 | 644.Vertical Slice Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. | Donchitos/ | 26k | — | ~5.2k | Automated safety check: Notes | MIT | 3 days ago |
| 645 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 646 | MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend. | jaccen/ | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | today |
| 647 | 647.Achx Format The .achx/.achj animation file formats and their save/runtime split. | vchelaru/ | 578 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 648 | 648.Phantom Camera Guidance for using the optional Phantom Camera Godot addon in generated projects. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 24 days ago |
| 649 | Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~4.2k | Automated safety check: Pass | MIT | 1 mo ago |
| 650 | 650.Uloop Status Check whether the Unity Editor for this project can take a uloop command now, without side effects. | hatayama/ | 578 | — | ~826 | Automated safety check: Pass | MIT | today |
| 651 | Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete… | thedivergentai/ | 821 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 652 | 652.Retro Diffusion Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images. | chongdashu/ | 149 | — | ~3.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 653 | 653.Search Find existing PartCAD parts and assemblies in the catalog that match a natural-language query, using the PartCAD CLI (pc search), then present the matches and optionally inspect or render a chosen… | partcad/ | 503 | — | ~960 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 654 | 654.Assets Get Data Get asset data from the asset file in the Unity project — every serializable field and property. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 655 | Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification. | instruktlabs/ | 255 | — | ~788 | Automated safety check: Pass | MIT | yesterday |
| 656 | A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Notes | MIT | yesterday |
| 657 | 657.Team Audio Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Notes | MIT | 3 days ago |
| 658 | 658.Team Combat Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate. | Donchitos/ | 26k | — | ~4.7k | Automated safety check: Notes | MIT | 3 days ago |
| 659 | 659.Team Level Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation. | Donchitos/ | 26k | — | ~4.7k | Automated safety check: Notes | MIT | 3 days ago |
| 660 | 660.Team Live Ops Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event. | Donchitos/ | 26k | — | ~4.2k | Automated safety check: Notes | MIT | 3 days ago |
| 661 | 661.Team Narrative Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels. | Donchitos/ | 26k | — | ~4.5k | Automated safety check: Pass | MIT | 3 days ago |
| 662 | 662.Team Polish Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area. | Donchitos/ | 26k | — | ~4.5k | Automated safety check: Notes | MIT | 3 days ago |
| 663 | Bring the Unity Editor window to front. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~336 | Automated safety check: Pass | MIT | yesterday |
| 664 | Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). | kevinpbuckley/ | 730 | — | ~1.6k | Automated safety check: Pass | MIT | 4 days ago |
| 665 | ALWAYS use when writing or modifying HLSL shaders for AGFX, or wiring the agfxShaderCompiler / agfxShaderModule / agfxRenderPipeline / agfxComputePipeline pipeline around them. | AmelieHeinrich/ | 146 | — | ~3.4k | Automated safety check: Pass | MIT | 13 days ago |
| 666 | Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. | nexu-io/ | 851 | — | ~541 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 667 | 667.R3f Lighting Light React Three Fiber scenes with direct lights, environment maps, and shadows. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 668 | Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.2k | Automated safety check: Pass | MIT | 3 days ago |
| 669 | Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized… | nirholas/ | 230 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 670 | 670.Geometry Nodes Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 671 | 671.Shader Dev A skill your agent uses when the user asks to create, debug, review, or explain GLSL/Shadertoy shader code or real-time visual effects such as ray marching, SDFs, procedural noise, lighting… | HHU3637kr/ | 145 | 3 repos | ~4.2k | Automated safety check: Pass | MIT | 18 days ago |
| 672 | Analyze DBSQL queries, including SQL embedded in notebooks (spark.sql(...), %sql cells), for anti-patterns, lint issues, and performance problems, using Databricks-specific dialect and platform… | AltimateAI/ | 128 | — | ~6.7k | Automated safety check: Pass | MIT | 3 days ago |
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