Agent skill

Threejs Debug Profiler

by mintdotgg in mintdotgg/mint-threejs-skills

Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

MITAuto-check passedGame Development

Install Threejs Debug Profiler

skills CLI
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-debug-profiler -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mintdotgg/mint-threejs-skills threejs-debug-profiler --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-debug-profiler .claude/skills/threejs-debug-profiler && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-debug-profiler
GitHub stars
114
Token cost
~435 tokens
SKILL.md length
199 words
Files
2 (incl. references)
Skills in repo
9
Repo updated
First seen
Licence
MIT

At a glance

Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

  • Works in 8 steps: Reproduce in the correct build mode. → Read the first console, page, and… → Check canvas display/drawing-buffer… → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Debug Workflow, Performance Workflow and Final Response
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs Debug Profiler is an agent skill from mintdotgg/mint-threejs-skills. Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

Its SKILL.md is about 440 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/debug-profile-checklists.md`).

It sits in Game Development, covering 3D graphics and WebGL and Performance optimization. It works with Three.js. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL
  • Tasks that involve Performance optimization

Example prompts

  • “/threejs-debug-profiler”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Reproduce in the correct build mode.
  2. Read the first console, page, and relevant network errors.
  3. Check canvas display/drawing-buffer size, renderer/context, and loop ownership.
  4. Check camera, clipping, lights, fog, materials, visibility, transforms, and
  5. Check asset paths, loaders, CORS, base path, async ordering, and Mint artifact
  6. Check delta units, update order, fixed timestep, bodies/colliders, listeners,
  7. Fix the cause in the owning module.
  8. Retest the broken path plus screenshot, canvas pixels, and errors.

What it can do on your machine

Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Debug Profiler loads about 435 tokens when it runs, and up to ~2.5k if it reads all its reference files. Until then it costs about 44 tokens; SKILL.md has 199 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~44
When it runs · the whole SKILL.md, loaded when a task matches
~435
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 199 words, ~435 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-debug-profiler/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
threejs-debug-profiler
description
Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

Three.js Debug Profiler

Find the owning cause or measured bottleneck before changing code.

Read references/debug-profile-checklists.md for the applicable render, runtime, loading, mobile, audio, physics, or performance path.

Debug Workflow

  1. Reproduce in the correct build mode.
  2. Read the first console, page, and relevant network errors.
  3. Check canvas display/drawing-buffer size, renderer/context, and loop ownership.
  4. Check camera, clipping, lights, fog, materials, visibility, transforms, and scene contents.
  5. Check asset paths, loaders, CORS, base path, async ordering, and Mint artifact integration.
  6. Check delta units, update order, fixed timestep, bodies/colliders, listeners, pointer/touch behavior, resize, and audio unlock/decode.
  7. Fix the cause in the owning module.
  8. Retest the broken path plus screenshot, canvas pixels, and errors.

Performance Workflow

  1. Record target device, viewport, DPR, build mode, and worst-case scenario.
  2. Measure frame time/FPS, draw calls, triangles, resources, memory, bundle, and expensive shadows/shaders/post-processing.
  3. Identify CPU, GPU, memory, or network ownership.
  4. Change one bottleneck at a time using reuse, instancing, culling, LOD, pooling, disposal, DPR limits, or cheaper rendering.
  5. Re-measure the same scenario and verify playability and visuals.

Final Response

Lead with root cause or bottleneck. Report files changed, baseline/post metrics, commands, screenshots/artifacts, retested paths, and residual risks.

© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/mint-threejs-skills/skills/threejs-debug-profiler of mintdotgg/mint-threejs-skills.

  • SKILL.md
  • references/debug-profile-checklists.md

Open the folder on GitHubat commit de7af44

Compare with similar skills

Threejs Debug Profiler next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Debug Profiler compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Debug Profiler this skillmintdotgg/mint-threejs-skills114—~435Automated safety check: PassMIT
Optimize Performancetextura-agency/next16-claude-starter132—~3.7kAutomated safety check: NotesUnlicense
Threejs Debug Profilervalkor-ai/loom1.2k1 repos~602Automated safety check: PassApache-2.0
Vtj Anti PatternshexianWeb/Third-Person-MC194—~1.5kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT

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Works with

Questions about Threejs Debug Profiler

What does Threejs Debug Profiler do?

Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence. Threejs Debug Profiler is an agent skill from mintdotgg/mint-threejs-skills.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

When should I use Threejs Debug Profiler?

Threejs Debug Profiler fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Performance optimization.

How do I install Threejs Debug Profiler in Claude Code?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-debug-profiler -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-debug-profiler in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-debug-profiler in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Debug Profiler in Codex?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-debug-profiler -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-debug-profiler in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-debug-profiler in your project. Codex loads it when a task matches its description.

Can I use Threejs Debug Profiler in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-debug-profiler -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-debug-profiler, .gemini/skills/threejs-debug-profiler, .github/skills/threejs-debug-profiler and .opencode/skills/threejs-debug-profiler in your project.

What does Threejs Debug Profiler need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Debug Profiler is instructions for the agent only.

Does Threejs Debug Profiler access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Debug Profiler safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Debug Profiler use?

Threejs Debug Profiler is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Debug Profiler use?

About 435 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Debug Profiler?

Skills that share tags, products or a category with Threejs Debug Profiler: Optimize Performance (textura-agency/next16-claude-starter, 132 stars), Threejs Debug Profiler (valkor-ai/loom, 1.2k stars), Vtj Anti Patterns (hexianWeb/Third-Person-MC, 194 stars) and Image to Three.js Model (img2threejs/img2threejs, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Debug Profiler?

mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.

Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.