Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents.
$ npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install tangziwen/CubeMiniGame gameplay-design-verify --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/gameplay-design-verify .claude/skills/gameplay-design-verify && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gameplay-design-verify" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/gameplay-design-verify into .claude/skills/gameplay-design-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gameplay-design-verify", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/gameplay-design-verifyType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install tangziwen/CubeMiniGame gameplay-design-verify --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/gameplay-design-verify .agents/skills/gameplay-design-verify && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gameplay-design-verify" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/gameplay-design-verify into .agents/skills/gameplay-design-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gameplay-design-verify", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install tangziwen/CubeMiniGame gameplay-design-verify --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/gameplay-design-verify .cursor/skills/gameplay-design-verify && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gameplay-design-verify" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/gameplay-design-verify into .cursor/skills/gameplay-design-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gameplay-design-verify", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/tangziwen/CubeMiniGame.git --path .agents/skills/gameplay-design-verify--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install tangziwen/CubeMiniGame gameplay-design-verify --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/gameplay-design-verify .gemini/skills/gameplay-design-verify && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gameplay-design-verify" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/gameplay-design-verify into .gemini/skills/gameplay-design-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gameplay-design-verify", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install tangziwen/CubeMiniGame gameplay-design-verifyInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/gameplay-design-verify .github/skills/gameplay-design-verify && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gameplay-design-verify" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/gameplay-design-verify into .github/skills/gameplay-design-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gameplay-design-verify", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install tangziwen/CubeMiniGame gameplay-design-verify --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tangziwen/CubeMiniGame.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/gameplay-design-verify .opencode/skills/gameplay-design-verify && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gameplay-design-verify" agent skill from https://github.com/tangziwen/CubeMiniGame/tree/master/.agents/skills/gameplay-design-verify into .opencode/skills/gameplay-design-verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gameplay-design-verify", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gameplay-design-verifyExplicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents.
Gameplay Design Verify is an agent skill from tangziwen/CubeMiniGame. Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents. Use only when the user asks to verify, audit, review, or check whether gameplay implementation matches accepted design intent. This is one-way verification: if code and intent disagree, report or fix code; never rewrite intent documents to match the current code unless the user separately asks for design sync.
Its SKILL.md is about 620 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Game Development, covering Game design. The repository describes itself as: HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 33b364c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gameplay Design Verify loads about 620 tokens when it runs. Until then it costs about 105 tokens; SKILL.md has 270 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from tangziwen/CubeMiniGame at commit 33b364c, republished under its MIT licence (© tangziwen). 270 words, ~620 tokens.
.claude/skills/gameplay-design-verify/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Check whether gameplay implementation under CubeEngine/Application/CubeGame matches the accepted design intent in Doc/GameplayIntent/.
This skill is explicit only. It should not run merely because gameplay files changed.
Read:
AGENTS.mdDoc/GameplayIntent/README.mdDoc/GameplayIntent/Do not scan unrelated gameplay files broadly.
CubeEngine/Application/CubeGame/ gameplay behavior and concepts.Doc/GameplayIntent/.Doc/GameplayIntent/ is the accepted design source for this verification.
$gameplay-design-sync only after the user confirms the design changed.Prioritize mismatches in:
DesignConcept Code Anchors canonical code anchorsDo not report issues for harmless implementation details that preserve the design meaning.
Lead with findings, ordered by severity.
For each finding, include:
If no issues are found, say the code appears consistent with the relevant gameplay intent and mention residual uncertainty.
© tangziwen, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/gameplay-design-verify of tangziwen/CubeMiniGame.
Open the folder on GitHubat commit 33b364c
Gameplay Design Verify next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gameplay Design Verify this skilltangziwen/CubeMiniGame | 359 | — | ~620 | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Game Build From Designzenstory-ai/novel-to-game | 841 | — | ~661 | Automated safety check: Pass | MIT | |
| Game Experience Density OptimizerDY-2026/GameDesignOS | 415 | — | ~2.1k | Automated safety check: Pass | MIT |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
tangziwen/CubeMiniGame
Create or update a CodePlan design.md from clarified requirements, repository observations, constraints, and architecture intent.
tangziwen/CubeMiniGame
Build the project using the CMake presets defined for this repository.
tangziwen/CubeMiniGame
Apply exactly one CodePlan step to the repository, with preflight idempotency checks and progress.md updates.
tangziwen/CubeMiniGame
Explore and clarify a prospective CodePlan before writing design.md.
tangziwen/CubeMiniGame
Refine a CodePlan design.md into precise step1.md through stepX.md files and progress.md.
tangziwen/CubeMiniGame
Review CodePlan documents, including explored requirements, design.md, progress.md, and step files.
Categories
Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents. Gameplay Design Verify is an agent skill from tangziwen/CubeMiniGame. Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents.
Gameplay Design Verify fits situations like: check whether gameplay implementation matches accepted design intent; tasks that involve Game design.
Run `npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a claude-code`. Or copy the skill folder (.agents/skills/gameplay-design-verify in tangziwen/CubeMiniGame) into .claude/skills/gameplay-design-verify in your project. Claude Code loads it when a task matches its description.
Run `npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a codex`. Or copy the skill folder (.agents/skills/gameplay-design-verify in tangziwen/CubeMiniGame) into .agents/skills/gameplay-design-verify in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tangziwen/CubeMiniGame --skill gameplay-design-verify -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gameplay-design-verify, .gemini/skills/gameplay-design-verify, .github/skills/gameplay-design-verify and .opencode/skills/gameplay-design-verify in your project.
SKILL.md names no scripts, command-line tools or credentials: Gameplay Design Verify is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gameplay Design Verify is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 620 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gameplay Design Verify: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
tangziwen (a GitHub user) maintains it in tangziwen/CubeMiniGame, which has 359 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on September 19, 2026.
Source: tangziwen/CubeMiniGame on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.