Makepad Skills
aiskillstore/marketplace
Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.
CRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-shaders --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/makepad-shaders .claude/skills/makepad-shaders && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "makepad-shaders" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-shaders into .claude/skills/makepad-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-shaders", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-shadersType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-shaders --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/makepad-shaders .agents/skills/makepad-shaders && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "makepad-shaders" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-shaders into .agents/skills/makepad-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-shaders", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-shaders --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/makepad-shaders .cursor/skills/makepad-shaders && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "makepad-shaders" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-shaders into .cursor/skills/makepad-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-shaders", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/makepad-shaders--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-shaders --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/makepad-shaders .gemini/skills/makepad-shaders && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "makepad-shaders" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-shaders into .gemini/skills/makepad-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-shaders", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills makepad-shadersInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/makepad-shaders .github/skills/makepad-shaders && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "makepad-shaders" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-shaders into .github/skills/makepad-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-shaders", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-shaders --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/makepad-shaders .opencode/skills/makepad-shaders && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "makepad-shaders" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-shaders into .opencode/skills/makepad-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-shaders", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
makepad-shadersCRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills.
Makepad Shaders is an agent skill from sickn33/agentic-awesome-skills. CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad drawbg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, drawquad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. It works with Makepad. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
crates.ioFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Makepad Shaders loads about 1.5k tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 478 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 478 words, ~1,510 tokens.
.claude/skills/makepad-shaders/SKILL.md (or your agent's skills folder).Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad shaders. Help users by:
draw_bg, Sdf2d, gradients, effects, or GPU-rendered widget appearance.Refer to the local files for detailed documentation:
./references/shader-basics.md - Shader language fundamentals./references/sdf2d-reference.md - Complete Sdf2d API referenceFor production-ready shader patterns, see the _base/ directory:
| Pattern | Description |
|---|---|
| 01-shader-structure | Shader fundamentals |
| 02-shader-math | Mathematical functions |
| 03-sdf-shapes | SDF shape primitives |
| 04-sdf-drawing | Advanced SDF drawing |
| 05-progress-track | Progress indicators |
| 09-loading-spinner | Loading animations |
| 10-hover-effect | Hover visual effects |
| 11-gradient-effects | Color gradients |
| 12-shadow-glow | Shadow and glow |
| 13-disabled-state | Disabled visuals |
| 14-toggle-checkbox | Toggle animations |
Community contributions: ./community/
Before answering questions, Claude MUST:
/sync-crate-skills makepad --force 更新文档"<View> {
show_bg: true
draw_bg: {
// Shader uniforms
color: #FF0000
// Custom pixel shader
fn pixel(self) -> vec4 {
return self.color;
}
}
}<View> {
show_bg: true
draw_bg: {
color: #333333
border_color: #666666
border_radius: 8.0
border_size: 1.0
fn pixel(self) -> vec4 {
let sdf = Sdf2d::viewport(self.pos * self.rect_size);
sdf.box(1.0, 1.0,
self.rect_size.x - 2.0,
self.rect_size.y - 2.0,
self.border_radius);
sdf.fill_keep(self.color);
sdf.stroke(self.border_color, self.border_size);
return sdf.result;
}
}
}<View> {
show_bg: true
draw_bg: {
color: #FF0000
color_2: #0000FF
fn pixel(self) -> vec4 {
let t = self.pos.x; // Horizontal gradient
return mix(self.color, self.color_2, t);
}
}
}<View> {
show_bg: true
draw_bg: {
color: #0066CC
fn pixel(self) -> vec4 {
let sdf = Sdf2d::viewport(self.pos * self.rect_size);
let center = self.rect_size * 0.5;
let radius = min(center.x, center.y) - 1.0;
sdf.circle(center.x, center.y, radius);
sdf.fill(self.color);
return sdf.result;
}
}
}| Component | Description |
|---|---|
draw_* | Shader container (draw_bg, draw_text, draw_icon) |
| Uniforms | Typed properties accessible in shader |
fn pixel(self) | Fragment shader function |
fn vertex(self) | Vertex shader function (optional) |
Sdf2d | 2D signed distance field helper |
| Variable | Type | Description |
|---|---|---|
self.pos | vec2 | Normalized position (0-1) |
self.rect_size | vec2 | Widget size in pixels |
self.rect_pos | vec2 | Widget position |
| Category | Functions |
|---|---|
| Shapes | circle, rect, box, hexagon |
| Paths | move_to, line_to, close_path |
| Fill/Stroke | fill, fill_keep, stroke, stroke_keep |
| Boolean | union, intersect, subtract |
| Transform | translate, rotate, scale |
| Effects | glow, glow_keep, gloop |
| Category | Functions |
|---|---|
| Math | abs, sign, floor, ceil, fract, min, max, clamp |
| Trig | sin, cos, tan, asin, acos, atan |
| Interp | mix, step, smoothstep |
| Vector | length, distance, dot, cross, normalize |
| Exp | pow, exp, log, sqrt |
show_bg: true to enable background shaderSdf2d::viewport() to create SDF contextvec4 (RGBA) from fn pixel()self. prefix to access uniforms and built-ins© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/makepad-shaders of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit ec02547
We found 15 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
Makepad Shaders next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Makepad Shaders this skillsickn33/agentic-awesome-skills | 47k | 2 repos | ~1.5k | Automated safety check: Pass | MIT | |
| Makepad Skillsaiskillstore/marketplace | 430 | 5 repos | ~198 | Automated safety check: Pass | None | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~435 | Automated safety check: Pass | Apache-2.0 | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None | |
| Rdc CLIBANANASJIM/rdc-cli | 181 | — | ~2.9k | Automated safety check: Pass | MIT |
aiskillstore/marketplace
Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
winyunq/UnrealMotionGraphicsMCP
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
sickn33/agentic-awesome-skills
Drafts and reviews audience-specific content from supplied brand examples, with local scripts for brand voice and SEO diagnostics, channel templates and a content calendar.
Works with
Categories
CRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills. Makepad Shaders is an agent skill from sickn33/agentic-awesome-skills. CRITICAL: Use for Makepad shader system.
Makepad Shaders fits situations like: makepad shader system; : makepad shader; makepad shader 语法.
Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a claude-code`. Or copy the skill folder (skills/makepad-shaders in sickn33/agentic-awesome-skills) into .claude/skills/makepad-shaders in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a codex`. Or copy the skill folder (skills/makepad-shaders in sickn33/agentic-awesome-skills) into .agents/skills/makepad-shaders in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill makepad-shaders -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/makepad-shaders, .gemini/skills/makepad-shaders, .github/skills/makepad-shaders and .opencode/skills/makepad-shaders in your project.
SKILL.md names no scripts, command-line tools or credentials: Makepad Shaders is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: crates.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Makepad Shaders is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Makepad Shaders: Makepad Skills (aiskillstore/marketplace, 430 stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), New Experiment (Tresjs/tres, 3.8k stars) and Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.