Unity Csharp Edit is an agent skill from akiojin/unity-cli. Implement, fix, and refactor Unity C code with unity-cli write tools. Use when the user wants to change behavior in .cs files, create or rewrite scripts, update multiple C files together, rename a symbol, add or remove members, or change project or package settings as part of a code change. Do not use for read-only inspection with no planned edit; use unity-csharp-navigate instead.
Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `references/file-write-recipes.md`, `references/lsp-write-safety.md` and `references/runtime-checklist.md`).
It sits in Game Development, covering Refactoring. It works with C#. The repository describes itself as: Rust CLI for Unity Editor automation over Unity TCP protocol. The licence is MIT.