Agent skill

Disney Animation Rule Skill

by vibe-motion in vibe-motion/skills

Apply Disney's 12 principles as practical design and engineering rules for procedural animation.

No licenceAuto-check passedMedia & Creative

Install Disney Animation Rule Skill

skills CLI
$ npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vibe-motion/skills disney-animation-rule-skill --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/disney-animation-rule-skill .claude/skills/disney-animation-rule-skill && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
disney-animation-rule-skill
GitHub stars
1.3k
Token cost
~1.5k tokens
SKILL.md length
780 words
Files
4 (incl. references)
Skills in repo
16
Repo updated
First seen
Licence
None found

At a glance

Apply Disney's 12 principles as practical design and engineering rules for procedural animation.

  • Works in 9 steps: Inspect the scene, code, inputs,… → State the action in one sentence:… → Identify the primary action and rank all… → …
  • Debugging code-driven motion in web
  • SKILL.md covers Workflow, Block the Action, Build the Motion Hierarchy and Engineer Deterministically, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Disney Animation Rule Skill is an agent skill from vibe-motion/skills. Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/clawd-jump-case-study.md`, `references/implementation-patterns.md` and `references/twelve-principles.md`).

It sits in Media & Creative, covering Video production and 3D graphics and WebGL. It works with React and Remotion. The repository describes itself as: agent skills for vibe motion.

When your agent uses it

  • Debugging code-driven motion in web
  • Especially when motion feels stiff
  • Physically correct but visually weak

Example prompts

  • “/disney-animation-rule-skill”

Workflow steps

9 steps, taken from the first numbered list in SKILL.md.

  1. Inspect the scene, code, inputs, renderer, and project constraints before changing motion.
  2. State the action in one sentence: subject, intention, force, destination, and desired feeling.
  3. Identify the primary action and rank all secondary actions beneath it.
  4. Block semantic phases and event poses before selecting easing curves.
  5. Select relevant principles from references/twelve-principles.md.
  6. Define one deterministic state evaluator from frame or time plus explicit inputs.
  7. Derive deformation, overlap, accents, and effects from primary motion or semantic events.
  8. Tune timing and spacing at representative frames, then review the full motion.
  9. Remove effects that hide weak posing, unclear timing, broken contacts, or poor silhouettes.

What it can do on your machine

Read from SKILL.md and the folder at commit 4c86c0d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Disney Animation Rule Skill loads about 1.5k tokens when it runs, and up to ~4.2k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 780 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~97
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 780 words (~1,506 tokens).

“Design motion for readable intent, weight, rhythm, and personality. Treat physical simulation and interpolation as inputs, not as the final animation.”

— opening of SKILL.md by vibe-motion
name
disney-animation-rule-skill

Read the full SKILL.md on GitHub

Files

SKILL.md and 3 other files (references) in disney-animation-rule-skill of vibe-motion/skills.

  • SKILL.md
  • references/clawd-jump-case-study.md
  • references/implementation-patterns.md
  • references/twelve-principles.md

Open the folder on GitHubat commit 4c86c0d

Compare with similar skills

Disney Animation Rule Skill next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Disney Animation Rule Skill compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Disney Animation Rule Skill this skillvibe-motion/skills1.3k—~1.5kAutomated safety check: PassNone
Multi Surface Renderyonatangross/orchestkit292—~4kAutomated safety check: PassMIT
Remotion to HyperFrames Porterheygen-com/hyperframes60k3 repos~2.8kAutomated safety check: PassApache-2.0
Add New Packageremotion-dev/remotion63k—~777Automated safety check: NotesCustom licence
Remotion Best Practiceslyonjs/shortvid.io14733 repos~1kAutomated safety check: PassMIT
Nullable New Paramsremotion-dev/remotion63k—~1kAutomated safety check: PassCustom licence

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Works with

Questions about Disney Animation Rule Skill

What does Disney Animation Rule Skill do?

Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Disney Animation Rule Skill is an agent skill from vibe-motion/skills. Apply Disney's 12 principles as practical design and engineering rules for procedural animation.

When should I use Disney Animation Rule Skill?

Disney Animation Rule Skill fits situations like: debugging code-driven motion in web; especially when motion feels stiff; physically correct but visually weak.

How do I install Disney Animation Rule Skill in Claude Code?

Run `npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a claude-code`. Or copy the skill folder (disney-animation-rule-skill in vibe-motion/skills) into .claude/skills/disney-animation-rule-skill in your project. Claude Code loads it when a task matches its description.

How do I install Disney Animation Rule Skill in Codex?

Run `npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a codex`. Or copy the skill folder (disney-animation-rule-skill in vibe-motion/skills) into .agents/skills/disney-animation-rule-skill in your project. Codex loads it when a task matches its description.

Can I use Disney Animation Rule Skill in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/disney-animation-rule-skill, .gemini/skills/disney-animation-rule-skill, .github/skills/disney-animation-rule-skill and .opencode/skills/disney-animation-rule-skill in your project.

What does Disney Animation Rule Skill need to run?

SKILL.md names no scripts, command-line tools or credentials: Disney Animation Rule Skill is instructions for the agent only.

Does Disney Animation Rule Skill access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Disney Animation Rule Skill safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Disney Animation Rule Skill use?

No licence was found for Disney Animation Rule Skill or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Disney Animation Rule Skill use?

About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.7k tokens, read only when the agent opens those files.

What are the alternatives to Disney Animation Rule Skill?

Skills that share tags, products or a category with Disney Animation Rule Skill: Multi Surface Render (yonatangross/orchestkit, 292 stars), Remotion to HyperFrames Porter (heygen-com/hyperframes, 60k stars), Add New Package (remotion-dev/remotion, 63k stars) and Remotion Best Practices (lyonjs/shortvid.io, 147 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Disney Animation Rule Skill?

vibe-motion (a GitHub organization) maintains it in vibe-motion/skills, which has 1,335 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on October 5, 2026.

Source: vibe-motion/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.