Multi Surface Render
yonatangross/orchestkit
Multi-surface rendering with json-render — one JSON spec produces React web, Next.js, React Native, Ink terminal UIs, PDFs, emails, Remotion videos, OG images, and 3D scenes.
Apply Disney's 12 principles as practical design and engineering rules for procedural animation.
$ npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vibe-motion/skills disney-animation-rule-skill --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/disney-animation-rule-skill .claude/skills/disney-animation-rule-skill && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "disney-animation-rule-skill" agent skill from https://github.com/vibe-motion/skills/tree/main/disney-animation-rule-skill into .claude/skills/disney-animation-rule-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "disney-animation-rule-skill", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vibe-motion/skills/tree/main/disney-animation-rule-skillType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vibe-motion/skills disney-animation-rule-skill --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/disney-animation-rule-skill .agents/skills/disney-animation-rule-skill && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "disney-animation-rule-skill" agent skill from https://github.com/vibe-motion/skills/tree/main/disney-animation-rule-skill into .agents/skills/disney-animation-rule-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "disney-animation-rule-skill", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vibe-motion/skills disney-animation-rule-skill --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/disney-animation-rule-skill .cursor/skills/disney-animation-rule-skill && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "disney-animation-rule-skill" agent skill from https://github.com/vibe-motion/skills/tree/main/disney-animation-rule-skill into .cursor/skills/disney-animation-rule-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "disney-animation-rule-skill", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vibe-motion/skills.git --path disney-animation-rule-skill--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vibe-motion/skills disney-animation-rule-skill --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/disney-animation-rule-skill .gemini/skills/disney-animation-rule-skill && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "disney-animation-rule-skill" agent skill from https://github.com/vibe-motion/skills/tree/main/disney-animation-rule-skill into .gemini/skills/disney-animation-rule-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "disney-animation-rule-skill", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vibe-motion/skills disney-animation-rule-skillInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/disney-animation-rule-skill .github/skills/disney-animation-rule-skill && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "disney-animation-rule-skill" agent skill from https://github.com/vibe-motion/skills/tree/main/disney-animation-rule-skill into .github/skills/disney-animation-rule-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "disney-animation-rule-skill", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vibe-motion/skills disney-animation-rule-skill --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibe-motion/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/disney-animation-rule-skill .opencode/skills/disney-animation-rule-skill && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "disney-animation-rule-skill" agent skill from https://github.com/vibe-motion/skills/tree/main/disney-animation-rule-skill into .opencode/skills/disney-animation-rule-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "disney-animation-rule-skill", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
disney-animation-rule-skillApply Disney's 12 principles as practical design and engineering rules for procedural animation.
Disney Animation Rule Skill is an agent skill from vibe-motion/skills. Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/clawd-jump-case-study.md`, `references/implementation-patterns.md` and `references/twelve-principles.md`).
It sits in Media & Creative, covering Video production and 3D graphics and WebGL. It works with React and Remotion. The repository describes itself as: agent skills for vibe motion.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c86c0d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Disney Animation Rule Skill loads about 1.5k tokens when it runs, and up to ~4.2k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 780 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 780 words (~1,506 tokens).
“Design motion for readable intent, weight, rhythm, and personality. Treat physical simulation and interpolation as inputs, not as the final animation.”
SKILL.md and 3 other files (references) in disney-animation-rule-skill of vibe-motion/skills.
Open the folder on GitHubat commit 4c86c0d
Disney Animation Rule Skill next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Disney Animation Rule Skill this skillvibe-motion/skills | 1.3k | — | ~1.5k | Automated safety check: Pass | None | |
| Multi Surface Renderyonatangross/orchestkit | 292 | — | ~4k | Automated safety check: Pass | MIT | |
| Remotion to HyperFrames Porterheygen-com/hyperframes | 60k | 3 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Add New Packageremotion-dev/remotion | 63k | — | ~777 | Automated safety check: Notes | Custom licence | |
| Remotion Best Practiceslyonjs/shortvid.io | 147 | 33 repos | ~1k | Automated safety check: Pass | MIT | |
| Nullable New Paramsremotion-dev/remotion | 63k | — | ~1k | Automated safety check: Pass | Custom licence |
yonatangross/orchestkit
Multi-surface rendering with json-render — one JSON spec produces React web, Next.js, React Native, Ink terminal UIs, PDFs, emails, Remotion videos, OG images, and 3D scenes.
heygen-com/hyperframes
Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.
remotion-dev/remotion
Add a new package to the Remotion monorepo, including package scaffolding, monorepo registration, documentation, build scripts, and release checklist updates.
lyonjs/shortvid.io
Best practices for Remotion - Video creation in React. An agent skill from lyonjs/shortvid.io.
remotion-dev/remotion
Fix newly added optional parameters, optional React props, and optional type/interface members in Remotion monorepo diffs by converting internal APIs to required nullable values and updating call…
Vincentwei1021/video-talkcraft
终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。默认使用成品配音,可选 Fish Audio 从稿子合成配音与时间戳;数字人生成技术不在本 skill…
vibe-motion/skills
Turn a raster logo (PNG/JPG/WebP/screenshot) into a clean minimal SVG with edge smoothness as the primary hard gate and IoU optimized as high as reasonably possible without a fixed global threshold…
vibe-motion/skills
Create fast, high-impact 15-30 second brand and product marketing videos from an official company website, verified brand sources, or user-uploaded product imagery.
vibe-motion/skills
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV.
vibe-motion/skills
Turn photos, videos, and Live Photos into a black-and-white to color reveal clip (单彩渐变 + 动感模糊 + 丁达尔旋焦).
vibe-motion/skills
Generate a swinging spotlight text-reveal HTML animation with configurable text, swing angle, lamp scale, glow, and colors.
vibe-motion/skills
Generate a browser-based p5.js curtain simulation that weaves user-supplied PNG, JPEG, or WebP artwork and optional text into individually moving strands.
Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Disney Animation Rule Skill is an agent skill from vibe-motion/skills. Apply Disney's 12 principles as practical design and engineering rules for procedural animation.
Disney Animation Rule Skill fits situations like: debugging code-driven motion in web; especially when motion feels stiff; physically correct but visually weak.
Run `npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a claude-code`. Or copy the skill folder (disney-animation-rule-skill in vibe-motion/skills) into .claude/skills/disney-animation-rule-skill in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a codex`. Or copy the skill folder (disney-animation-rule-skill in vibe-motion/skills) into .agents/skills/disney-animation-rule-skill in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vibe-motion/skills --skill disney-animation-rule-skill -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/disney-animation-rule-skill, .gemini/skills/disney-animation-rule-skill, .github/skills/disney-animation-rule-skill and .opencode/skills/disney-animation-rule-skill in your project.
SKILL.md names no scripts, command-line tools or credentials: Disney Animation Rule Skill is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Disney Animation Rule Skill or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Disney Animation Rule Skill: Multi Surface Render (yonatangross/orchestkit, 292 stars), Remotion to HyperFrames Porter (heygen-com/hyperframes, 60k stars), Add New Package (remotion-dev/remotion, 63k stars) and Remotion Best Practices (lyonjs/shortvid.io, 147 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vibe-motion (a GitHub organization) maintains it in vibe-motion/skills, which has 1,335 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on October 5, 2026.
Source: vibe-motion/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.