Topic · Game Development

Best game development skills, page 2

Skills #49–96 of 540, ranked by score.

Game development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
49

Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…

microsoft/XBOX-Godot-Sample237—~983Automated safety check: PassMITtoday
50

Run VibeGame's standard end-to-end game development workflow with reviewer gates.

tettethu/VibeGame265—~2.3kAutomated safety check: PassApache-2.06 days ago
51

Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition.

quodsoler/unreal-engine-skills359—~7.5kAutomated safety check: PassMIT9 days ago
52

How to add icons to the vglist frontend using Lucide via @lucide/vue.

connorshea/vglist160—~321Automated safety check: PassMITyesterday
53

Interact with the running Unreal Engine editor via TCP bridge.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
54

Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.

jame581/GodotPrompter792—~3kAutomated safety check: PassMITyesterday
55

Rebuild an explicitly scoped subsystem around its target architecture without maintaining legacy API compatibility.

The-Lyricis/HybridEngine104—~496Automated safety check: PassMIT23 days ago
56

Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

poingstudios/godot-admob-plugin631—~1kAutomated safety check: PassMIT6 days ago
57

Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.03 days ago
58

Maps the tools of the Flopperam Unreal Engine MCP server and how to choose among them when working with a live Unreal Editor.

flopperam/unreal-engine-mcp1.1k—~1.7kAutomated safety check: PassNo licence3 mo ago
59

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…

thedivergentai/GD-Agentic-Skills803—~4.5kAutomated safety check: PassLGPL-3.028 days ago
60

Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMITyesterday
61
61.Gecs

gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

RandallLiuXin/GodotMaker549—~2.7kAutomated safety check: PassUnknown20 days ago
62

A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…

scenario-labs/skills898—~4.7kAutomated safety check: PassMITyesterday
63

Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.

kevinpbuckley/VibeUE717—~6.5kAutomated safety check: PassMIT5 days ago
64

Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos.

WU-HAOTIAN34/2dimg2motion216—~844Automated safety check: PassMIT3 mo ago
65
65.Issue TriageOfficial

First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and…

microsoft/XBOX-Godot-Sample237—~2.5kAutomated safety check: PassMITtoday
66

Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

RandallLiuXin/GodotMaker5491 repo~2.2kAutomated safety check: PassUnknown20 days ago
67

Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

jame581/GodotPrompter792—~3.3kAutomated safety check: PassMITyesterday
68

Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.

poingstudios/godot-admob-plugin631—~1.1kAutomated safety check: PassMIT6 days ago
69

Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。

925236118/AlphaAgent1031 repo~2.5kAutomated safety check: PassMIT7 days ago
70

Rig and animate game characters that actually hold up in-engine.

TheOrcDev/skills106—~1.6kAutomated safety check: PassNo licence9 days ago
71

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…

thedivergentai/GD-Agentic-Skills803—~3.5kAutomated safety check: PassLGPL-3.028 days ago
72

Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…

TypeDreamMoon/DreamShader106—~2.9kAutomated safety check: PassMITyesterday
73

Generate a new Godot game project with standardized ECS structure and tooling.

RandallLiuXin/GodotMaker549—~2.1kAutomated safety check: PassUnknown20 days ago
74

A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…

scenario-labs/skills898—~4.7kAutomated safety check: PassMITyesterday
75

Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.

chongdashu/vibejam-starter-pack149—~1.2kAutomated safety check: PassNo licence5 mo ago
76
76.PR Feedback LoopOfficial

Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…

microsoft/XBOX-Godot-Sample237—~716Automated safety check: PassMITtoday
77

Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion.

quodsoler/unreal-engine-skills359—~7kAutomated safety check: PassMIT9 days ago
78

视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。

godothub/konado125—~247Automated safety check: PassMIT26 days ago
79

Run gdUnit4 unit tests and parse results into structured output.

RandallLiuXin/GodotMaker5491 repo~3.3kAutomated safety check: PassUnknown20 days ago
80

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and…

ukanwat/overtime3871 repo~2kAutomated safety check: PassApache-2.0yesterday
81

Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

jame581/GodotPrompter792—~3.5kAutomated safety check: PassMITyesterday
82

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.

wshobson/agents40k8 repos~517Automated safety check: PassMIT2 days ago
83

Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

poingstudios/godot-admob-plugin631—~1kAutomated safety check: PassMIT6 days ago
84

配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。

pixel-cellar/Claude-Code-Game-Studios342—~1.5kAutomated safety check: PassMIT6 mo ago
85

Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3.4kAutomated safety check: PassMIT1 mo ago
86

Compares the content counts planned in game design documents with what is actually implemented, for one system or the whole project, and reports the gaps.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: PassMIT8 days ago
87

Inspect or initialize a Godot project without imposing a game architecture.

valkor-ai/loom1.2k—~705Automated safety check: PassApache-2.0yesterday
88

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

thedivergentai/GD-Agentic-Skills803—~3.6kAutomated safety check: PassLGPL-3.028 days ago
89

A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer…

scenario-labs/skills898—~5.1kAutomated safety check: PassMITyesterday
90

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE717—~2.4kAutomated safety check: PassMIT5 days ago
91

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.8kAutomated safety check: PassNo licence5 mo ago
92

Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules.

quodsoler/unreal-engine-skills359—~8kAutomated safety check: PassMIT9 days ago
93

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…

gamedev-skills/awesome-gamedev-agent-skills1.3k—~2kAutomated safety check: PassApache-2.010 days ago
94

Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot.

jwynia/agent-skills165—~3.8kAutomated safety check: PassMIT7 mo ago
95

Capture gameplay screenshots using godot-e2e for visual verification.

RandallLiuXin/GodotMaker5491 repo~1.5kAutomated safety check: PassUnknown20 days ago
96

Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code.

Argus-Labs/world-engine117—~893Automated safety check: NotesLGPL-3.0today