Beehave
jame581/GodotPrompter
A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…
$ npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample gdextension-hygiene --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/gdextension-hygiene .claude/skills/gdextension-hygiene && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gdextension-hygiene" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/gdextension-hygiene into .claude/skills/gdextension-hygiene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdextension-hygiene", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/gdextension-hygieneType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample gdextension-hygiene --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/gdextension-hygiene .agents/skills/gdextension-hygiene && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gdextension-hygiene" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/gdextension-hygiene into .agents/skills/gdextension-hygiene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdextension-hygiene", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample gdextension-hygiene --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/gdextension-hygiene .cursor/skills/gdextension-hygiene && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gdextension-hygiene" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/gdextension-hygiene into .cursor/skills/gdextension-hygiene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdextension-hygiene", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/microsoft/XBOX-Godot-Sample.git --path .github/skills/gdextension-hygiene--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample gdextension-hygiene --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/gdextension-hygiene .gemini/skills/gdextension-hygiene && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gdextension-hygiene" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/gdextension-hygiene into .gemini/skills/gdextension-hygiene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdextension-hygiene", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install microsoft/XBOX-Godot-Sample gdextension-hygieneInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/gdextension-hygiene .github/skills/gdextension-hygiene && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gdextension-hygiene" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/gdextension-hygiene into .github/skills/gdextension-hygiene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdextension-hygiene", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample gdextension-hygiene --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/gdextension-hygiene .opencode/skills/gdextension-hygiene && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gdextension-hygiene" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/gdextension-hygiene into .opencode/skills/gdextension-hygiene/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gdextension-hygiene", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gdextension-hygieneRun a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…
Gdextension Hygiene is an agent skill from microsoft/XBOX-Godot-Sample, published by the product's own GitHub organization. Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake follow-through. Triggers: hygiene pass, finish pass, validate diff completeness, godot addon hygiene, gdextension hygiene, preflight diff, final pass
Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development and Technical documentation. It works with Godot and C++. The repository describes itself as: An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3521140. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pwshFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gdextension Hygiene loads about 983 tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 454 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from microsoft/XBOX-Godot-Sample at commit 3521140, republished under its MIT licence (© microsoft). 454 words, ~983 tokens.
.claude/skills/gdextension-hygiene/SKILL.md (or your agent's skills folder).You are the repo-local gdextension-hygiene skill. Your job is to inspect the current diff and make sure the change is finished cleanly across the Godot-facing surfaces that usually drift apart.
pr-feedback-loop first.adversarial-review first..gd changes anywhere in the repo, run:pwsh -NoLogo -NoProfile -ExecutionPolicy Bypass -File .\tools\check_gd_scripts_headless.ps1godot_gdk public contract changes:addons\godot_gdk\doc_classes\*.xmldocs\<addon>\*.md, spec\gdext-<addon>.md, sample content, and tests stay
aligned when behavior or script-visible API changesCMakeLists.txt includes the new filesgodot_gdk addon content under addons\godot_gdk\:doc_classes requirements for addons that do not currently ship themdocs\tutorials\**\*.md was edited in this diff, verify the matching
scene or script under the relevant sample\tutorial_gdk\,
sample\tutorial_playfab\, sample\tutorial_integrated\ (or
sample\tutorial_gameinput\ for the standalone GameInput track) was also
touched in the same diff. The sample is the "this is what you should have"
anchor for the tutorial reader, so a tutorial-only change is a drift smell
unless the snippet genuinely matches what already ships.sample\tutorial_gdk\, sample\tutorial_playfab\,
sample\tutorial_integrated\, or sample\tutorial_gameinput\
was edited in this diff, verify the matching docs\tutorials\**\*.md was also
touched. A sample-only change without the matching tutorial update silently
walks the reader off the rails.Use this structure:
© microsoft, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .github/skills/gdextension-hygiene of microsoft/XBOX-Godot-Sample.
Open the folder on GitHubat commit 3521140
Gdextension Hygiene next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gdextension Hygiene this skillmicrosoft/XBOX-Godot-Sample | 237 | — | ~983 | Automated safety check: Pass | MIT | |
| Beehavejame581/GodotPrompter | 795 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Headless BuildRandallLiuXin/GodotMaker | 549 | 1 repos | ~454 | Automated safety check: Pass | Custom licence | |
| Gdextensionjame581/GodotPrompter | 795 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Limboaijame581/GodotPrompter | 795 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Defold API Fetchselimanac/defold-astar | 111 | — | ~2.5k | Automated safety check: Pass | None |
jame581/GodotPrompter
A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
RandallLiuXin/GodotMaker
Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.
jame581/GodotPrompter
A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop
jame581/GodotPrompter
A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard
selimanac/defold-astar
Fetches Defold API documentation. An agent skill from selimanac/defold-astar.
CoWork-OS/CoWork-OS
Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.
microsoft/XBOX-Godot-Sample
First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and…
microsoft/XBOX-Godot-Sample
Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…
Categories
Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…. Gdextension Hygiene is an agent skill from microsoft/XBOX-Godot-Sample, published by the product's own GitHub organization. Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake follow-through.
Gdextension Hygiene fits situations like: tasks that involve Game development; tasks that involve Technical documentation.
Run `npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a claude-code`. Or copy the skill folder (.github/skills/gdextension-hygiene in microsoft/XBOX-Godot-Sample) into .claude/skills/gdextension-hygiene in your project. Claude Code loads it when a task matches its description.
Run `npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a codex`. Or copy the skill folder (.github/skills/gdextension-hygiene in microsoft/XBOX-Godot-Sample) into .agents/skills/gdextension-hygiene in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add microsoft/XBOX-Godot-Sample --skill gdextension-hygiene -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gdextension-hygiene, .gemini/skills/gdextension-hygiene, .github/skills/gdextension-hygiene and .opencode/skills/gdextension-hygiene in your project.
Going by SKILL.md and its folder, Gdextension Hygiene needs the command-line tools its instructions call (pwsh).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gdextension Hygiene is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 983 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gdextension Hygiene: Beehave (jame581/GodotPrompter, 795 stars), Headless Build (RandallLiuXin/GodotMaker, 549 stars), Gdextension (jame581/GodotPrompter, 795 stars) and Limboai (jame581/GodotPrompter, 795 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
microsoft (a GitHub organization, an official publisher) maintains it in microsoft/XBOX-Godot-Sample, which has 237 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 7, 2026.
Source: microsoft/XBOX-Godot-Sample on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.