Agent skill

Gdunit Driver

by RandallLiuXin in RandallLiuXin/GodotMaker

Run gdUnit4 unit tests and parse results into structured output.

Custom licenceAuto-check passedTesting & QA

Install Gdunit Driver

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill gdunit-driver -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker gdunit-driver --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gdunit-driver .claude/skills/gdunit-driver && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gdunit-driver
GitHub stars
550
Used in
1 other repo
Token cost
~3.3k tokens
SKILL.md length
933 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Run gdUnit4 unit tests and parse results into structured output.

  • Works in 5 steps: Locate the Godot executable → Run tests → Parse results → …
  • Tasks that involve Unit testing
  • SKILL.md covers 1. Locate the Godot executable, 2. Run tests, 3. Parse results and 4. Writing tests, plus 1 more section
  • Calls dotnet and python

What it does

Gdunit Driver is an agent skill from RandallLiuXin/GodotMaker. Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript (.gd) and C (.cs) test files.

Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Testing & QA, covering Unit testing, Structured output and tool calling and Failing and flaky tests. It works with Godot and C#. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Tasks that involve Unit testing
  • Tasks that involve Structured output and tool calling
  • Tasks that involve Failing and flaky tests

Example prompts

  • “run tests”
  • “test fails”
  • “write a test”
  • “/gdunit-driver”

Requirements

  • Python 3

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Locate the Godot executable
  2. Run tests
  3. Parse results
  4. Writing tests
  5. Common issues

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • dotnet
    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gdunit Driver loads about 3.3k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 933 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~91
When it runs · the whole SKILL.md, loaded when a task matches
~3.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 933 words (~3,330 tokens).

name
gdunit-driver

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/core/gdunit-driver of RandallLiuXin/GodotMaker.

Open the folder on GitHubat commit 1d4702c

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Gdunit Driver next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gdunit Driver compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gdunit Driver this skillRandallLiuXin/GodotMaker5501 repos~3.3kAutomated safety check: PassCustom licence
Godot Testing Patternsthedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.0
Godot Testingjame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot Admob App Openpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT
Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT

Similar skills

  • Godot Testing Patterns

    thedivergentai/GD-Agentic-Skills

    Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.

    821 GitHub stars~2.9k tokensUpdated 1 mo ago
    Testing & QAAuto-check passed
  • Godot Testing

    jame581/GodotPrompter

    A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C

    805 GitHub stars~2.4k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot 2D Essentials

    jame581/GodotPrompter

    Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

    805 GitHub stars~2.3k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot Admob App Open

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

    632 GitHub stars~1k tokensUpdated 10 days ago
    Game DevelopmentAuto-check passed
  • Godot 3D Essentials

    jame581/GodotPrompter

    Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

    805 GitHub stars~3.7k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Godot Admob Banner

    poingstudios/godot-admob-plugin

    Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

    632 GitHub stars~718 tokensUpdated 10 days ago
    Game DevelopmentAuto-check passed

More from RandallLiuXin/GodotMaker

All 41 skills in this repo
  • Godot E2E

    RandallLiuXin/GodotMaker

    Write and run E2E (end-to-end) game tests using the godot-e2e framework.

    550 GitHub starsUsed in 1 repo~3.9k tokens
    Auto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    550 GitHub starsUsed in 1 repo~1.1k tokens
    Auto-check passed
  • Gecs

    RandallLiuXin/GodotMaker

    gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

    550 GitHub stars~2.7k tokensUpdated 23 days ago
    Auto-check passed
  • Gdtoolkit

    RandallLiuXin/GodotMaker

    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

    550 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check passed
  • Project Scaffold

    RandallLiuXin/GodotMaker

    Generate a new Godot game project with standardized ECS structure and tooling.

    550 GitHub stars~2.1k tokensUpdated 23 days ago
    Auto-check passed
  • Screenshot

    RandallLiuXin/GodotMaker

    Capture gameplay screenshots using godot-e2e for visual verification.

    550 GitHub starsUsed in 1 repo~1.5k tokens
    Auto-check passed

Works with

Categories

Questions about Gdunit Driver

What does Gdunit Driver do?

Run gdUnit4 unit tests and parse results into structured output. Gdunit Driver is an agent skill from RandallLiuXin/GodotMaker. Run gdUnit4 unit tests and parse results into structured output.

When should I use Gdunit Driver?

Gdunit Driver fits situations like: tasks that involve Unit testing; tasks that involve Structured output and tool calling; tasks that involve Failing and flaky tests.

How do I install Gdunit Driver in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill gdunit-driver -a claude-code`. Or copy the skill folder (skills/core/gdunit-driver in RandallLiuXin/GodotMaker) into .claude/skills/gdunit-driver in your project. Claude Code loads it when a task matches its description.

How do I install Gdunit Driver in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill gdunit-driver -a codex`. Or copy the skill folder (skills/core/gdunit-driver in RandallLiuXin/GodotMaker) into .agents/skills/gdunit-driver in your project. Codex loads it when a task matches its description.

Can I use Gdunit Driver in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gdunit-driver -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gdunit-driver, .gemini/skills/gdunit-driver, .github/skills/gdunit-driver and .opencode/skills/gdunit-driver in your project.

What does Gdunit Driver need to run?

Going by SKILL.md and its folder, Gdunit Driver needs the command-line tools its instructions call (dotnet and python). Our summary lists: Python 3.

Does Gdunit Driver access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Gdunit Driver safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gdunit Driver use?

Gdunit Driver has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gdunit Driver use?

About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Gdunit Driver?

Skills that share tags, products or a category with Gdunit Driver: Godot Testing Patterns (thedivergentai/GD-Agentic-Skills, 821 stars), Godot Testing (jame581/GodotPrompter, 805 stars), Godot 2D Essentials (jame581/GodotPrompter, 805 stars) and Godot Admob App Open (poingstudios/godot-admob-plugin, 632 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gdunit Driver?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.