Agent skill

Project Scaffold

by valkor-ai in valkor-ai/loom

Inspect or initialize a Godot project without imposing a game architecture.

Apache-2.0Auto-check passedGame Development

Install Project Scaffold

skills CLI
$ npx skills add valkor-ai/loom --skill project-scaffold -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install valkor-ai/loom project-scaffold --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/godot/project-scaffold .claude/skills/project-scaffold && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
project-scaffold
GitHub stars
1.2k
Token cost
~705 tokens
SKILL.md length
266 words
Files
3 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
Apache-2.0

At a glance

Inspect or initialize a Godot project without imposing a game architecture.

  • Starting a project
  • SKILL.md covers Inspect before editing, Minimal new project layout, project.godot checks and Optional dependencies, plus 1 more section
  • Calls rg
  • Checking project.godot

What it does

Project Scaffold is an agent skill from valkor-ai/loom. Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.

Its SKILL.md is about 710 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/addons.md` and `references/project_settings.md`).

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.

When your agent uses it

  • Starting a project
  • Checking project.godot
  • Adding a main scene
  • Deciding which optional Godot addons are needed

Example prompts

  • “/project-scaffold”

What it can do on your machine

Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • rg

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Project Scaffold loads about 705 tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 55 tokens; SKILL.md has 266 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~55
When it runs · the whole SKILL.md, loaded when a task matches
~705
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 266 words, ~705 tokens.

Download SKILL.mdSave it as .claude/skills/project-scaffold/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
project-scaffold
description
Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.

Godot Project Scaffold

Loom does not prescribe an ECS, folder layout, asset pipeline, or game genre. Keep the existing project structure when one is already present. For a new project, use the smallest structure that matches the request and record the choice in the Loom architecture or task contract.

Inspect before editing

From the directory containing project.godot, check:

bash
test -f project.godot
rg -n '^(config/features|run/main_scene|config/name|renderer/|environment/defaults)' project.godot
find . -maxdepth 2 -type f \( -name '*.tscn' -o -name '*.gd' -o -name '*.cs' \) | sort

Read the configured main scene before creating another entry point. Reuse existing autoloads, input actions, renderer settings, and naming conventions.

Minimal new project layout

Godot's Project Manager can create the project. A small code-first project can start with:

text
project-root/
├── project.godot
├── scenes/
│   └── main.tscn
├── scripts/
├── assets/
└── tests/                 # only when tests are part of the project

For a 3D project, use a Node3D root, a Camera3D, at least one light, and a world environment or clear background. Add collision shapes alongside bodies; do not rely on visual meshes alone for gameplay collision.

project.godot checks

Use the exact ConfigFile syntax already present in the project. The common sections are:

ini
[application]
config/name="Project Name"
run/main_scene="res://scenes/main.tscn"

[display]
window/size/viewport_width=1280
window/size/viewport_height=720

[rendering]
renderer/rendering_method="gl_compatibility"

Only add [input], [autoload], physics, or renderer settings when the task needs them. Confirm every script-referenced input action exists before handing off the task.

Optional dependencies

Treat addons as project dependencies, not as Loom features. Check the addon's own compatibility table and pin a version that matches the installed Godot version. Do not copy an entire addon repository into addons/; install only the addon directory and verify that it contains plugin.cfg where applicable.

The references/project_settings.md file contains the detailed ConfigFile and input serialization patterns carried over from the Godot reference material.

Verification

After scaffolding or changing scenes:

bash
GODOT_BIN="${GODOT_PATH:-godot}"
"$GODOT_BIN" --headless --path . --editor --quit

Then run the project's tests, launch the main scene, and capture evidence when the task includes runtime or visual acceptance criteria.

© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in plugins/shared/loom/skills/godot/project-scaffold of valkor-ai/loom.

  • SKILL.md
  • references/addons.md
  • references/project_settings.md

Open the folder on GitHubat commit a30a7e6

Compare with similar skills

Project Scaffold next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Project Scaffold compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Project Scaffold this skillvalkor-ai/loom1.2k—~705Automated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Project Scaffold

What does Project Scaffold do?

Inspect or initialize a Godot project without imposing a game architecture. Project Scaffold is an agent skill from valkor-ai/loom. Inspect or initialize a Godot project without imposing a game architecture.

When should I use Project Scaffold?

Project Scaffold fits situations like: starting a project; checking project.godot; adding a main scene; deciding which optional Godot addons are needed.

How do I install Project Scaffold in Claude Code?

Run `npx skills add valkor-ai/loom --skill project-scaffold -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/godot/project-scaffold in valkor-ai/loom) into .claude/skills/project-scaffold in your project. Claude Code loads it when a task matches its description.

How do I install Project Scaffold in Codex?

Run `npx skills add valkor-ai/loom --skill project-scaffold -a codex`. Or copy the skill folder (plugins/shared/loom/skills/godot/project-scaffold in valkor-ai/loom) into .agents/skills/project-scaffold in your project. Codex loads it when a task matches its description.

Can I use Project Scaffold in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill project-scaffold -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/project-scaffold, .gemini/skills/project-scaffold, .github/skills/project-scaffold and .opencode/skills/project-scaffold in your project.

What does Project Scaffold need to run?

Going by SKILL.md and its folder, Project Scaffold needs the command-line tools its instructions call (rg).

Does Project Scaffold access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Project Scaffold safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Project Scaffold use?

Project Scaffold is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Project Scaffold use?

About 705 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 978 tokens, read only when the agent opens those files.

What are the alternatives to Project Scaffold?

Skills that share tags, products or a category with Project Scaffold: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Project Scaffold?

valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,221 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.

Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.