Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Inspect or initialize a Godot project without imposing a game architecture.
$ npx skills add valkor-ai/loom --skill project-scaffold -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install valkor-ai/loom project-scaffold --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/godot/project-scaffold .claude/skills/project-scaffold && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "project-scaffold" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/project-scaffold into .claude/skills/project-scaffold/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-scaffold", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/project-scaffoldType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add valkor-ai/loom --skill project-scaffold -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install valkor-ai/loom project-scaffold --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/shared/loom/skills/godot/project-scaffold .agents/skills/project-scaffold && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "project-scaffold" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/project-scaffold into .agents/skills/project-scaffold/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-scaffold", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill project-scaffold -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install valkor-ai/loom project-scaffold --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/shared/loom/skills/godot/project-scaffold .cursor/skills/project-scaffold && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "project-scaffold" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/project-scaffold into .cursor/skills/project-scaffold/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-scaffold", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/valkor-ai/loom.git --path plugins/shared/loom/skills/godot/project-scaffold--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add valkor-ai/loom --skill project-scaffold -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install valkor-ai/loom project-scaffold --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/shared/loom/skills/godot/project-scaffold .gemini/skills/project-scaffold && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "project-scaffold" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/project-scaffold into .gemini/skills/project-scaffold/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-scaffold", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install valkor-ai/loom project-scaffoldInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add valkor-ai/loom --skill project-scaffold -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/shared/loom/skills/godot/project-scaffold .github/skills/project-scaffold && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "project-scaffold" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/project-scaffold into .github/skills/project-scaffold/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-scaffold", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill project-scaffold -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install valkor-ai/loom project-scaffold --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/shared/loom/skills/godot/project-scaffold .opencode/skills/project-scaffold && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "project-scaffold" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/project-scaffold into .opencode/skills/project-scaffold/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "project-scaffold", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
project-scaffoldInspect or initialize a Godot project without imposing a game architecture.
Project Scaffold is an agent skill from valkor-ai/loom. Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.
Its SKILL.md is about 710 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/addons.md` and `references/project_settings.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
rgFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Project Scaffold loads about 705 tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 55 tokens; SKILL.md has 266 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 266 words, ~705 tokens.
.claude/skills/project-scaffold/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Loom does not prescribe an ECS, folder layout, asset pipeline, or game genre. Keep the existing project structure when one is already present. For a new project, use the smallest structure that matches the request and record the choice in the Loom architecture or task contract.
From the directory containing project.godot, check:
test -f project.godot
rg -n '^(config/features|run/main_scene|config/name|renderer/|environment/defaults)' project.godot
find . -maxdepth 2 -type f \( -name '*.tscn' -o -name '*.gd' -o -name '*.cs' \) | sortRead the configured main scene before creating another entry point. Reuse existing autoloads, input actions, renderer settings, and naming conventions.
Godot's Project Manager can create the project. A small code-first project can start with:
project-root/
├── project.godot
├── scenes/
│ └── main.tscn
├── scripts/
├── assets/
└── tests/ # only when tests are part of the projectFor a 3D project, use a Node3D root, a Camera3D, at least one light, and a
world environment or clear background. Add collision shapes alongside bodies;
do not rely on visual meshes alone for gameplay collision.
Use the exact ConfigFile syntax already present in the project. The common sections are:
[application]
config/name="Project Name"
run/main_scene="res://scenes/main.tscn"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[rendering]
renderer/rendering_method="gl_compatibility"Only add [input], [autoload], physics, or renderer settings when the task
needs them. Confirm every script-referenced input action exists before handing
off the task.
Treat addons as project dependencies, not as Loom features. Check the addon's
own compatibility table and pin a version that matches the installed Godot
version. Do not copy an entire addon repository into addons/; install only
the addon directory and verify that it contains plugin.cfg where applicable.
The references/project_settings.md file contains the detailed ConfigFile and
input serialization patterns carried over from the Godot reference material.
After scaffolding or changing scenes:
GODOT_BIN="${GODOT_PATH:-godot}"
"$GODOT_BIN" --headless --path . --editor --quitThen run the project's tests, launch the main scene, and capture evidence when the task includes runtime or visual acceptance criteria.
© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/shared/loom/skills/godot/project-scaffold of valkor-ai/loom.
Open the folder on GitHubat commit a30a7e6
Project Scaffold next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Project Scaffold this skillvalkor-ai/loom | 1.2k | — | ~705 | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
valkor-ai/loom
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
Works with
Categories
Inspect or initialize a Godot project without imposing a game architecture. Project Scaffold is an agent skill from valkor-ai/loom. Inspect or initialize a Godot project without imposing a game architecture.
Project Scaffold fits situations like: starting a project; checking project.godot; adding a main scene; deciding which optional Godot addons are needed.
Run `npx skills add valkor-ai/loom --skill project-scaffold -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/godot/project-scaffold in valkor-ai/loom) into .claude/skills/project-scaffold in your project. Claude Code loads it when a task matches its description.
Run `npx skills add valkor-ai/loom --skill project-scaffold -a codex`. Or copy the skill folder (plugins/shared/loom/skills/godot/project-scaffold in valkor-ai/loom) into .agents/skills/project-scaffold in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill project-scaffold -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/project-scaffold, .gemini/skills/project-scaffold, .github/skills/project-scaffold and .opencode/skills/project-scaffold in your project.
Going by SKILL.md and its folder, Project Scaffold needs the command-line tools its instructions call (rg).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Project Scaffold is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 705 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 978 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Project Scaffold: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,221 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.
Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.