Topic · Game Development

Best game development skills, page 3

Skills #97–144 of 528, ranked by score.

Game development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
97

Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code.

Argus-Labs/world-engine117—~893Automated safety check: NotesLGPL-3.0today
98

Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.

jame581/GodotPrompter795—~3.8kAutomated safety check: PassMITyesterday
99

Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.

poingstudios/godot-admob-plugin632—~621Automated safety check: PassMIT7 days ago
100

Verifies a game build on its target runtime with real run evidence for launch, rendering, input, core loop, outcome and restart, and records limitations honestly.

zenstory-ai/novel-to-game834—~389Automated safety check: PassMIT4 days ago
101

Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~4.4kAutomated safety check: PassMIT1 mo ago
102

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

thedivergentai/GD-Agentic-Skills809—~3.6kAutomated safety check: PassLGPL-3.028 days ago
103

A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

scenario-labs/skills913—~5.1kAutomated safety check: NotesMITyesterday
104

Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names.

kevinpbuckley/VibeUE724—~2.3kAutomated safety check: PassMITtoday
105

Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.

moeru-ai/airi50k—~677Automated safety check: PassMITtoday
106

Pneuma Sprite Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.

pandazki/pneuma-skills162—~16kAutomated safety check: PassMIT10 days ago
107

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra).

IvanMurzak/Unity-MCP4.4k1 repo~994Automated safety check: PassApache-2.03 days ago
108

Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.

jame581/GodotPrompter795—~3.6kAutomated safety check: PassMITyesterday
109

Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.

poingstudios/godot-admob-plugin632—~1.2kAutomated safety check: PassMIT7 days ago
110

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…

jasonkneen/tiny-world-builder1.6k1 repo~1kAutomated safety check: PassAGPL-3.0today
111

Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
112

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.

TheOrcDev/skills106—~858Automated safety check: PassNo licence9 days ago
113

Look up Godot engine class APIs — methods, properties, signals, enums.

liangdabiao/Godogen127—~287Automated safety check: PassMIT5 mo ago
114

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: PassLGPL-3.028 days ago
115
115.Ue Unit TestOfficial

Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.

getsentry/sentry-unreal173—~756Automated safety check: PassMITtoday
116

Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts.

kevinpbuckley/VibeUE724—~3.2kAutomated safety check: PassMITtoday
117

Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT7 days ago
118

Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces.

quodsoler/unreal-engine-skills359—~7.8kAutomated safety check: PassMIT9 days ago
119

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.011 days ago
120
120.Go CLI

Design, edit, or review Go command-line tools and terminal interfaces, including Kong commands and Bubble Tea behavior.

Argus-Labs/world-engine117—~380Automated safety check: PassLGPL-3.0today
121

Guide to cameras in Phaser 4: the CameraManager, main camera, viewport and scroll, zoom, bounds, following sprites, effects, multiple cameras and minimaps.

autonomous-ai/openharness1.1k—~4kAutomated safety check: PassMITtoday
122

Get asset data from the asset file in the Unity project — every serializable field and property.

IvanMurzak/Unity-MCP4.4k1 repo~1.9kAutomated safety check: PassApache-2.03 days ago
123

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter795—~3.7kAutomated safety check: PassMITyesterday
124

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

poingstudios/godot-admob-plugin632—~812Automated safety check: PassMIT7 days ago
125

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets.

Italink/UnrealClientProtocol127—~2.6kAutomated safety check: PassMIT1 mo ago
126

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and…

thedivergentai/GD-Agentic-Skills809—~3.1kAutomated safety check: PassLGPL-3.028 days ago
127

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.

TypeDreamMoon/DreamShader106—~2.1kAutomated safety check: PassMITtoday
128

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT4 days ago
129

Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS.

kevinpbuckley/VibeUE724—~1.2kAutomated safety check: PassMITtoday
130

Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。

925236118/AlphaAgent103—~3.4kAutomated safety check: PassMIT7 days ago
131

Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.

quodsoler/unreal-engine-skills359—~8.5kAutomated safety check: PassMIT9 days ago
132

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.011 days ago
133

Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.

gmh5225/awesome-game-security3.6k—~281Automated safety check: PassMITtoday
134

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter795—~2.8kAutomated safety check: PassMITyesterday
135

Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1kAutomated safety check: PassMIT1 mo ago
136

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

thedivergentai/GD-Agentic-Skills809—~3.7kAutomated safety check: PassLGPL-3.028 days ago
137
137.Godot

Build, test, debug, and visually verify Godot projects through Loom.

valkor-ai/loom1.2k—~765Automated safety check: PassApache-2.0yesterday
138

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE724—~2.3kAutomated safety check: PassMITtoday
139

Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1kAutomated safety check: PassMIT7 days ago
140

Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging.

quodsoler/unreal-engine-skills359—~6.8kAutomated safety check: PassMIT9 days ago
141

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.011 days ago
142

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

poingstudios/godot-admob-plugin632—~364Automated safety check: PassMIT7 days ago
143

Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.

meta-quest/agentic-tools213—~2.3kAutomated safety check: PassApache-2.013 days ago
144

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server212—~831Automated safety check: PassMITtoday