Topic · Game Development
Best game development skills, page 3
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code. | Argus-Labs/ | 117 | — | ~893 | Automated safety check: Notes | LGPL-3.0 | today |
| 98 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 795 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 99 | Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C. | poingstudios/ | 632 | — | ~621 | Automated safety check: Pass | MIT | 7 days ago |
| 100 | Verifies a game build on its target runtime with real run evidence for launch, rendering, input, core loop, outcome and restart, and records limitations honestly. | zenstory-ai/ | 834 | — | ~389 | Automated safety check: Pass | MIT | 4 days ago |
| 101 | Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~4.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 102 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 809 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 103 | A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls… | scenario-labs/ | 913 | — | ~5.1k | Automated safety check: Notes | MIT | yesterday |
| 104 | Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names. | kevinpbuckley/ | 724 | — | ~2.3k | Automated safety check: Pass | MIT | today |
| 105 | Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. | moeru-ai/ | 50k | — | ~677 | Automated safety check: Pass | MIT | today |
| 106 | 106.Pneuma Sprite Pneuma Sprite Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 162 | — | ~16k | Automated safety check: Pass | MIT | 10 days ago |
| 107 | Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra). | IvanMurzak/ | 4.4k | 1 repo | ~994 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 108 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 795 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 109 | Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. | poingstudios/ | 632 | — | ~1.2k | Automated safety check: Pass | MIT | 7 days ago |
| 110 | 110.3D Modeling Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems… | jasonkneen/ | 1.6k | 1 repo | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 111 | Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 112 | Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures. | TheOrcDev/ | 106 | — | ~858 | Automated safety check: Pass | No licence | 9 days ago |
| 113 | 113.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | liangdabiao/ | 127 | — | ~287 | Automated safety check: Pass | MIT | 5 mo ago |
| 114 | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and… | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 115 | Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal. | getsentry/ | 173 | — | ~756 | Automated safety check: Pass | MIT | today |
| 116 | Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts. | kevinpbuckley/ | 724 | — | ~3.2k | Automated safety check: Pass | MIT | today |
| 117 | Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 7 days ago |
| 118 | Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces. | quodsoler/ | 359 | — | ~7.8k | Automated safety check: Pass | MIT | 9 days ago |
| 119 | 119.Card Game Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 120 | 120.Go CLI Design, edit, or review Go command-line tools and terminal interfaces, including Kong commands and Bubble Tea behavior. | Argus-Labs/ | 117 | — | ~380 | Automated safety check: Pass | LGPL-3.0 | today |
| 121 | 121.Phaser 4 Cameras Guide to cameras in Phaser 4: the CameraManager, main camera, viewport and scroll, zoom, bounds, following sprites, effects, multiple cameras and minimaps. | autonomous-ai/ | 1.1k | — | ~4k | Automated safety check: Pass | MIT | today |
| 122 | 122.Assets Get Data Get asset data from the asset file in the Unity project — every serializable field and property. | IvanMurzak/ | 4.4k | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 123 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 795 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 124 | Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. | poingstudios/ | 632 | — | ~812 | Automated safety check: Pass | MIT | 7 days ago |
| 125 | Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. | Italink/ | 127 | — | ~2.6k | Automated safety check: Pass | MIT | 1 mo ago |
| 126 | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and… | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 127 | Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code. | TypeDreamMoon/ | 106 | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 128 | 128.Game Developer Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 4 days ago |
| 129 | Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS. | kevinpbuckley/ | 724 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 130 | Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。 | 925236118/ | 103 | — | ~3.4k | Automated safety check: Pass | MIT | 7 days ago |
| 131 | Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity. | quodsoler/ | 359 | — | ~8.5k | Automated safety check: Pass | MIT | 9 days ago |
| 132 | 132.Fps Shooter Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 133 | Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. | gmh5225/ | 3.6k | — | ~281 | Automated safety check: Pass | MIT | today |
| 134 | 134.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 135 | Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1k | Automated safety check: Pass | MIT | 1 mo ago |
| 136 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 809 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 137 | 137.Godot Build, test, debug, and visually verify Godot projects through Loom. | valkor-ai/ | 1.2k | — | ~765 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 138 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 724 | — | ~2.3k | Automated safety check: Pass | MIT | today |
| 139 | Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1k | Automated safety check: Pass | MIT | 7 days ago |
| 140 | Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging. | quodsoler/ | 359 | — | ~6.8k | Automated safety check: Pass | MIT | 9 days ago |
| 141 | Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 142 | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. | poingstudios/ | 632 | — | ~364 | Automated safety check: Pass | MIT | 7 days ago |
| 143 | Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. | meta-quest/ | 213 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 13 days ago |
| 144 | 144.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 212 | — | ~831 | Automated safety check: Pass | MIT | today |