Agent skill

Screenshot

by RandallLiuXin in RandallLiuXin/GodotMaker

Capture gameplay screenshots using godot-e2e for visual verification.

Custom licenceAuto-check passedGame Development

Install Screenshot

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill screenshot -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker screenshot --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/screenshot .claude/skills/screenshot && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
screenshot
GitHub stars
550
Used in
1 other repo
Token cost
~1.5k tokens
SKILL.md length
321 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Capture gameplay screenshots using godot-e2e for visual verification.

  • Works in 5 steps: Always use game.screenshot() — internal… → Wait before capturing —… → Save with descriptive names —… → …
  • You need to: take a screenshot of the running game
  • SKILL.md covers Quick Capture (single…, Multi-Point Capture (E2E with…, Frame Sequence for VQA Dynamic… and Generate reference.png, plus 4 more sections
  • Calls python

What it does

Screenshot is an agent skill from RandallLiuXin/GodotMaker. Capture gameplay screenshots using godot-e2e for visual verification. Use when you need to: take a screenshot of the running game, capture multiple screenshots during an E2E scenario, generate reference.png, visually verify game state, or provide screenshots for VQA analysis. Triggers: "screenshot", "capture screenshot", "take screenshot", "reference.png", "visual capture", "screenshot the game".

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development and End-to-end testing. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • You need to: take a screenshot of the running game
  • Capture multiple screenshots during an E2E scenario
  • Generate reference.png
  • Visually verify game state

Example prompts

  • “screenshot”
  • “capture screenshot”
  • “take screenshot”
  • “/screenshot”

Requirements

  • Python 3

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Always use game.screenshot() — internal viewport capture. Do NOT use external screenshot tools.
  2. Wait before capturing — game.wait_seconds(0.5) minimum after scene load to ensure rendering is complete.
  3. Save with descriptive names — 01_initial.png, 02_after_input.png, not screenshot1.png.
  4. Dispatching role can write .py — you are allowed to write Python capture scripts. You are only blocked from writing .gd/.tscn/.tres.
  5. Collision verification — use --debug-collisions when verifying physics/collision correctness.

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Screenshot loads about 1.5k tokens when it runs. Until then it costs about 103 tokens; SKILL.md has 321 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~103
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 321 words (~1,521 tokens).

name
screenshot

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/core/screenshot of RandallLiuXin/GodotMaker.

Open the folder on GitHubat commit 1d4702c

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Screenshot next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Screenshot compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Screenshot this skillRandallLiuXin/GodotMaker5501 repos~1.5kAutomated safety check: PassCustom licence
Godot Testingjame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT

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More from RandallLiuXin/GodotMaker

All 41 skills in this repo
  • Godot E2E

    RandallLiuXin/GodotMaker

    Write and run E2E (end-to-end) game tests using the godot-e2e framework.

    550 GitHub starsUsed in 1 repo~3.9k tokens
    Auto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    550 GitHub starsUsed in 1 repo~1.1k tokens
    Auto-check passed
  • Gecs

    RandallLiuXin/GodotMaker

    gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

    550 GitHub stars~2.7k tokensUpdated 23 days ago
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  • Gdtoolkit

    RandallLiuXin/GodotMaker

    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

    550 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check passed
  • Project Scaffold

    RandallLiuXin/GodotMaker

    Generate a new Godot game project with standardized ECS structure and tooling.

    550 GitHub stars~2.1k tokensUpdated 23 days ago
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  • Gdunit Driver

    RandallLiuXin/GodotMaker

    Run gdUnit4 unit tests and parse results into structured output.

    550 GitHub starsUsed in 1 repo~3.3k tokens
    Auto-check passed

Works with

Questions about Screenshot

What does Screenshot do?

Capture gameplay screenshots using godot-e2e for visual verification. Screenshot is an agent skill from RandallLiuXin/GodotMaker. Capture gameplay screenshots using godot-e2e for visual verification.

When should I use Screenshot?

Screenshot fits situations like: you need to: take a screenshot of the running game; capture multiple screenshots during an E2E scenario; generate reference.png; visually verify game state.

How do I install Screenshot in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill screenshot -a claude-code`. Or copy the skill folder (skills/core/screenshot in RandallLiuXin/GodotMaker) into .claude/skills/screenshot in your project. Claude Code loads it when a task matches its description.

How do I install Screenshot in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill screenshot -a codex`. Or copy the skill folder (skills/core/screenshot in RandallLiuXin/GodotMaker) into .agents/skills/screenshot in your project. Codex loads it when a task matches its description.

Can I use Screenshot in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill screenshot -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/screenshot, .gemini/skills/screenshot, .github/skills/screenshot and .opencode/skills/screenshot in your project.

What does Screenshot need to run?

Going by SKILL.md and its folder, Screenshot needs the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Screenshot access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Screenshot safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Screenshot use?

Screenshot has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Screenshot use?

About 1.5k tokens (SKILL.md is roughly 6.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Screenshot?

Skills that share tags, products or a category with Screenshot: Godot Testing (jame581/GodotPrompter, 805 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Screenshot?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.