Asset Pipeline
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser4-gamedev --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/phaser4-gamedev .claude/skills/phaser4-gamedev && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "phaser4-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser4-gamedev into .claude/skills/phaser4-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser4-gamedev", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser4-gamedevType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser4-gamedev --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/phaser4-gamedev .agents/skills/phaser4-gamedev && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "phaser4-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser4-gamedev into .agents/skills/phaser4-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser4-gamedev", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser4-gamedev --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/phaser4-gamedev .cursor/skills/phaser4-gamedev && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "phaser4-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser4-gamedev into .cursor/skills/phaser4-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser4-gamedev", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chongdashu/vibejam-starter-pack.git --path .claude/skills/phaser4-gamedev--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser4-gamedev --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/phaser4-gamedev .gemini/skills/phaser4-gamedev && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "phaser4-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser4-gamedev into .gemini/skills/phaser4-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser4-gamedev", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chongdashu/vibejam-starter-pack phaser4-gamedevInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/phaser4-gamedev .github/skills/phaser4-gamedev && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "phaser4-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser4-gamedev into .github/skills/phaser4-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser4-gamedev", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chongdashu/vibejam-starter-pack phaser4-gamedev --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/phaser4-gamedev .opencode/skills/phaser4-gamedev && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "phaser4-gamedev" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.claude/skills/phaser4-gamedev into .opencode/skills/phaser4-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "phaser4-gamedev", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
phaser4-gamedevBuild 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…
Phaser4 Gamedev is an agent skill from chongdashu/vibejam-starter-pack. Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work. Trigger: phaser 4, phaser v4, migrate phaser 3 to 4, phaser webgl renderer, phaser filters, phaser render nodes, phaser SpriteGPULayer, phaser TilemapGPULayer.
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/migration-hotspots.md`, `references/rendering-and-performance.md` and `references/spritesheets-and-textures.md`).
It sits in Game Development, covering Game development, 3D graphics and WebGL and Sprites and pixel art. The repository describes itself as: Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6793771. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Phaser4 Gamedev loads about 2.8k tokens when it runs, and up to ~6.2k if it reads all its reference files. Until then it costs about 96 tokens; SKILL.md has 1,001 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,001 words (~2,786 tokens).
“Build 2D browser games using Phaser 4's WebGL-first renderer, scene model, and updated rendering APIs.”
SKILL.md and 3 other files (references) in .claude/skills/phaser4-gamedev of chongdashu/vibejam-starter-pack.
Open the folder on GitHubat commit 6793771
Phaser4 Gamedev next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Phaser4 Gamedev this skillchongdashu/vibejam-starter-pack | 149 | — | ~2.8k | Automated safety check: Pass | None | |
| Asset Pipelinerehan-remade/universal-modder | 6.1k | — | ~2k | Automated safety check: Pass | MIT | |
| Animationskingstinct/react-native-healthkit | 716 | — | ~937 | Automated safety check: Pass | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 213 | — | ~831 | Automated safety check: Pass | MIT | |
| Game Enginegithub/awesome-copilot | 40k | 1 repos | ~1.6k | Automated safety check: Pass | MIT | |
| Animationssoftware-mansion-labs/skills | 291 | — | ~1.1k | Automated safety check: Pass | None |
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
kingstinct/react-native-healthkit
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
github/awesome-copilot
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.
software-mansion-labs/skills
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
nirholas/three.ws
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.
chongdashu/vibejam-starter-pack
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…
chongdashu/vibejam-starter-pack
Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.
chongdashu/vibejam-starter-pack
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
Categories
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…. Phaser4 Gamedev is an agent skill from chongdashu/vibejam-starter-pack. Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.
Phaser4 Gamedev fits situations like: tasks that involve Game development; tasks that involve 3D graphics and WebGL; tasks that involve Sprites and pixel art.
Run `npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a claude-code`. Or copy the skill folder (.claude/skills/phaser4-gamedev in chongdashu/vibejam-starter-pack) into .claude/skills/phaser4-gamedev in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a codex`. Or copy the skill folder (.claude/skills/phaser4-gamedev in chongdashu/vibejam-starter-pack) into .agents/skills/phaser4-gamedev in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/vibejam-starter-pack --skill phaser4-gamedev -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/phaser4-gamedev, .gemini/skills/phaser4-gamedev, .github/skills/phaser4-gamedev and .opencode/skills/phaser4-gamedev in your project.
SKILL.md names no scripts, command-line tools or credentials: Phaser4 Gamedev is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Phaser4 Gamedev or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Phaser4 Gamedev: Asset Pipeline (rehan-remade/universal-modder, 6.1k stars), Animations (kingstinct/react-native-healthkit, 716 stars), Game Assets (glifxyz/glif-mcp-server, 213 stars) and Game Engine (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chongdashu (a GitHub user) maintains it in chongdashu/vibejam-starter-pack, which has 149 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 15, 2026.
Source: chongdashu/vibejam-starter-pack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.