Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code.
$ npx skills add Argus-Labs/world-engine --skill go-development -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Argus-Labs/world-engine go-development --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Argus-Labs/world-engine.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/go-development .claude/skills/go-development && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "go-development" agent skill from https://github.com/Argus-Labs/world-engine/tree/main/.agents/skills/go-development into .claude/skills/go-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-development", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Argus-Labs/world-engine/tree/main/.agents/skills/go-developmentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Argus-Labs/world-engine --skill go-development -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Argus-Labs/world-engine go-development --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Argus-Labs/world-engine.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/go-development .agents/skills/go-development && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "go-development" agent skill from https://github.com/Argus-Labs/world-engine/tree/main/.agents/skills/go-development into .agents/skills/go-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-development", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Argus-Labs/world-engine --skill go-development -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Argus-Labs/world-engine go-development --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Argus-Labs/world-engine.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/go-development .cursor/skills/go-development && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "go-development" agent skill from https://github.com/Argus-Labs/world-engine/tree/main/.agents/skills/go-development into .cursor/skills/go-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-development", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Argus-Labs/world-engine.git --path .agents/skills/go-development--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Argus-Labs/world-engine --skill go-development -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Argus-Labs/world-engine go-development --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Argus-Labs/world-engine.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/go-development .gemini/skills/go-development && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "go-development" agent skill from https://github.com/Argus-Labs/world-engine/tree/main/.agents/skills/go-development into .gemini/skills/go-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-development", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Argus-Labs/world-engine go-developmentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Argus-Labs/world-engine --skill go-development -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Argus-Labs/world-engine.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/go-development .github/skills/go-development && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "go-development" agent skill from https://github.com/Argus-Labs/world-engine/tree/main/.agents/skills/go-development into .github/skills/go-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-development", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Argus-Labs/world-engine --skill go-development -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Argus-Labs/world-engine go-development --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Argus-Labs/world-engine.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/go-development .opencode/skills/go-development && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "go-development" agent skill from https://github.com/Argus-Labs/world-engine/tree/main/.agents/skills/go-development into .opencode/skills/go-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "go-development", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
go-developmentApply Scott's Go engineering conventions when designing, editing, or reviewing Go code.
Go Development is an agent skill from Argus-Labs/world-engine. Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code. Covers package ownership, preferred libraries, and verification.
Its SKILL.md is about 890 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Game Development, covering Game development. The repository describes itself as: Seed of a new world. An onchain game engine, built for devs with ambition. (world/acc). The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit e157ede. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Go Development loads about 893 tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 391 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
command boundary. Optional `.env` files may be absent, but typed environment parsing errorsAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Argus-Labs/world-engine at commit e157ede, republished under its LGPL-3.0 licence (© Argus-Labs). 391 words, ~893 tokens.
.claude/skills/go-development/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Follow clear repository conventions first. Otherwise use the preferences below for new and relevant touched code. A small Go fix does not authorize a dependency migration, project-wide lint rule, or package reorganization. For command or terminal work, also read go-cli.
Infer the product and module boundaries from go.mod, go.work, and the existing layout.
Use cmd/<name> and private internal/... packages in single-project repositories. In a
monorepo, keep deployables under its established application or service boundary. Reserve
pkg/... for intentionally shared code.
Prefer concrete types and small exported APIs. Introduce interfaces at consumer boundaries for real alternatives or testing needs. Convert generated, transport, persistence, and domain shapes at the owning boundary. Use named domain identifiers when crossing packages.
Prefer one primary struct per file, with its constructor and closely related methods.
Split supporting concerns when they grow. Name constructors New when the package supplies
the type's name. Use functional options when optional behavior or actual construction
variants justify them, not for speculative extension points.
Prefer channels or atomics over a mutex only when they express the actual synchronization more clearly. Keep comments for non-obvious constraints rather than narrating code.
| Concern | Default |
|---|---|
| Logging | zerolog |
| Environment configuration | envconfig |
| JSON | goccy/go-json, imported as json |
| Input validation | go-playground/validator |
| Test assertions | stretchr/testify |
| Test runner | gotestsum |
| Linting | golangci-lint |
Check existing dependencies before adding any. Prefer zerolog over introducing slog
unless a repository convention or public API requires it. Normalize input once at capture
boundaries. Prefer validation tags on input structs and translate failures at the API or
command boundary. Optional .env files may be absent, but typed environment parsing errors
must surface.
Use sentinel domain errors for expected outcomes and preserve errors.Is matching.
Translate dependency-specific absence close to the dependency. Wrap infrastructure errors
where useful context is added. Keep expected validation failures distinct from unexpected
infrastructure failures.
Use repository test and lint commands. Otherwise use gotestsum with the relevant package
selection and golangci-lint. Limit nolint to a named linter with a real reason. Encode
agreed project-wide library restrictions in lint configuration when that is in scope.
With testify, prefer require for preconditions and assert for independent observations.
Use isolated filesystem and environment state. Parallelize only tests without shared
process state. Prefer package-internal tests unless public API behavior benefits from an
external-package test. Verify relevant transitions and boundaries, not implementation text.
© Argus-Labs, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/go-development of Argus-Labs/world-engine.
Open the folder on GitHubat commit e157ede
Go Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Go Development this skillArgus-Labs/world-engine | 117 | — | ~893 | Automated safety check: Notes | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Package AddIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~665 | Automated safety check: Pass | Apache-2.0 |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
IvanMurzak/Unity-MCP
Install a Unity package from the registry, a Git URL, or a local path.
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
Argus-Labs/world-engine
Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof…
Argus-Labs/world-engine
Design, edit, or review Go command-line tools and terminal interfaces, including Kong commands and Bubble Tea behavior.
Categories
Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code. Go Development is an agent skill from Argus-Labs/world-engine. Apply Scott's Go engineering conventions when designing, editing, or reviewing Go code.
Go Development fits situations like: tasks that involve Game development.
Run `npx skills add Argus-Labs/world-engine --skill go-development -a claude-code`. Or copy the skill folder (.agents/skills/go-development in Argus-Labs/world-engine) into .claude/skills/go-development in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Argus-Labs/world-engine --skill go-development -a codex`. Or copy the skill folder (.agents/skills/go-development in Argus-Labs/world-engine) into .agents/skills/go-development in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Argus-Labs/world-engine --skill go-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/go-development, .gemini/skills/go-development, .github/skills/go-development and .opencode/skills/go-development in your project.
SKILL.md names no scripts, command-line tools or credentials: Go Development is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Go Development is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 893 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Go Development: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Argus-Labs (a GitHub organization) maintains it in Argus-Labs/world-engine, which has 117 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 7, 2026.
Source: Argus-Labs/world-engine on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.