Agent skill

Godot Admob Native Overlay

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob Native Overlay

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-native-overlay -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-native-overlay --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-native-overlay .claude/skills/godot-admob-native-overlay && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-native-overlay
GitHub stars
632
Token cost
~1k tokens
SKILL.md length
286 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

  • Works in 6 steps: Define and Instantiate NativeAdLayout:… → Instantiate NativeAdLoader: Create the… → Configure NativeAdLoadCallback: Define… → …
  • Integrating native overlay ads
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Game development

What it does

Godot Admob Native Overlay is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. Use when integrating native overlay ads.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Integrating native overlay ads
  • Tasks that involve Game development

Example prompts

  • “Use the godot-admob-native-overlay skill to provide instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking…”
  • “/godot-admob-native-overlay”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Define and Instantiate NativeAdLayout: Select a layout template (small or medium) and configure the styles.
  2. Instantiate NativeAdLoader: Create the loader using your Ad Unit ID and layout.
  3. Configure NativeAdLoadCallback: Define success (on_ad_loaded) and failure callbacks.
  4. Load the Ad: Call native_ad_loader.load() passing an AdRequest and load callback.
  5. Configure FullScreenContentCallback: Connect events to handle ad dismissal or click.
  6. Crucial: Destroy the Ad: Call native_ad.destroy() inside _exit_tree() or when changing scenes to free native memory.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob Native Overlay loads about 1k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 286 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~56
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 286 words, ~1,019 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-native-overlay/SKILL.md (or your agent's skills folder).
name
godot-admob-native-overlay
description
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C#. Use when integrating native overlay ads.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - Native Overlay Ads

Assists with implementing Native Overlay ads (rendering Google AdMob assets directly inside custom layout templates using Control nodes) in Godot 4.x.

Native Overlay Workflow

  1. Define and Instantiate NativeAdLayout: Select a layout template (small or medium) and configure the styles.
  2. Instantiate NativeAdLoader: Create the loader using your Ad Unit ID and layout.
  3. Configure NativeAdLoadCallback: Define success (on_ad_loaded) and failure callbacks.
  4. Load the Ad: Call native_ad_loader.load() passing an AdRequest and load callback.
  5. Configure FullScreenContentCallback: Connect events to handle ad dismissal or click.
  6. Crucial: Destroy the Ad: Call native_ad.destroy() inside _exit_tree() or when changing scenes to free native memory.
Code Examples

=== "GDScript"

```gdscript
var native_ad: NativeAd
var native_loader: NativeAdLoader

func load_native_ad() -> void:
	var ad_unit_id := "ca-app-pub-3940256099942544/2247696110" # Test ID
	
	# Configure visual template layout
	var layout := NativeAdLayout.new()
	layout.template_type = NativeAdLayout.TemplateType.SMALL
	
	# Optional styling (custom colors/backgrounds)
	# layout.style = ...
	
	native_loader = NativeAdLoader.new(ad_unit_id, layout)
	
	var callback := NativeAdLoadCallback.new()
	callback.on_ad_loaded = func(ad: NativeAd) -> void:
		native_ad = ad
		print("Native ad loaded successfully.")
		setup_native_callbacks()
		
	callback.on_ad_failed_to_load = func(error: LoadAdError) -> void:
		print("Native ad failed to load: ", error.message)
		
	native_loader.load(AdRequest.new(), callback)

func setup_native_callbacks() -> void:
	if not native_ad:
		return
	var callbacks := FullScreenContentCallback.new()
	callbacks.on_ad_dismissed_full_screen_content = func() -> void:
		print("Native ad dismissed.")
		native_ad.destroy()
		native_ad = null
		
	native_ad.full_screen_content_callback = callbacks

func _exit_tree() -> void:
	if native_ad:
		native_ad.destroy()
		native_ad = null
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api.Core;

private NativeAd _nativeAd;
private NativeAdLoader _nativeLoader;

public void LoadNativeAd()
{
    string adUnitId = "ca-app-pub-3940256099942544/2247696110"; // Test ID
    
    var layout = new NativeAdLayout();
    layout.TemplateType = NativeAdLayout.TemplateTypeSmall;
    
    _nativeLoader = new NativeAdLoader(adUnitId, layout);
    
    var callback = new NativeAdLoadCallback();
    callback.OnAdLoaded = (NativeAd ad) => {
        _nativeAd = ad;
        GD.Print("Native ad loaded successfully.");
        SetupNativeCallbacks();
    };
    callback.OnAdFailedToLoad = (error) => {
        GD.Print($"Native ad failed to load: {error.Message}");
    };
    
    _nativeLoader.Load(new AdRequest(), callback);
}

private void SetupNativeCallbacks()
{
    if (_nativeAd == null) return;
    
    var callbacks = new FullScreenContentCallback();
    callbacks.OnAdDismissedFullScreenContent = () => {
        GD.Print("Native ad dismissed.");
        _nativeAd.Destroy();
        _nativeAd = null;
    };
    
    _nativeAd.FullScreenContentCallback = callbacks;
}

public override void _ExitTree()
{
    if (_nativeAd != null)
    {
        _nativeAd.Destroy();
        _nativeAd = null;
    }
}
```

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-native-overlay of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob Native Overlay next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob Native Overlay compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Admob Native Overlay this skillpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT
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Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT
Godot Animation Systemjame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Godot Admob Native Overlay

What does Godot Admob Native Overlay do?

Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. Godot Admob Native Overlay is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

When should I use Godot Admob Native Overlay?

Godot Admob Native Overlay fits situations like: integrating native overlay ads; tasks that involve Game development.

How do I install Godot Admob Native Overlay in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-native-overlay -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-native-overlay in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-native-overlay in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob Native Overlay in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-native-overlay -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-native-overlay in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-native-overlay in your project. Codex loads it when a task matches its description.

Can I use Godot Admob Native Overlay in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-native-overlay -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-native-overlay, .gemini/skills/godot-admob-native-overlay, .github/skills/godot-admob-native-overlay and .opencode/skills/godot-admob-native-overlay in your project.

What does Godot Admob Native Overlay need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Admob Native Overlay is instructions for the agent only.

Does Godot Admob Native Overlay access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob Native Overlay safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob Native Overlay use?

Godot Admob Native Overlay is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob Native Overlay use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob Native Overlay?

Skills that share tags, products or a category with Godot Admob Native Overlay: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars), Godot Addon Development (jame581/GodotPrompter, 805 stars) and Godot AI Navigation (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob Native Overlay?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.