Dialogue Systems is an agent skill from ukanwat/overtime. Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/ink-and-yarn.md` and `references/runner.md`). Compatibility notes: Engine-agnostic. Ink (inkle) and Yarn Spinner 2.x syntax; runner snippets in GDScript-like / Python pseudocode.
It sits in Game Development, covering Internationalization. It works with Godot. The repository describes itself as: Give a coding agent a brief, not a chat, and it works on its own across sessions. Includes an example run: an open-world city built in a real game engine with no human help. In… The licence is Apache-2.0.