Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-2d-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-2d-animation .claude/skills/godot-2d-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-2d-animation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-animation into .claude/skills/godot-2d-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-2d-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-2d-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-2d-animation .agents/skills/godot-2d-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-2d-animation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-animation into .agents/skills/godot-2d-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-2d-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-2d-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-2d-animation .cursor/skills/godot-2d-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-2d-animation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-animation into .cursor/skills/godot-2d-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-2d-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-2d-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-2d-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-2d-animation .gemini/skills/godot-2d-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-2d-animation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-animation into .gemini/skills/godot-2d-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-2d-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-2d-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-2d-animation .github/skills/godot-2d-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-2d-animation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-animation into .github/skills/godot-2d-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-2d-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-2d-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-2d-animation .opencode/skills/godot-2d-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-2d-animation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-animation into .opencode/skills/godot-2d-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-2d-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-2d-animationExpert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
Godot 2D Animation is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animationfinished, animationlooped, framechanged, frameprogress, setframeandprogress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/cutout-and-skeletal.md`, `references/expert-techniques.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 13 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot 2D Animation loads about 3.6k tokens when it runs, and up to ~7.2k if it reads all its reference files. Until then it costs about 124 tokens; SKILL.md has 1,129 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,129 words, ~3,641 tokens.
.claude/skills/godot-2d-animation/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.kill() on the previous instance before creating a new one.animation_finished for looping animations — The signal only fires on non-looping animations. Use animation_looped instead for loop detection.play() and expect instant state changes — AnimatedSprite2D applies play() on the next process frame. Call advance(0) immediately after play() if you need synchronous property updates (e.g., when changing animation + flip_h simultaneously).frame directly when preserving animation progress — Setting frame resets frame_progress to 0.0. Use set_frame_and_progress(frame, progress) to maintain smooth transitions when swapping animations mid-frame.@onready var anim_sprite — The node lookup getter is surprisingly slow in hot paths like _physics_process(). Always use @onready.MANDATORY: Read the script for the pattern you are implementing. Inline recipes that duplicated these scripts were removed — the script is the source of truth.
| Scenario | Load | Do NOT Load |
|---|---|---|
| Single character / player | one_frame_sync_fix.gd, animation_state_sync.gd, optional animation_tree_step.gd / tween_lifecycle_manager.gd | multimesh_swarm_anim.gd, gpu_mesh_optimizer.gd (unless fill-rate profiling demands it) |
| Frame events / hitboxes / SFX sync | animation_sync.gd (+ AnimationPlayer method tracks) | Swarm/MultiMesh scripts |
| Squash/stretch game-feel | MANDATORY procedural_squash_stretch.gd | Inline landing-condition snippets in this skill |
| Cutout / IK limbs | skeleton_2d_rig_helper.gd | MultiMesh swarm scripts |
| Shader flash / dissolve on anim | shader_hook.gd | — |
| Thousands of bats/fish/props | multimesh_swarm_anim.gd (+ docs fish tutorial) | Per-entity AnimatedSprite2D / Tween managers |
play() + advance(0) with flip_h / property changes.AnimationNodeStateMachinePlayback.travel().skeleton_2d_rig_helper.gd).| Scenario | Recommended Node | Expert Insight |
|---|---|---|
| Isolated, pure frame-by-frame spritesheets | AnimatedSprite2D | Cannot animate non-visual properties or method tracks — escalate to AnimationPlayer when you need those. |
| Cutout animations, non-visual sync, audio/particles | AnimationPlayer | Owns transforms, mesh deformation, method/value tracks. |
| Complex state machines, blending, locomotion | AnimationTree | Logic graph over an AnimationPlayer; use travel() via animation_tree_step.gd. |
| Procedural, dynamic, fire-and-forget UI/fx | Tween | Runtime targets; always go through tween_lifecycle_manager.gd. |
| Swarms of thousands of entities | MultiMeshInstance2D + Shader | Load multimesh_swarm_anim.gd only; skip character sync scripts. |
play + advance(0))When changing animation and sprite properties in the same frame, play() alone applies next process tick — one-frame glitch.
MANDATORY: Read one_frame_sync_fix.gd. Minimal contract:
# After any play() that must match flip/modulate/etc. this frame:
anim.flip_h = dir < 0
anim.play(&"run")
anim.advance(0) # force pose nowRelated: animation_looped (loops) vs animation_finished (one-shots); use set_frame_and_progress when swapping skins mid-clip (see AnimatedSprite2D class docs).
Do NOT paste landing snippets into agents. A prior body used an impossible condition (not is_on_floor() and is_on_floor()).
MANDATORY sole source: procedural_squash_stretch.gd — impact squash, velocity stretch, lerp recovery. Pair with godot-characterbody-2d / godot-2d-physics for floor/velocity authority.
tween_lifecycle_manager.gd (never race two Tweens on one property).animation_tree_step.gd (start then travel).skeleton_2d_rig_helper.gd + SkeletonModification2DTwoBoneIK docs.gpu_mesh_optimizer.gd / multimesh_swarm_anim.gd per Do-NOT-Load table.frame/texture on child sprites for hand/face swaps. WHY: transform-only motion is cheap; cel swaps stay art-directable without re-rigging.MeshInstance2D polygons skip transparent texels; pair with gpu_mesh_optimizer.gd.kill() the prior instance (tween_lifecycle_manager.gd).start() before travel() (animation_tree_step.gd).| Topic | Reference / script |
|---|---|
| Signals / frame events / skin swap | signals-and-frame-events.md |
| Cutout rigs / procedural IK feet | cutout-and-skeletal.md |
| GPU mesh / swarms / memory streaming | expert-techniques.md |
| Frame metadata / spawn offsets | animation_data_extractor.gd |
| Async SpriteFrames VRAM | sprite_sheet_memory_manager.gd |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
play(), advance(), set_frame_and_progress(), and animation_looped vs animation_finished contracts.animation_finished / animation_looped / frame_changed without lifecycle leaks.travel() pathfinding beyond the 2D locomotion basics here.create_tween() snippets..tres SpriteFrames and skin packs for memory-safe multi-instance characters.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-2d-animation of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot 2D Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot 2D Animation this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
thedivergentai/GD-Agentic-Skills
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…
Works with
Categories
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Godot 2D Animation is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
Godot 2D Animation fits situations like: implementing sprite frame animations; procedural animation (squash/stretch); cutout bone hierarchies; frame-perfect timing systems.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a claude-code`. Or copy the skill folder (skills/godot-2d-animation in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-2d-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a codex`. Or copy the skill folder (skills/godot-2d-animation in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-2d-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-2d-animation, .gemini/skills/godot-2d-animation, .github/skills/godot-2d-animation and .opencode/skills/godot-2d-animation in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot 2D Animation is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot 2D Animation is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot 2D Animation: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.