OpenHarness End-to-End Evals
HKUDS/OpenHarness
Validates OpenHarness features by running real multi-turn agent loops with live LLM calls against an unfamiliar codebase, checking actual tool execution.
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-e2e --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/godot-e2e .claude/skills/godot-e2e && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-e2e" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-e2e into .claude/skills/godot-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-e2e", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-e2eType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-e2e --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/godot-e2e .agents/skills/godot-e2e && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-e2e" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-e2e into .agents/skills/godot-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-e2e", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-e2e --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/godot-e2e .cursor/skills/godot-e2e && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-e2e" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-e2e into .cursor/skills/godot-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-e2e", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/godot-e2e--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-e2e --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/godot-e2e .gemini/skills/godot-e2e && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-e2e" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-e2e into .gemini/skills/godot-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-e2e", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker godot-e2eInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/godot-e2e .github/skills/godot-e2e && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-e2e" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-e2e into .github/skills/godot-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-e2e", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-e2e --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/godot-e2e .opencode/skills/godot-e2e && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-e2e" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-e2e into .opencode/skills/godot-e2e/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-e2e", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-e2eWrite and run E2E (end-to-end) game tests using the godot-e2e framework.
Godot E2E is an agent skill from RandallLiuXin/GodotMaker. Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: - Test actual gameplay: player movement, collisions, scoring, scene transitions - Verify UI interactions: button clicks, label text, menu navigation - Write integration tests that run the real game (not mocked unit tests) - Debug E2E test…
Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/api-reference.md` and `references/testing-patterns.md`).
It sits in Testing & QA, covering Game development, End-to-end testing and Integration testing. It works with Godot and Python. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pytestFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot E2E loads about 3.9k tokens when it runs, and up to ~19k if it reads all its reference files. Until then it costs about 194 tokens; SKILL.md has 1,219 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,219 words (~3,899 tokens).
SKILL.md and 2 other files (references) in skills/core/godot-e2e of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.
Godot E2E next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot E2E this skillRandallLiuXin/GodotMaker | 550 | 1 repos | ~3.9k | Automated safety check: Pass | Custom licence | |
| OpenHarness End-to-End EvalsHKUDS/OpenHarness | 16k | 1 repos | ~2.1k | Automated safety check: Notes | MIT | |
| Growing Outside In Systemslexler/skill-factory | 239 | 1 repos | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Specx Testsmaksimzayats/specx | 202 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Godot Testing Patternsthedivergentai/GD-Agentic-Skills | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | |
| Testing Strategiesancoleman/ai-design-components | 525 | — | ~3.8k | Automated safety check: Pass | MIT |
HKUDS/OpenHarness
Validates OpenHarness features by running real multi-turn agent loops with live LLM calls against an unfamiliar codebase, checking actual tool execution.
lexler/skill-factory
Drive feature development using Outside-In TDD with Hexagonal Architecture.
maksimzayats/specx
Add or refine tests for specx Python services. An agent skill from maksimzayats/specx.
thedivergentai/GD-Agentic-Skills
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.
ancoleman/ai-design-components
Strategic guidance for choosing and implementing testing approaches across the test pyramid.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
RandallLiuXin/GodotMaker
Capture gameplay screenshots using godot-e2e for visual verification.
Categories
Write and run E2E (end-to-end) game tests using the godot-e2e framework. Godot E2E is an agent skill from RandallLiuXin/GodotMaker. Write and run E2E (end-to-end) game tests using the godot-e2e framework.
Godot E2E fits situations like: you need to: - Test actual gameplay: player movement; scene transitions - Verify UI interactions: button clicks; menu navigation - Write integration tests that run the real game (not mocked unit tests) - Debug E2E test failures; set up E2E test infrastructure Triggers: E2E test.
Run `npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a claude-code`. Or copy the skill folder (skills/core/godot-e2e in RandallLiuXin/GodotMaker) into .claude/skills/godot-e2e in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a codex`. Or copy the skill folder (skills/core/godot-e2e in RandallLiuXin/GodotMaker) into .agents/skills/godot-e2e in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-e2e, .gemini/skills/godot-e2e, .github/skills/godot-e2e and .opencode/skills/godot-e2e in your project.
Going by SKILL.md and its folder, Godot E2E needs the command-line tools its instructions call (pytest). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot E2E has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot E2E: OpenHarness End-to-End Evals (HKUDS/OpenHarness, 16k stars), Growing Outside In Systems (lexler/skill-factory, 239 stars), Specx Tests (maksimzayats/specx, 202 stars) and Godot Testing Patterns (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.