Agent skill

Godot E2E

by RandallLiuXin in RandallLiuXin/GodotMaker

Write and run E2E (end-to-end) game tests using the godot-e2e framework.

Custom licenceAuto-check passedTesting & QA

Install Godot E2E

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker godot-e2e --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/godot-e2e .claude/skills/godot-e2e && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-e2e
GitHub stars
550
Used in
1 other repo
Token cost
~3.9k tokens
SKILL.md length
1,219 words
Files
3 (incl. references)
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Write and run E2E (end-to-end) game tests using the godot-e2e framework.

  • Works in 3 steps: At least 1 user action — input_action,… → At least 1 state-change assertion —… → No pure existence tests — node_exists /…
  • You need to: - Test actual gameplay: player movement
  • SKILL.md covers Architecture, Quick Start — conftest.py +…, API Quick Reference and Critical Rules, plus 5 more sections
  • Calls pytest

What it does

Godot E2E is an agent skill from RandallLiuXin/GodotMaker. Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: - Test actual gameplay: player movement, collisions, scoring, scene transitions - Verify UI interactions: button clicks, label text, menu navigation - Write integration tests that run the real game (not mocked unit tests) - Debug E2E test…

Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/api-reference.md` and `references/testing-patterns.md`).

It sits in Testing & QA, covering Game development, End-to-end testing and Integration testing. It works with Godot and Python. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • You need to: - Test actual gameplay: player movement
  • Scene transitions - Verify UI interactions: button clicks
  • Menu navigation - Write integration tests that run the real game (not mocked unit tests) - Debug E2E test failures
  • Set up E2E test infrastructure Triggers: E2E test

Example prompts

  • “E2E test”
  • “end-to-end test”
  • “gameplay test”
  • “/godot-e2e”

Requirements

  • Python 3

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. At least 1 user action — input_action, press_action, click, Locator.click(), or call that triggers gameplay
  2. At least 1 state-change assertion — verify a property CHANGED (not just that a node exists). Prefer expect(...) matchers over manual…
  3. No pure existence tests — node_exists / Locator.exists() may serve as a precondition, but NEVER as the only assertion

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • pytest

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot E2E loads about 3.9k tokens when it runs, and up to ~19k if it reads all its reference files. Until then it costs about 194 tokens; SKILL.md has 1,219 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~194
When it runs · the whole SKILL.md, loaded when a task matches
~3.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~19k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,219 words (~3,899 tokens).

name
godot-e2e

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files (references) in skills/core/godot-e2e of RandallLiuXin/GodotMaker.

  • SKILL.md
  • references/api-reference.md
  • references/testing-patterns.md

Open the folder on GitHubat commit 1d4702c

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Godot E2E next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot E2E compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot E2E this skillRandallLiuXin/GodotMaker5501 repos~3.9kAutomated safety check: PassCustom licence
OpenHarness End-to-End EvalsHKUDS/OpenHarness16k1 repos~2.1kAutomated safety check: NotesMIT
Growing Outside In Systemslexler/skill-factory2391 repos~1.9kAutomated safety check: PassApache-2.0
Specx Testsmaksimzayats/specx202—~1.9kAutomated safety check: PassMIT
Godot Testing Patternsthedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.0
Testing Strategiesancoleman/ai-design-components525—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Godot E2E

What does Godot E2E do?

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Godot E2E is an agent skill from RandallLiuXin/GodotMaker. Write and run E2E (end-to-end) game tests using the godot-e2e framework.

When should I use Godot E2E?

Godot E2E fits situations like: you need to: - Test actual gameplay: player movement; scene transitions - Verify UI interactions: button clicks; menu navigation - Write integration tests that run the real game (not mocked unit tests) - Debug E2E test failures; set up E2E test infrastructure Triggers: E2E test.

How do I install Godot E2E in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a claude-code`. Or copy the skill folder (skills/core/godot-e2e in RandallLiuXin/GodotMaker) into .claude/skills/godot-e2e in your project. Claude Code loads it when a task matches its description.

How do I install Godot E2E in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a codex`. Or copy the skill folder (skills/core/godot-e2e in RandallLiuXin/GodotMaker) into .agents/skills/godot-e2e in your project. Codex loads it when a task matches its description.

Can I use Godot E2E in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill godot-e2e -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-e2e, .gemini/skills/godot-e2e, .github/skills/godot-e2e and .opencode/skills/godot-e2e in your project.

What does Godot E2E need to run?

Going by SKILL.md and its folder, Godot E2E needs the command-line tools its instructions call (pytest). Our summary lists: Python 3.

Does Godot E2E access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot E2E safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot E2E use?

Godot E2E has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Godot E2E use?

About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.

What are the alternatives to Godot E2E?

Skills that share tags, products or a category with Godot E2E: OpenHarness End-to-End Evals (HKUDS/OpenHarness, 16k stars), Growing Outside In Systems (lexler/skill-factory, 239 stars), Specx Tests (maksimzayats/specx, 202 stars) and Godot Testing Patterns (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot E2E?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.