Agent skill

MCP Driver

by RandallLiuXin in RandallLiuXin/GodotMaker

Runtime debugging and live project inspection via godot-mcp.

Custom licenceAuto-check passedGame Development

Install MCP Driver

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill mcp-driver -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker mcp-driver --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/mcp-driver .claude/skills/mcp-driver && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
mcp-driver
GitHub stars
550
Used in
1 other repo
Token cost
~1.1k tokens
SKILL.md length
417 words
Files
4 (incl. references)
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Runtime debugging and live project inspection via godot-mcp.

  • Headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong
  • SKILL.md covers When to use this skill, Debug-fix loop (overview), Project path and Tool quick reference, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tests pass but the game does not work as expected

What it does

MCP Driver is an agent skill from RandallLiuXin/GodotMaker. Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has failed 2+ times through the headless path (headless-build, gdunit-driver), or the issue is inherently runtime-only (visual glitches, input not responding, physics behaving unexpectedly at runtime). DO…

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/debug-patterns.md`, `references/tools.md` and `references/workflow.md`).

It sits in Game Development, covering Game development, MCP servers and Unit testing. It works with Model Context Protocol and Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong
  • Tests pass but the game does not work as expected
  • You need to inspect live state (node tree
  • : syntax/compile errors (use headless-build)

Example prompts

  • “/mcp-driver”

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

MCP Driver loads about 1.1k tokens when it runs, and up to ~7.4k if it reads all its reference files. Until then it costs about 183 tokens; SKILL.md has 417 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~183
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~7.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 417 words (~1,147 tokens).

name
mcp-driver

Read the full SKILL.md on GitHub

Files

SKILL.md and 3 other files (references) in skills/core/mcp-driver of RandallLiuXin/GodotMaker.

  • SKILL.md
  • references/debug-patterns.md
  • references/tools.md
  • references/workflow.md

Open the folder on GitHubat commit 1d4702c

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.

Compare with similar skills

MCP Driver next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

MCP Driver compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
MCP Driver this skillRandallLiuXin/GodotMaker5501 repos~1.1kAutomated safety check: PassCustom licence
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0
Roblox Gamebrockmartin/roblox-game-skill203—~1.3kAutomated safety check: PassNone
Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin338—~1.8kAutomated safety check: PassMIT
Unreal Scene Buildingflopperam/unreal-engine-mcp1.1k—~1.4kAutomated safety check: PassNone

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More from RandallLiuXin/GodotMaker

All 41 skills in this repo
  • Godot E2E

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    Write and run E2E (end-to-end) game tests using the godot-e2e framework.

    550 GitHub starsUsed in 1 repo~3.9k tokens
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  • Gecs

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    gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

    550 GitHub stars~2.7k tokensUpdated 23 days ago
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  • Gdtoolkit

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    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

    550 GitHub starsUsed in 1 repo~2.2k tokens
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  • Project Scaffold

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    Generate a new Godot game project with standardized ECS structure and tooling.

    550 GitHub stars~2.1k tokensUpdated 23 days ago
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  • Gdunit Driver

    RandallLiuXin/GodotMaker

    Run gdUnit4 unit tests and parse results into structured output.

    550 GitHub starsUsed in 1 repo~3.3k tokens
    Auto-check passed
  • Screenshot

    RandallLiuXin/GodotMaker

    Capture gameplay screenshots using godot-e2e for visual verification.

    550 GitHub starsUsed in 1 repo~1.5k tokens
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Questions about MCP Driver

What does MCP Driver do?

Runtime debugging and live project inspection via godot-mcp. MCP Driver is an agent skill from RandallLiuXin/GodotMaker. Runtime debugging and live project inspection via godot-mcp.

When should I use MCP Driver?

MCP Driver fits situations like: headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong; tests pass but the game does not work as expected; you need to inspect live state (node tree; : syntax/compile errors (use headless-build).

How do I install MCP Driver in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill mcp-driver -a claude-code`. Or copy the skill folder (skills/core/mcp-driver in RandallLiuXin/GodotMaker) into .claude/skills/mcp-driver in your project. Claude Code loads it when a task matches its description.

How do I install MCP Driver in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill mcp-driver -a codex`. Or copy the skill folder (skills/core/mcp-driver in RandallLiuXin/GodotMaker) into .agents/skills/mcp-driver in your project. Codex loads it when a task matches its description.

Can I use MCP Driver in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill mcp-driver -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mcp-driver, .gemini/skills/mcp-driver, .github/skills/mcp-driver and .opencode/skills/mcp-driver in your project.

What does MCP Driver need to run?

SKILL.md names no scripts, command-line tools or credentials: MCP Driver is instructions for the agent only.

Does MCP Driver access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is MCP Driver safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does MCP Driver use?

MCP Driver has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does MCP Driver use?

About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.3k tokens, read only when the agent opens those files.

What are the alternatives to MCP Driver?

Skills that share tags, products or a category with MCP Driver: Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars), Roblox Game (brockmartin/roblox-game-skill, 203 stars) and Unreal Engine MCP (EpicGames/unreal-engine-skills-for-claude-code-plugin, 338 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains MCP Driver?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.