Agent skill

Godot Admob Banner

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob Banner

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-banner -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-banner --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-banner .claude/skills/godot-admob-banner && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-banner
GitHub stars
632
Token cost
~718 tokens
SKILL.md length
207 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

  • Works in 4 steps: Define and Instantiate AdView: Create an… → Configure AdListener: Set up an… → Load the Ad: Call… → …
  • Integrating banner ads
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Game development

What it does

Godot Admob Banner is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. Use when integrating banner ads.

Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Integrating banner ads
  • Tasks that involve Game development

Example prompts

  • “Use the godot-admob-banner skill to provide instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in…”
  • “/godot-admob-banner”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Define and Instantiate AdView: Create an AdView with your Ad Unit ID, selected AdSize, and screen AdPosition.
  2. Configure AdListener: Set up an AdListener to respond to events such as on_ad_loaded, on_ad_failed_to_load, etc.
  3. Load the Ad: Call ad_view.load_ad(AdRequest.new()).
  4. Crucial: Destroy the Ad: Call ad_view.destroy() inside _exit_tree() or when changing scenes to free memory.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob Banner loads about 718 tokens when it runs. Until then it costs about 44 tokens; SKILL.md has 207 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~44
When it runs · the whole SKILL.md, loaded when a task matches
~718

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 207 words, ~718 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-banner/SKILL.md (or your agent's skills folder).
name
godot-admob-banner
description
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C#. Use when integrating banner ads.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - Banner Ads

Assists with implementing, displaying, and destroying banner ads using the AdView and AdSize classes in Godot 4.x.

Banner Ads Workflow

  1. Define and Instantiate AdView: Create an AdView with your Ad Unit ID, selected AdSize, and screen AdPosition.
  2. Configure AdListener: Set up an AdListener to respond to events such as on_ad_loaded, on_ad_failed_to_load, etc.
  3. Load the Ad: Call ad_view.load_ad(AdRequest.new()).
  4. Crucial: Destroy the Ad: Call ad_view.destroy() inside _exit_tree() or when changing scenes to free memory.
Code Examples

=== "GDScript"

```gdscript
var ad_view: AdView

func load_banner_ad() -> void:
	var ad_unit_id := "ca-app-pub-3940256099942544/6300978111" # Test ID
	var ad_size := AdSize.get_current_orientation_anchored_adaptive_banner_ad_size(AdSize.FULL_WIDTH)
	var ad_position := AdPosition.BOTTOM
	
	ad_view = AdView.new(ad_unit_id, ad_size, ad_position)
	
	var listener := AdListener.new()
	listener.on_ad_loaded = func() -> void:
		print("Banner loaded successfully.")
	listener.on_ad_failed_to_load = func(error: LoadAdError) -> void:
		print("Banner failed to load: ", error.message)
		
	ad_view.ad_listener = listener
	
	# To request a collapsible banner:
	# var request := AdRequest.new()
	# request.extras = {"collapsible": "bottom"}
	# ad_view.load_ad(request)
	
	ad_view.load_ad(AdRequest.new())

func _exit_tree() -> void:
	if ad_view:
		ad_view.destroy()
		ad_view = null
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api.Core;

private AdView _adView;

public void LoadBannerAd()
{
    string adUnitId = "ca-app-pub-3940256099942544/6300978111"; // Test ID
    var adSize = AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSize(AdSize.FullWidth);
    var adPosition = AdPosition.Bottom;
    
    _adView = new AdView(adUnitId, adSize, adPosition);
    
    var listener = new AdListener();
    listener.OnAdLoaded = () => GD.Print("Banner loaded successfully.");
    listener.OnAdFailedToLoad = (error) => GD.Print($"Banner failed to load: {error.Message}");
    
    _adView.AdListener = listener;
    _adView.LoadAd(new AdRequest());
}

public override void _ExitTree()
{
    if (_adView != null)
    {
        _adView.Destroy();
        _adView = null;
    }
}
```

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-banner of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob Banner next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob Banner compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Admob Banner this skillpoingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT
Godot Animation Systemjame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Godot Admob Banner

What does Godot Admob Banner do?

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. Godot Admob Banner is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

When should I use Godot Admob Banner?

Godot Admob Banner fits situations like: integrating banner ads; tasks that involve Game development.

How do I install Godot Admob Banner in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-banner -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-banner in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-banner in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob Banner in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-banner -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-banner in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-banner in your project. Codex loads it when a task matches its description.

Can I use Godot Admob Banner in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-banner -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-banner, .gemini/skills/godot-admob-banner, .github/skills/godot-admob-banner and .opencode/skills/godot-admob-banner in your project.

What does Godot Admob Banner need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Admob Banner is instructions for the agent only.

Does Godot Admob Banner access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob Banner safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob Banner use?

Godot Admob Banner is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob Banner use?

About 718 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob Banner?

Skills that share tags, products or a category with Godot Admob Banner: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars), Godot Addon Development (jame581/GodotPrompter, 805 stars) and Godot AI Navigation (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob Banner?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.