Platform
Godot agent skills, page 7
Godot skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 289 | Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)… | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Warn | LGPL-3.0 | 28 days ago |
| 290 | Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging. | CoWork-OS/ | 473 | — | ~446 | Automated safety check: Pass | MIT | today |
| 291 | Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 7 days ago |
| 292 | Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 7 days ago |
| 293 | Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds. | CoWork-OS/ | 473 | — | ~439 | Automated safety check: Pass | MIT | today |
| 294 | Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language. | infometa/ | 344 | — | ~2.2k | Automated safety check: Pass | No licence | today |
| 295 | NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~5.9k | Automated safety check: Pass | MIT | 7 days ago |
| 296 | Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.1k | Automated safety check: Pass | MIT | 7 days ago |
| 297 | Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.8k | Automated safety check: Pass | MIT | 7 days ago |
| 298 | 298.Game Design A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves… | ericrisco/ | 167 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 299 | A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag… | ericrisco/ | 167 | — | ~3.9k | Automated safety check: Pass | MIT | today |
| 300 | 300.Gamedev Pathing A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and… | ericrisco/ | 167 | — | ~3.8k | Automated safety check: Pass | MIT | today |
| 301 | 301.Gamedev Physics A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and… | ericrisco/ | 167 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 302 | 302.Gamedev Shaders A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 167 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 303 | 303.Gamedev Shipping A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android… | ericrisco/ | 167 | — | ~3.5k | Automated safety check: Pass | MIT | today |
| 304 | 304.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 167 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 305 | 305.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 167 | — | ~4k | Automated safety check: Pass | MIT | today |
| 306 | 306.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 167 | — | ~4k | Automated safety check: Pass | MIT | today |
| 307 | 307.UI Theme QA A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that… | hashgraph-online/ | 1.2k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |