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Godot agent skills, page 7

Skills #289–307 of 307, ranked by score.

Godot skills, ranked

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Godot skills, ranked
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289

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)…

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: WarnLGPL-3.028 days ago
290

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

CoWork-OS/CoWork-OS473—~446Automated safety check: PassMITtoday
291

Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT7 days ago
292

Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT7 days ago
293

Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.

CoWork-OS/CoWork-OS473—~439Automated safety check: PassMITtoday
294

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language.

infometa/workbuddyskills344—~2.2kAutomated safety check: PassNo licencetoday
295

NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~5.9kAutomated safety check: PassMIT7 days ago
296

Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.1kAutomated safety check: PassMIT7 days ago
297

Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.8kAutomated safety check: PassMIT7 days ago
298

A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITtoday
299

A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag…

ericrisco/rsc-harness167—~3.9kAutomated safety check: PassMITtoday
300

A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and…

ericrisco/rsc-harness167—~3.8kAutomated safety check: PassMITtoday
301

A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and…

ericrisco/rsc-harness167—~3.7kAutomated safety check: PassMITtoday
302

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITtoday
303

A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…

ericrisco/rsc-harness167—~3.5kAutomated safety check: PassMITtoday
304
304.Godot

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITtoday
305
305.Unity

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness167—~4kAutomated safety check: PassMITtoday
306
306.Unreal

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness167—~4kAutomated safety check: PassMITtoday
307

A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…

hashgraph-online/awesome-codex-plugins1.2k—~1.8kAutomated safety check: PassApache-2.0today