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Godot agent skills, page 2

Skills #49–96 of 307, ranked by score.

Godot skills, ranked

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Godot skills, ranked
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49

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

thedivergentai/GD-Agentic-Skills809—~3.6kAutomated safety check: PassLGPL-3.028 days ago
50

A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

scenario-labs/skills913—~5.1kAutomated safety check: NotesMITyesterday
51

Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.

moeru-ai/airi50k—~677Automated safety check: PassMITtoday
52

Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.

jame581/GodotPrompter795—~3.6kAutomated safety check: PassMITyesterday
53

Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.

poingstudios/godot-admob-plugin632—~1.2kAutomated safety check: PassMIT6 days ago
54

Look up Godot engine class APIs — methods, properties, signals, enums.

liangdabiao/Godogen127—~287Automated safety check: PassMIT5 mo ago
55

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…

thedivergentai/GD-Agentic-Skills809—~3.4kAutomated safety check: PassLGPL-3.028 days ago
56

Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT7 days ago
57

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter795—~3.7kAutomated safety check: PassMITyesterday
58

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

poingstudios/godot-admob-plugin632—~812Automated safety check: PassMIT6 days ago
59

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and…

thedivergentai/GD-Agentic-Skills809—~3.1kAutomated safety check: PassLGPL-3.028 days ago
60

Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。

925236118/AlphaAgent103—~3.4kAutomated safety check: PassMIT7 days ago
61

Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.

gmh5225/awesome-game-security3.6k—~281Automated safety check: PassMITtoday
62

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter795—~2.8kAutomated safety check: PassMITyesterday
63

Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT8 days ago
64

Configures a game project's engine and version, pins them in CLAUDE.md and uses web search to build reference docs when the version is newer than the model knows.

Donchitos/Claude-Code-Game-Studios26k—~18kAutomated safety check: NotesMIT8 days ago
65

Finds flaky tests in CI logs by aggregating pass rates, explains likely causes and recommends whether to quarantine or fix each one.

Donchitos/Claude-Code-Game-Studios26k—~2.6kAutomated safety check: NotesMIT8 days ago
66

Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: PassMIT8 days ago
67

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

thedivergentai/GD-Agentic-Skills809—~3.7kAutomated safety check: PassLGPL-3.028 days ago
68

Build, test, debug, and visually verify Godot projects through Loom.

valkor-ai/loom1.2k—~765Automated safety check: PassApache-2.0yesterday
69

Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1kAutomated safety check: PassMIT7 days ago
70

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.011 days ago
71

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

poingstudios/godot-admob-plugin632—~364Automated safety check: PassMIT6 days ago
72

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server212—~831Automated safety check: PassMITtoday
73

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~717Automated safety check: PassMIT8 mo ago
74

Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.

godot-fun/gai182—~766Automated safety check: PassMITtoday
75

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave.

ukanwat/overtime3871 repo~1.9kAutomated safety check: PassApache-2.0yesterday
76

Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow.

Donchitos/Claude-Code-Game-Studios26k—~6kAutomated safety check: NotesMIT8 days ago
77

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter795—~2.8kAutomated safety check: PassMITyesterday
78

Guidance for using the optional Phantom Camera Godot addon in generated projects.

RandallLiuXin/GodotMaker549—~2.1kAutomated safety check: PassUnknown20 days ago
79

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components).

thedivergentai/GD-Agentic-Skills809—~3.6kAutomated safety check: PassLGPL-3.028 days ago
80

Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.2kAutomated safety check: PassMIT7 days ago
81

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
82

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0yesterday
83

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter795—~3.6kAutomated safety check: PassMITyesterday
84

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server.

thedivergentai/GD-Agentic-Skills8091 repo~3.8kAutomated safety check: PassLGPL-3.028 days ago
85

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel.

thedivergentai/GD-Agentic-Skills8091 repo~2.4kAutomated safety check: PassLGPL-3.028 days ago
86

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~727Automated safety check: PassUnknown20 days ago
87

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet.

RandallLiuXin/GodotMaker549—~2.5kAutomated safety check: PassUnknown20 days ago
88

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

thedivergentai/GD-Agentic-Skills809—~2.6kAutomated safety check: PassLGPL-3.028 days ago
89

Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~871Automated safety check: PassMIT6 days ago
90

Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.6kAutomated safety check: PassMIT7 days ago
91

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
92

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter795—~2.4kAutomated safety check: PassMITyesterday
93

Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).

sickn33/agentic-awesome-skills47k1 repo~1.2kAutomated safety check: PassMITtoday
94

Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~1.3kAutomated safety check: PassMITtoday
95

Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot.

with-pebbly/aseprite-ai-artist172—~1.1kAutomated safety check: PassMITtoday
96

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss…

thedivergentai/GD-Agentic-Skills809—~4kAutomated safety check: PassLGPL-3.028 days ago