Platform
Godot agent skills, page 2
Godot skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 809 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 50 | A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls… | scenario-labs/ | 913 | — | ~5.1k | Automated safety check: Notes | MIT | yesterday |
| 51 | Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. | moeru-ai/ | 50k | — | ~677 | Automated safety check: Pass | MIT | today |
| 52 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 795 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 53 | Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. | poingstudios/ | 632 | — | ~1.2k | Automated safety check: Pass | MIT | 6 days ago |
| 54 | 54.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | liangdabiao/ | 127 | — | ~287 | Automated safety check: Pass | MIT | 5 mo ago |
| 55 | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and… | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 56 | Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 7 days ago |
| 57 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 795 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 58 | Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. | poingstudios/ | 632 | — | ~812 | Automated safety check: Pass | MIT | 6 days ago |
| 59 | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and… | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 60 | Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。 | 925236118/ | 103 | — | ~3.4k | Automated safety check: Pass | MIT | 7 days ago |
| 61 | Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. | gmh5225/ | 3.6k | — | ~281 | Automated safety check: Pass | MIT | today |
| 62 | 62.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 63 | Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes. | Donchitos/ | 26k | — | ~4k | Automated safety check: Pass | MIT | 8 days ago |
| 64 | Configures a game project's engine and version, pins them in CLAUDE.md and uses web search to build reference docs when the version is newer than the model knows. | Donchitos/ | 26k | — | ~18k | Automated safety check: Notes | MIT | 8 days ago |
| 65 | Finds flaky tests in CI logs by aggregating pass rates, explains likely causes and recommends whether to quarantine or fix each one. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | 8 days ago |
| 66 | Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Pass | MIT | 8 days ago |
| 67 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 809 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 68 | 68.Godot Build, test, debug, and visually verify Godot projects through Loom. | valkor-ai/ | 1.2k | — | ~765 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 69 | Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1k | Automated safety check: Pass | MIT | 7 days ago |
| 70 | Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 71 | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. | poingstudios/ | 632 | — | ~364 | Automated safety check: Pass | MIT | 6 days ago |
| 72 | 72.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 212 | — | ~831 | Automated safety check: Pass | MIT | today |
| 73 | 73.Pc Games PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~717 | Automated safety check: Pass | MIT | 8 mo ago |
| 74 | 74.Audio To Ogg Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. | godot-fun/ | 182 | — | ~766 | Automated safety check: Pass | MIT | today |
| 75 | 75.Save Systems Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. | ukanwat/ | 387 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 76 | 76.Test Setup Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. | Donchitos/ | 26k | — | ~6k | Automated safety check: Notes | MIT | 8 days ago |
| 77 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 78 | Guidance for using the optional Phantom Camera Godot addon in generated projects. | RandallLiuXin/ | 549 | — | ~2.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 79 | Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). | thedivergentai/ | 809 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 80 | Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.2k | Automated safety check: Pass | MIT | 7 days ago |
| 81 | Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 82 | Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 83 | 83.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 795 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 84 | AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. | thedivergentai/ | 809 | 1 repo | ~3.8k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 85 | Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. | thedivergentai/ | 809 | 1 repo | ~2.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 86 | 86.Input Mapper Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~727 | Automated safety check: Pass | Unknown | 20 days ago |
| 87 | 87.Tileset Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. | RandallLiuXin/ | 549 | — | ~2.5k | Automated safety check: Pass | Unknown | 20 days ago |
| 88 | Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete… | thedivergentai/ | 809 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 89 | 89.Doc Master Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~871 | Automated safety check: Pass | MIT | 6 days ago |
| 90 | Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.6k | Automated safety check: Pass | MIT | 7 days ago |
| 91 | Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 92 | A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 795 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 93 | Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). | sickn33/ | 47k | 1 repo | ~1.2k | Automated safety check: Pass | MIT | today |
| 94 | Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | today |
| 95 | 95.Tileset Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. | with-pebbly/ | 172 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 96 | Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss… | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |