Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
$ npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ybuild-ai/ai-game-art-pipeline-skill ai-game-art-pipeline --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ai-game-art-pipeline" agent skill from https://github.com/ybuild-ai/ai-game-art-pipeline-skill/tree/main into .claude/skills/ai-game-art-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ai-game-art-pipeline", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ybuild-ai/ai-game-art-pipeline-skill ai-game-art-pipeline --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ai-game-art-pipeline" agent skill from https://github.com/ybuild-ai/ai-game-art-pipeline-skill/tree/main into .agents/skills/ai-game-art-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ai-game-art-pipeline", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ybuild-ai/ai-game-art-pipeline-skill ai-game-art-pipeline --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ai-game-art-pipeline" agent skill from https://github.com/ybuild-ai/ai-game-art-pipeline-skill/tree/main into .cursor/skills/ai-game-art-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ai-game-art-pipeline", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ybuild-ai/ai-game-art-pipeline-skill ai-game-art-pipeline --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ai-game-art-pipeline" agent skill from https://github.com/ybuild-ai/ai-game-art-pipeline-skill/tree/main into .gemini/skills/ai-game-art-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ai-game-art-pipeline", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ybuild-ai/ai-game-art-pipeline-skill ai-game-art-pipelineInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ai-game-art-pipeline" agent skill from https://github.com/ybuild-ai/ai-game-art-pipeline-skill/tree/main into .github/skills/ai-game-art-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ai-game-art-pipeline", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ybuild-ai/ai-game-art-pipeline-skill ai-game-art-pipeline --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ai-game-art-pipeline" agent skill from https://github.com/ybuild-ai/ai-game-art-pipeline-skill/tree/main into .opencode/skills/ai-game-art-pipeline/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ai-game-art-pipeline", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ai-game-art-pipelineProvider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
AI Game Art Pipeline is an agent skill from ybuild-ai/ai-game-art-pipeline-skill. Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building actual game assets for PixiJS/Canvas/Unity/Godot/SpriteKit/etc., not one-off marketing images.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 33 other files, including scripts and reference files (for example `.github/ISSUE_TEMPLATE/pipeline_case.md`, `.github/ISSUE_TEMPLATE/script_request.md` and `CHANGELOG.md`).
It sits in Game Development, covering Sprites and pixel art, AI video generation and Game development. It works with Seedance and Godot. The repository describes itself as: Agent skill from Y Build for turning AI images and videos into playable game art assets. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ed4a2ce. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python, from the files we listed), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
AI Game Art Pipeline loads about 1.1k tokens when it runs, and up to ~3.5k if it reads all its reference files. Until then it costs about 108 tokens; SKILL.md has 509 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from ybuild-ai/ai-game-art-pipeline-skill at commit ed4a2ce, republished under its MIT licence (© ybuild-ai). 509 words, ~1,097 tokens.
.claude/skills/ai-game-art-pipeline/SKILL.md (or your agent's skills folder). This skill also uses 28 other files; get the full folder from GitHub.Use this skill when a user wants to generate, plan, debug, or package game art that must run in an actual game runtime.
The skill is provider-neutral. It does not assume any specific API key or vendor SDK. If a model call is needed, use the user's available provider through an adapter or ask them to implement scripts/provider_stub.py.
Pick the pipeline by runtime job, not by model hype.
| Runtime job | Pipeline |
|---|---|
| Static props, items, FX icons | Image model + style refs + removable background |
| Existing/brand character | Reuse canonical sprite sheets before regenerating |
| Combat character animation | Keyframe-first + 2D grid + post-processing + curation |
| Walk/run/body mechanics | Prefer video motion reference; use 3D skeleton only when cleanup is acceptable |
| Ambient loops | Video model -> extracted frames |
| Cinematic ultimate / boss intro | Full-screen video-to-frames + code-driven hit logic |
| Runtime feel | Deterministic code: hit pause, shake, particles, trails, SFX |
Read only the relevant file:
references/static-assets.md — props, icons, items, simple monsters, canonical asset reuse.references/battle-sprites.md — keyframe-first combat sprite sheets, 2D grids, anchors, contact sheets.references/motion-video.md — 3D skeleton pitfalls, video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates.references/backgrounds.md — level backgrounds, master-first parallax, outpaint chains, mobile texture limits.references/runtime-shipping.md — formats, compression, CDN layout, audio/SFX, runtime QA.Scripts are local utilities only. They do not call model APIs.
scripts/provider_stub.py — adapter interface the user can implement for their provider.scripts/chroma_key_magenta.py — remove magenta background from generated sheets/icons.scripts/sheet_contact.py — make numbered contact sheets for curation.scripts/extract_video_frames.py — extract/resize video frames for runtime texture sequences.Do not write a full vendor SDK unless the user explicitly asks for one. Prefer a thin adapter around scripts/provider_stub.py so credentials, endpoints, retries, billing, and model choices stay in the user's project.
If the user wants examples, point them to examples/providers/README.md and adapt only the minimal file they need:
When using this skill, produce:
© ybuild-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 28 other files (scripts, references) in the repository root of ybuild-ai/ai-game-art-pipeline-skill.
Open the folder on GitHubat commit ed4a2ce
AI Game Art Pipeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| AI Game Art Pipeline this skillybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Godot 2D Essentialsjame581/GodotPrompter | 805 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Godot 3D World Buildingthedivergentai/GD-Agentic-Skills | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Adapt 3D To 2Dthedivergentai/GD-Agentic-Skills | 821 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | |
| GecsRandallLiuXin/GodotMaker | 550 | — | ~2.7k | Automated safety check: Pass | Custom licence |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
jwynia/agent-skills
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot.
Categories
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…. AI Game Art Pipeline is an agent skill from ybuild-ai/ai-game-art-pipeline-skill. Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA.
AI Game Art Pipeline fits situations like: building actual game assets for PixiJS/Canvas/Unity/Godot/SpriteKit/etc; not one-off marketing images.
Run `npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a claude-code`. Or copy the skill folder (the ybuild-ai/ai-game-art-pipeline-skill repository) into .claude/skills/ai-game-art-pipeline in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a codex`. Or copy the skill folder (the ybuild-ai/ai-game-art-pipeline-skill repository) into .agents/skills/ai-game-art-pipeline in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ybuild-ai/ai-game-art-pipeline-skill --skill ai-game-art-pipeline -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ai-game-art-pipeline, .gemini/skills/ai-game-art-pipeline, .github/skills/ai-game-art-pipeline and .opencode/skills/ai-game-art-pipeline in your project.
Going by SKILL.md and its folder, AI Game Art Pipeline needs Python for the scripts in its folder. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
AI Game Art Pipeline is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with AI Game Art Pipeline: Sprite Gen (aldegad/sprite-gen, 2.7k stars), Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 821 stars) and Godot Adapt 3D To 2D (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ybuild-ai (a GitHub organization) maintains it in ybuild-ai/ai-game-art-pipeline-skill, which has 297 GitHub stars. The repository was last updated on June 17, 2026.
Source: ybuild-ai/ai-game-art-pipeline-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.