Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
$ npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install zimo-xiao-zheng/godot-ui-integration godot-ui-integration --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-ui-integration" agent skill from https://github.com/zimo-xiao-zheng/godot-ui-integration/tree/main into .claude/skills/godot-ui-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-integration", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install zimo-xiao-zheng/godot-ui-integration godot-ui-integration --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-ui-integration" agent skill from https://github.com/zimo-xiao-zheng/godot-ui-integration/tree/main into .agents/skills/godot-ui-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-integration", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install zimo-xiao-zheng/godot-ui-integration godot-ui-integration --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-ui-integration" agent skill from https://github.com/zimo-xiao-zheng/godot-ui-integration/tree/main into .cursor/skills/godot-ui-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-integration", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install zimo-xiao-zheng/godot-ui-integration godot-ui-integration --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-ui-integration" agent skill from https://github.com/zimo-xiao-zheng/godot-ui-integration/tree/main into .gemini/skills/godot-ui-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-integration", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install zimo-xiao-zheng/godot-ui-integration godot-ui-integrationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-ui-integration" agent skill from https://github.com/zimo-xiao-zheng/godot-ui-integration/tree/main into .github/skills/godot-ui-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-integration", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install zimo-xiao-zheng/godot-ui-integration godot-ui-integration --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-ui-integration" agent skill from https://github.com/zimo-xiao-zheng/godot-ui-integration/tree/main into .opencode/skills/godot-ui-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-integration", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-ui-integrationBuild or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
Godot UI Integration is an agent skill from zimo-xiao-zheng/godot-ui-integration. Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter. Use for complete Godot UI integration; use ordinary Godot UI guidance for isolated node or layout questions that do not require an end-to-end visual workflow.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 14 other files, including scripts and reference files (for example `README.md`, `agents/openai.yaml` and `references/strict-reference-parity.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: A Codex skill for building Godot UI from approved designs with editor-visible scenes and runtime visual-parity checks. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 346fa17. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot UI Integration loads about 1.5k tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 88 tokens; SKILL.md has 663 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from zimo-xiao-zheng/godot-ui-integration at commit 346fa17, republished under its MIT licence (© zimo-xiao-zheng). 663 words, ~1,498 tokens.
.claude/skills/godot-ui-integration/SKILL.md (or your agent's skills folder). This skill also uses 11 other files; get the full folder from GitHub.Turn an approved UI direction into editor-visible Godot scenes, connected behavior, and verified runtime output.
After the composed preview is approved, continue through asset preparation, scene construction, binding, and validation. Pause only when the approved composition must change, asset rights are unclear, validation remains blocked after targeted retries, or gameplay behavior would expand beyond the requested UI scope.
Before editing:
.tscn scenes as the visual source of truth. Every formal player-facing screen or major overlay must be directly openable with its representative composition visible before _ready() runs..tscn; keep decorative children from intercepting input.The included Python tools require Pillow:
python -m pip install -r requirements.txtInspect alpha and visible bounds:
python scripts/alpha_audit.py path/to/asset.pngBuild a contact sheet for candidate review:
python scripts/contact_sheet.py "path/to/candidates/*.png" --out path/to/contact-sheet.pngCompare an approved reference with a runtime capture:
python scripts/reference_parity_audit.py reference.png runtime.png --out path/to/parity.pngAudit panel-like textures for deformation and invalid nine-slice margins:
python scripts/stretch_audit.py --project-root path/to/project --scene res://path/to/screen.tscnRemove an edge-connected white background from an approved cutout:
python scripts/white_bg_to_alpha.py --input source.png --out asset.pngReview generated outputs visually. Passing deterministic checks does not prove design fidelity.
Do not report completion until:
Report the changed scenes, scripts, assets, runtime captures, validation commands, MCP status, known deviations, and any deferred product decisions.
© zimo-xiao-zheng, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 11 other files (scripts, references) in the repository root of zimo-xiao-zheng/godot-ui-integration.
Open the folder on GitHubat commit 346fa17
Godot UI Integration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot UI Integration this skillzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| MCP DriverRandallLiuXin/GodotMaker | 550 | 1 repos | ~1.1k | Automated safety check: Pass | Custom licence |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
ukanwat/overtime
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…
Works with
Categories
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter. Godot UI Integration is an agent skill from zimo-xiao-zheng/godot-ui-integration. Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
Godot UI Integration fits situations like: complete Godot UI integration; use ordinary Godot UI guidance for isolated node; layout questions that do not require an end-to-end visual workflow.
Run `npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a claude-code`. Or copy the skill folder (the zimo-xiao-zheng/godot-ui-integration repository) into .claude/skills/godot-ui-integration in your project. Claude Code loads it when a task matches its description.
Run `npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a codex`. Or copy the skill folder (the zimo-xiao-zheng/godot-ui-integration repository) into .agents/skills/godot-ui-integration in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add zimo-xiao-zheng/godot-ui-integration --skill godot-ui-integration -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-ui-integration, .gemini/skills/godot-ui-integration, .github/skills/godot-ui-integration and .opencode/skills/godot-ui-integration in your project.
Going by SKILL.md and its folder, Godot UI Integration needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot UI Integration is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot UI Integration: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
zimo-xiao-zheng (a GitHub user) maintains it in zimo-xiao-zheng/godot-ui-integration, which has 285 GitHub stars. The repository was last updated on August 23, 2026.
Source: zimo-xiao-zheng/godot-ui-integration on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.