Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
$ npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godothub/godot-minigame godot-wechat-minigame-adapter --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godothub/godot-minigame.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills .claude/skills/godot-wechat-minigame-adapter && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-wechat-minigame-adapter" agent skill from https://github.com/godothub/godot-minigame/tree/main/skills into .claude/skills/godot-wechat-minigame-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-wechat-minigame-adapter", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godothub/godot-minigame/tree/main/skillsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godothub/godot-minigame godot-wechat-minigame-adapter --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godothub/godot-minigame.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills .agents/skills/godot-wechat-minigame-adapter && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-wechat-minigame-adapter" agent skill from https://github.com/godothub/godot-minigame/tree/main/skills into .agents/skills/godot-wechat-minigame-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-wechat-minigame-adapter", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godothub/godot-minigame godot-wechat-minigame-adapter --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godothub/godot-minigame.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills .cursor/skills/godot-wechat-minigame-adapter && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-wechat-minigame-adapter" agent skill from https://github.com/godothub/godot-minigame/tree/main/skills into .cursor/skills/godot-wechat-minigame-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-wechat-minigame-adapter", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godothub/godot-minigame.git --path skills--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godothub/godot-minigame godot-wechat-minigame-adapter --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godothub/godot-minigame.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills .gemini/skills/godot-wechat-minigame-adapter && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-wechat-minigame-adapter" agent skill from https://github.com/godothub/godot-minigame/tree/main/skills into .gemini/skills/godot-wechat-minigame-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-wechat-minigame-adapter", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godothub/godot-minigame godot-wechat-minigame-adapterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godothub/godot-minigame.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills .github/skills/godot-wechat-minigame-adapter && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-wechat-minigame-adapter" agent skill from https://github.com/godothub/godot-minigame/tree/main/skills into .github/skills/godot-wechat-minigame-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-wechat-minigame-adapter", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godothub/godot-minigame godot-wechat-minigame-adapter --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godothub/godot-minigame.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills .opencode/skills/godot-wechat-minigame-adapter && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-wechat-minigame-adapter" agent skill from https://github.com/godothub/godot-minigame/tree/main/skills into .opencode/skills/godot-wechat-minigame-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-wechat-minigame-adapter", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-wechat-minigame-adapterApply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
Godot Wechat Minigame Adapter is an agent skill from godothub/godot-minigame. Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. Use when the user wants to port official Godot to WeChat Mini Game, refresh a nearby 4.6-based port, or inspect the shipped patch/source bundle for WXMEMFS, wx.request, audio cleanup, display/input, WXGLX dual-path rendering, .wasm.br, and wx.exitMiniProgram. This skill is version-locked to the bundled upstream base and must not be described as a generic “Godot 4.x” patch dump.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 65 other files, including scripts, reference files and assets (for example `agents/openai.yaml`, `assets/min-runtime/godot-loader.js` and `assets/min-runtime/godot-sdk.js`).
It sits in Game Development, covering Game development and Messaging and chat bots. It works with Godot, WeChat and WebAssembly. The repository describes itself as: Godot 4 微信小游戏导出插件,使用 Release 模板分发与版本适配。 The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0992771. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
gitpythonnodeshFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Wechat Minigame Adapter loads about 1.5k tokens when it runs, and up to ~8k if it reads all its reference files. Until then it costs about 129 tokens; SKILL.md has 630 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from godothub/godot-minigame at commit 0992771, republished under its MIT licence (© godothub). 630 words, ~1,521 tokens.
.claude/skills/godot-wechat-minigame-adapter/SKILL.md (or your agent's skills folder). This skill also uses 57 other files; get the full folder from GitHub.This skill is an open-source, self-contained adapter kit. It must work from:
Do not rely on any private donor repo. If the target repo is not aligned to the bundled base, say that clearly and switch to a delta-refresh workflow instead of claiming drop-in support.
origin/4.6 at commit a16e481cf424f8e39dc2cdea1a6bdc1e309acdc1godot-4.6.2-rc-a16e481cf4Read references/compatibility-matrix.md before editing if the target is not exactly on that base.
Pick one mode before editing:
Exact-base apply
a16e481cf424f8e39dc2cdea1a6bdc1e309acdc1.Near-base refresh
references/recent-commit-deltas.md.patches/ and sources/ in this skill as the authoritative public package.C:\toolkit\godot4-custom or any other machine-local repo.godot-loader.js. The engine must be built with the GLX library and engine-side integration before the loader may select wxwebgl2.git rev-parse HEAD
git status --shortreferences/compatibility-matrix.md.Run from anywhere:
python <skill-dir>\scripts\apply_godot_patchset.py <target-repo>Useful flags:
--include-optional audio-worker--include-optional dev-types--allow-base-mismatch--allow-dirtyThe script copies the bundled public source files, then applies the bundled patch series.
If the downstream minigame host project still expects the old external SDK globals:
python <skill-dir>\scripts\install_min_runtime.py <dest-dir>Then load:
godot-sdk.jsgodot-loader.jsgodot.jsRun from the target Godot repo root:
scons platform=web target=template_release threads=no wasm_simd=no
node <skill-dir>\scripts\godot_process.js
cmd /c <skill-dir>\scripts\compress_wasm.batFor a forward-ported source tree that already contains the complete WXGLX engine integration described in references/wxglx-adaptation.md:
scons platform=web target=template_release threads=no wasm_simd=no use_wx_glx=yes
cmd /c <skill-dir>\scripts\compress_wasm.batDo not add use_wx_glx=yes to the version-locked 4.6 bundle unless its manifest also ships the GLX static library and every engine-side integration point.
On Unix-like shells:
sh <skill-dir>/scripts/compress_wasm.shreferences/validation-checklist.md.references/wxglx-adaptation.md.patches/godot-4.6.2-rc-a16e481cf4/sources/godot-4.6.2-rc-a16e481cf4/assets/min-runtime/godot-minigame-sdk.Read references/migration-modules.md for the exact core vs optional module split.
references/compatibility-matrix.mdreferences/migration-modules.mdreferences/recent-commit-deltas.mdreferences/runtime-shell.mdgodot-sdk.js and godot-loader.js.references/wxglx-adaptation.mdreferences/validation-checklist.mdWhen using this skill on a real repo, always leave behind:
© godothub, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 57 other files (scripts, references, assets) in skills of godothub/godot-minigame.
Open the folder on GitHubat commit 0992771
Godot Wechat Minigame Adapter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Wechat Minigame Adapter this skillgodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| MCP DriverRandallLiuXin/GodotMaker | 550 | 1 repos | ~1.1k | Automated safety check: Pass | Custom licence |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
ukanwat/overtime
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…
Works with
Categories
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. Godot Wechat Minigame Adapter is an agent skill from godothub/godot-minigame. Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
Godot Wechat Minigame Adapter fits situations like: the user wants to port official Godot to WeChat Mini Game; refresh a nearby 4.6-based port; inspect the shipped patch/source bundle for WXMEMFS; WXGLX dual-path rendering.
Run `npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a claude-code`. Or copy the skill folder (skills in godothub/godot-minigame) into .claude/skills/godot-wechat-minigame-adapter in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a codex`. Or copy the skill folder (skills in godothub/godot-minigame) into .agents/skills/godot-wechat-minigame-adapter in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godothub/godot-minigame --skill godot-wechat-minigame-adapter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-wechat-minigame-adapter, .gemini/skills/godot-wechat-minigame-adapter, .github/skills/godot-wechat-minigame-adapter and .opencode/skills/godot-wechat-minigame-adapter in your project.
Going by SKILL.md and its folder, Godot Wechat Minigame Adapter needs JavaScript for the scripts in its folder and the command-line tools its instructions call (git, python, node and sh). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Wechat Minigame Adapter is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Wechat Minigame Adapter: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godothub (a GitHub organization) maintains it in godothub/godot-minigame, which has 187 GitHub stars. The repository was last updated on September 15, 2026.
Source: godothub/godot-minigame on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.