Agent skill

Godot Admob App Open

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob App Open

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-app-open -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-app-open --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-app-open .claude/skills/godot-admob-app-open && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-app-open
GitHub stars
632
Token cost
~1k tokens
SKILL.md length
298 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

  • Works in 7 steps: Instantiate AppOpenAdLoader: Set up a… → Configure AppOpenAdLoadCallback: Define… → Load the Ad: Call app_open_loader.load()… → …
  • Integrating App Open ads
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Game development

What it does

Godot Admob App Open is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. Use when integrating App Open ads.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Integrating App Open ads
  • Tasks that involve Game development

Example prompts

  • “Use the godot-admob-app-open skill to provide instructions to implement, load, show, and destroy App Open ads (shown on application startup or app…”
  • “/godot-admob-app-open”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Instantiate AppOpenAdLoader: Set up a loader instance.
  2. Configure AppOpenAdLoadCallback: Define success (on_ad_loaded) and failure callbacks.
  3. Load the Ad: Call app_open_loader.load() passing the Ad Unit ID, AdRequest, and load callback.
  4. Handle Loaded Ad: Save the loaded AppOpenAd instance.
  5. Configure FullScreenContentCallback: Connect events to destroy/cleanup the ad on dismissal.
  6. Show the Ad: Call app_open_ad.show() when the user launches or switches back to your game.
  7. Crucial: Destroy the Ad: Call app_open_ad.destroy() inside the dismissed or show failure callbacks to free native memory.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob App Open loads about 1k tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 298 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~48
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 298 words, ~1,012 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-app-open/SKILL.md (or your agent's skills folder).
name
godot-admob-app-open
description
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C#. Use when integrating App Open ads.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - App Open Ads

Assists with implementing App Open ads using the AppOpenAdLoader and AppOpenAd classes in Godot 4.x.

App Open Ads Workflow

  1. Instantiate AppOpenAdLoader: Set up a loader instance.
  2. Configure AppOpenAdLoadCallback: Define success (on_ad_loaded) and failure callbacks.
  3. Load the Ad: Call app_open_loader.load() passing the Ad Unit ID, AdRequest, and load callback.
  4. Handle Loaded Ad: Save the loaded AppOpenAd instance.
  5. Configure FullScreenContentCallback: Connect events to destroy/cleanup the ad on dismissal.
  6. Show the Ad: Call app_open_ad.show() when the user launches or switches back to your game.
  7. Crucial: Destroy the Ad: Call app_open_ad.destroy() inside the dismissed or show failure callbacks to free native memory.
Code Examples

=== "GDScript"

```gdscript
var app_open_ad: AppOpenAd
var app_open_loader := AppOpenAdLoader.new()

func load_app_open_ad() -> void:
	var ad_unit_id := "ca-app-pub-3940256099942544/9257395921" # Test ID
	var callback := AppOpenAdLoadCallback.new()
	
	callback.on_ad_loaded = func(ad: AppOpenAd) -> void:
		app_open_ad = ad
		print("App Open ad loaded.")
		setup_app_open_callbacks()
		
	callback.on_ad_failed_to_load = func(error: LoadAdError) -> void:
		print("App Open ad failed to load: ", error.message)
		
	app_open_loader.load(ad_unit_id, AdRequest.new(), callback)

func setup_app_open_callbacks() -> void:
	if not app_open_ad:
		return
	var callbacks := FullScreenContentCallback.new()
	callbacks.on_ad_dismissed_full_screen_content = func() -> void:
		print("App Open ad dismissed.")
		app_open_ad.destroy()
		app_open_ad = null
	callbacks.on_ad_failed_to_show_full_screen_content = func(error: AdError) -> void:
		print("App Open ad failed to show: ", error.message)
		app_open_ad.destroy()
		app_open_ad = null
		
	app_open_ad.full_screen_content_callback = callbacks

func show_app_open_ad() -> void:
	if app_open_ad:
		app_open_ad.show()
	else:
		print("App Open ad not loaded yet.")
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api.Core;

private AppOpenAd _appOpenAd;
private AppOpenAdLoader _appOpenLoader = new AppOpenAdLoader();

public void LoadAppOpenAd()
{
    string adUnitId = "ca-app-pub-3940256099942544/9257395921"; // Test ID
    var callback = new AppOpenAdLoadCallback();
    
    callback.OnAdLoaded = (AppOpenAd ad) => {
        _appOpenAd = ad;
        GD.Print("App Open ad loaded.");
        SetupAppOpenCallbacks();
    };
    callback.OnAdFailedToLoad = (error) => {
        GD.Print($"App Open ad failed to load: {error.Message}");
    };
    
    _appOpenLoader.Load(adUnitId, new AdRequest(), callback);
}

private void SetupAppOpenCallbacks()
{
    if (_appOpenAd == null) return;
    
    var callbacks = new FullScreenContentCallback();
    callbacks.OnAdDismissedFullScreenContent = () => {
        GD.Print("App Open ad dismissed.");
        _appOpenAd.Destroy();
        _appOpenAd = null;
    };
    callbacks.OnAdFailedToShowFullScreenContent = (error) => {
        GD.Print($"App Open ad failed to show: {error.Message}");
        _appOpenAd.Destroy();
        _appOpenAd = null;
    };
    
    _appOpenAd.FullScreenContentCallback = callbacks;
}

public void ShowAppOpenAd()
{
    if (_appOpenAd != null)
    {
        _appOpenAd.Show();
    }
}
```

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-app-open of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob App Open next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob App Open compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Admob App Open this skillpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT
Godot Animation Systemjame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Godot Admob App Open

What does Godot Admob App Open do?

Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. Godot Admob App Open is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

When should I use Godot Admob App Open?

Godot Admob App Open fits situations like: integrating App Open ads; tasks that involve Game development.

How do I install Godot Admob App Open in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-app-open -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-app-open in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-app-open in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob App Open in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-app-open -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-app-open in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-app-open in your project. Codex loads it when a task matches its description.

Can I use Godot Admob App Open in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-app-open -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-app-open, .gemini/skills/godot-admob-app-open, .github/skills/godot-admob-app-open and .opencode/skills/godot-admob-app-open in your project.

What does Godot Admob App Open need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Admob App Open is instructions for the agent only.

Does Godot Admob App Open access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob App Open safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob App Open use?

Godot Admob App Open is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob App Open use?

About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob App Open?

Skills that share tags, products or a category with Godot Admob App Open: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars), Godot Addon Development (jame581/GodotPrompter, 805 stars) and Godot AI Navigation (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob App Open?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.