Brooks Review
hyhmrright/brooks-lint
PR code review that surfaces decay risks, design smells, and maintainability issues with concrete Symptom → Source → Consequence → Remedy findings, drawing on twelve classic engineering books.
Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios code-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/code-review .claude/skills/code-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "code-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/code-review into .claude/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/code-reviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios code-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/code-review .agents/skills/code-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "code-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/code-review into .agents/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios code-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/code-review .cursor/skills/code-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "code-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/code-review into .cursor/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/code-review--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios code-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/code-review .gemini/skills/code-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "code-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/code-review into .gemini/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios code-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/code-review .github/skills/code-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "code-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/code-review into .github/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios code-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/code-review .opencode/skills/code-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "code-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/code-review into .opencode/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
code-reviewPerforms an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing.
This is an architectural review of one or more target files, judged against the project's coding standards in CLAUDE.md, SOLID principles, testability and performance concerns. The agent reads the target files in full, then identifies engine specialists from the specialists block in project.yaml or a technical preferences document, with a primary specialist such as godot-specialist chosen from the engine name.
A distinctive rule comes first: if the inputs a section needs are missing, the result is not a filled-in report but a NOT ASSESSED, NO DATA verdict for that section, or for the whole review if everything is absent. The skill treats that as a correct outcome, because templates without a could-not-run state have produced false clean passes, and absence of evidence is never evidence of absence.
Questions to you follow the automation mode setting, so collaborative, guided and autonomous modes ask more or less often. The skill comes from a game studio agent set, and its supplied text ends during the specialist step, so later phases are not described here.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit b21fa0f. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBash(git log *)AgentAskUserQuestionBash(bash "*/.claude/skills/code-review/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Architectural Code Review loads about 3.5k tokens when it runs. Until then it costs about 25 tokens; SKILL.md has 1,697 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit b21fa0f, republished under its MIT licence (© Donchitos). 1,697 words, ~3,483 tokens.
.claude/skills/code-review/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
If the inputs this skill needs do not exist, the answer is "could not run" — not a filled-in report. Check first, and stop if the check fails.
FOUND or ABSENT — not "assumed present".NOT ASSESSED — NO DATA. Do not estimate it, do not infer it from an
adjacent artifact, and do not leave a mandated cell to be filled by whoever
reads the template next.NOT ASSESSED — NO DATA as the whole verdict, naming what was missing and
which skill produces it.A verdict of NOT ASSESSED is a success. It is the correct, useful answer to
"what does the data say?" when there is no data. The failure mode this prevents is
specific and has been observed in practice: report templates whose verdict
enum had no "could not run" state produced false clean passes — an asset audit
returning COMPLIANT on a project with no assets and no standards, and a
performance profile reporting ">99% headroom against a 16.67ms budget" with zero
profiler data and no budget ever set.
Absence of evidence is never evidence of absence. A scan that finds no matches because there are no files to scan has not verified anything. Say which of the two happened — a reader cannot tell from a green result.
Read the target file(s) in full. Read CLAUDE.md for project coding standards.
Read the specialists block from project.yaml; if it is absent, fall back to the ## Engine Specialists section of .claude/docs/technical-preferences.md. Note:
<engine>-specialist derived from engine.name (Godot→godot-specialist, Unity→unity-specialist, Unreal→unreal-specialist); used for architecture and broad engine concernsspecialists.code — used when reviewing the project's primary language filesspecialists.shader — used when reviewing shader filesspecialists.ui — used when reviewing UI codeA value of null means UNSET — treat that key as absent and skip its
specialist. Never spawn it as an agent name. The v1.0 migration writes null
for any specialist the legacy file did not name, and it writes the whole block
whenever one member is set — so a project that configured only its code
specialist carries shader: null and ui: null. The config reader returns the
four-character string "null" for these, which is not empty and therefore reads
as configured. null, empty, and missing are the same state here.
If no engine is configured (no engine.name in project.yaml, and technical-preferences.md reads [TO BE CONFIGURED] or is missing), skip engine specialist steps. Record Engine validation: NOT ASSESSED — no engine configured (`engine.name` unset in `project.yaml`) in this run's output. A skipped check that says nothing is indistinguishable from a check that passed; the reader cannot tell engine guidance was never sought.
Argument: /code-review [file(s)] may optionally include a story file path as the last argument (e.g., /code-review Assets/Scripts/Combat/Attack.cs production/epics/combat/story-001.md). If a story path is provided, read it to extract the governing ADR reference.
Search for ADR references in, in priority order:
git log --oneline -- [file])Look for patterns like ADR-NNNN or docs/architecture/adr- (either case).
If no ADR references found, note: "No ADR references found — ADR compliance check skipped. For full ADR compliance review, provide the story path: /code-review [files] [story-path]."
For each referenced ADR, load only the sections this check needs — never an unbounded full read. A substantial ADR exceeds the 25k-token Read cap, and a capped read's only recovery is paging the remainder — the most expensive way to read a file. Use the same pattern as /dev-story and /create-stories:
Grep pattern="^## " path="[adr-file]" output_mode="content" -n## Decision and ## Consequences, using the line numbers to set Read(offset, limit) spans that end where the next heading begins. If the heading map is empty (a nonstandard ADR predating the template), fall back to one full Read; if that truncates at the cap, grep for the decision/consequence content directly rather than paging the remainder.A referenced ADR whose file is missing, or that cannot be read, makes ADR
Compliance NOT ASSESSED — [ADR] could not be read: name it. No reference at
all is NO ADRS FOUND, a different result.
From those two sections, classify any deviation:
Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:
Architecture:
SOLID:
Spawn all applicable specialists simultaneously via Agent — do not wait for one before starting the next.
Verify every specialist finding before reporting it. Do not pass findings through unchecked. For each finding, record in the report:
- File and line it refers to.
- Evidence — the quoted code, or the concrete input/state that triggers it.
- Confidence —
VERIFIED(you checked it yourself) orUNVERIFIED — specialist claim(you could not).A finding you could not verify is reported as unverified or dropped, never promoted to a defect on the strength of confident phrasing.
Why this is mandatory. Agents are reliable when deriving and unreliable when diagnosing existing code. In practice, three separate agents produced three different wrong claims about the same six-line function, every one fluent enough to pass a skim — including a spawned specialist here alleging a float-precision bug that enumerating the inputs disproves. Without this step the parent review is a laundering channel: a guess enters as a specialist finding and leaves as a reviewed defect.
If an engine is configured, determine which specialist applies to each file and spawn in parallel:
.gd, .cs, .cpp) → Language/Code Specialist.gdshader, .hlsl, shader graph) → Shader SpecialistAlso spawn the Primary Specialist for any file touching engine architecture (scene structure, node hierarchy, lifecycle hooks).
For Logic and Integration stories, also spawn qa-tester via Agent in parallel with the engine specialists. Pass:
## QA Test Cases section (the pre-written test specs from qa-lead)## Acceptance CriteriaAsk the qa-tester to evaluate:
## QA Test Cases section map to testable code paths?For Visual/Feel and UI stories: qa-tester reviews whether the manual verification steps in ## QA Test Cases are achievable with the implementation as written — e.g., "is the state the manual checker needs to reach actually reachable?"
Collect all specialist findings before producing output.
## Code Review: [File/System Name]
### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND]
[Findings from engine specialist(s), or "No engine configured." if skipped]
### Testability: [N/A — no story path given / N/A — Visual/Feel or Config story / TESTABLE / GAPS / BLOCKING]
[qa-tester findings: test hooks, coverage gaps, untestable paths, new edge cases]
[If BLOCKING: implementation must expose [X] before tests in ## QA Test Cases can run]
### ADR Compliance: [NOT ASSESSED / NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION]
[List each ADR checked, result, and any deviations with severity]
### Standards Compliance: [X/6 passing]
[List failures with line references; a missing doc comment names the method or class]
### Architecture: [NOT ASSESSED / CLEAN / MINOR ISSUES / VIOLATIONS FOUND]
[List specific architectural concerns]
### SOLID: [NOT ASSESSED / COMPLIANT / ISSUES FOUND]
[List specific violations]
### Game-Specific Concerns
[List game development specific issues]
### Positive Observations
[What is done well -- always include this section]
### Required Changes
[Must-fix items before approval — ARCHITECTURAL VIOLATIONs always appear here]
### Suggestions
[Nice-to-have improvements]
### Verdict: [NOT ASSESSED / APPROVED / APPROVED WITH SUGGESTIONS / CHANGES REQUIRED]Choose the verdict, first match wins:
NOT ASSESSED (ADR
Compliance with a referenced ADR that could not be read, Architecture, SOLID);
name which. NOT ASSESSED ranks below CHANGES REQUIRED, because a known
defect is more actionable than a skipped check, and above both approvals: a
review that skipped the engine check has not approved the code. (NO ADRS FOUND is not NOT ASSESSED: with no ADR to check, it does not stop an
approval.)This skill is read-only — no files are written.
Use AskUserQuestion:
[A] Run /story-done to mark the story complete[B] Stop here[A] Apply the suggestions, then run /story-done[B] Run /story-done now — suggestions noted for later[C] Stop here[A] Fix the issues and re-run /code-review[B] Run /story-done anyway with noted exceptions[C] Stop here[A] Fix what stopped the review (point me at the code, run /setup-engine, or fix the unreadable ADR reference), then re-run /code-review[B] Stop hereIf an ARCHITECTURAL VIOLATION is found:
docs/architecture/[adr-file].md. If the design has legitimately changed, run /architecture-decision to formally revise the existing ADR — do not create a competing one./architecture-decision to document the correct approach before fixing the code.© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/code-review of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit b21fa0f
Architectural Code Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Architectural Code Review this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~3.5k | Automated safety check: Pass | MIT | |
| Brooks Reviewhyhmrright/brooks-lint | 1.5k | 1 repos | ~430 | Automated safety check: Pass | MIT | |
| Uncle Bob Craftsickn33/agentic-awesome-skills | 47k | 2 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Code ReviewThibautBaissac/rails_ai_agents | 665 | — | ~697 | Automated safety check: Notes | MIT | |
| Expert Code ReviewerGulajavaMinistudio/Mayukai-Theme | 139 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Reviewing Changesbitwarden/ios | 694 | — | ~1.1k | Automated safety check: Pass | GPL-3.0 |
hyhmrright/brooks-lint
PR code review that surfaces decay risks, design smells, and maintainability issues with concrete Symptom → Source → Consequence → Remedy findings, drawing on twelve classic engineering books.
sickn33/agentic-awesome-skills
A skill your agent uses when performing code review, writing or refactoring code, or discussing architecture; complements clean-code and does not replace project linter/formatter.
ThibautBaissac/rails_ai_agents
Analyzes Rails code quality, architecture, and patterns without modifying code.
GulajavaMinistudio/Mayukai-Theme
Language-agnostic workflow for code reviews and security audits against Clean Code/SOLID principles, generating formal refactoring plans.
bitwarden/ios
Performs comprehensive code reviews for Bitwarden iOS projects, verifying architecture compliance, style guidelines, compilation safety, test coverage, and security requirements.
aiskillstore/marketplace
Automated code review with security scanning, quality metrics, and best practices analysis.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Donchitos/Claude-Code-Game-Studios
Reviews the open bug backlog, separates severity from priority, assigns fixes to sprints and reports systemic trends, writing a dated triage file.
Donchitos/Claude-Code-Game-Studios
Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.
Works with
Categories
Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing. md, SOLID principles, testability and performance concerns.yaml or a technical preferences document, with a primary specialist such as godot-specialist chosen from the engine name.
Architectural Code Review fits situations like: reviewing a module's structure against the project's coding standards; checking a change for SOLID violations and poor testability; flagging performance concerns in game or engine code.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a claude-code`. Or copy the skill folder (.claude/skills/code-review in Donchitos/Claude-Code-Game-Studios) into .claude/skills/code-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a codex`. Or copy the skill folder (.claude/skills/code-review in Donchitos/Claude-Code-Game-Studios) into .agents/skills/code-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill code-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/code-review, .gemini/skills/code-review, .github/skills/code-review and .opencode/skills/code-review in your project.
Going by SKILL.md and its folder, Architectural Code Review needs the command-line tools its instructions call (bash and git). Our summary lists: The target source files and a CLAUDE.md with the project's coding standards; A project.yaml specialists block or technical preferences document for engine specialists. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash(git log *), Agent, AskUserQuestion, Bash(bash "*/.claude/skills/code-review/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Architectural Code Review is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Architectural Code Review: Brooks Review (hyhmrright/brooks-lint, 1.5k stars), Uncle Bob Craft (sickn33/agentic-awesome-skills, 47k stars), Code Review (ThibautBaissac/rails_ai_agents, 665 stars) and Expert Code Reviewer (GulajavaMinistudio/Mayukai-Theme, 139 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,834 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on September 29, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.